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Teleportation Module


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#1 Beren Valari

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Posted 07 April 2013 - 06:46 AM

Who else is enjoying the new teleportation module that was introduced in the last patch. I for one love being able to teleport back to my base behind that convenient wall after running into the enemy base.

#2 Vassago Rain

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Posted 07 April 2013 - 06:57 AM

It's great.

#3 Asteriveth

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Posted 07 April 2013 - 07:01 AM

It makes me hard to hit :D

#4 Chemie

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Posted 07 April 2013 - 08:33 AM

Yes. it is back. Had it Tues/Wed and then got better. Super bad today; warping all over. Lag is 10 seconds after I hit AC20 or SRMs to fire. Same for zooming.

#5 Sheraf

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Posted 07 April 2013 - 08:39 AM

It senses danger and teleports you back to base in case :P

#6 Chunkylad

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Posted 07 April 2013 - 08:41 AM

The only teleporting I get is from mech stacking :P

#7 LordBraxton

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Posted 07 April 2013 - 08:43 AM

Firing delay on my PPCs\Ballistics had been as high as 3 seconds

#8 Chemie

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Posted 07 April 2013 - 08:48 AM

Yes. I feel like I have the cat doors on my SRM (Atlas) and the doors take 1-10 seconds to open up. Makes firing fun since you can only really hit when someone stops moving since there is no way to lead 1-10 seconds where the time is random.

Edited by Chemie, 07 April 2013 - 08:49 AM.


#9 Nicholas Carlyle

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Posted 07 April 2013 - 08:49 AM

Careful they will jettison this thread if you complain too much.

#10 Chemie

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Posted 07 April 2013 - 08:54 AM

what amazes me is I have a normal 30 ping and when this happens it goes to 100 which is still not bad. and yet it will teleport me back to where I was 30-60 seconds ago. How can the server get that messed up? That is like 600 client-server syncs that suddenly get undone. Their servers are that borked? And they did not hot patch and seem to not even ack it is a problem (based on this weeks dev posts)

#11 WhiteRabbit

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Posted 07 April 2013 - 09:03 AM

Love that one...i would even pay some mc for that...it's really handy for scouting... i can walk around without the enemy noticing me...wait for a bit (....4-5 min usually do the trick)...plop back to base wall humping :P

#12 Beren Valari

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Posted 13 April 2013 - 04:20 AM

Still working great. I managed to shoot to death 3 mountains and some glaciers today. Also gave a couple of teammates triSRM6 back massages and arm surgeries... for free. They were so happy!

#13 Appogee

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Posted 13 April 2013 - 05:03 AM

My ping has been +110 worse than usual all weekend. I can play fine at 230 but at 340 I'm warping everywhere.

I have stopped playing for the day because I can't stand the warping any longer.

#14 Ngamok

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Posted 13 April 2013 - 09:05 AM

Light mechs make great teleportaion modules. They teleport through my HM legs all day.

#15 Ceesa

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Posted 13 April 2013 - 09:32 AM

Since the last patch I've been suffering from this a lot as well, especially when I log on early and end up playing against euro players who have pings of 180+ compared to my 35. Lots of warping everywhere.

#16 JudgeDeathCZ

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Posted 13 April 2013 - 09:49 AM

Only way how me or enemy mechs looks like teleporting is when they jump(fall) down using JJs or just fall off some cliff or building.

#17 Beren Valari

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Posted 16 April 2013 - 08:21 AM

It's more like an out of body experience really. You leave your real mech behind wall humping at base (which is what your team mates see) and you get to run your ghost mech around the map and shoot stuff with your ghost lazors and ghost SuRMs. Then a couple minutes later your mech calls you back cause it can't stand to be without you and needs you to die with it so you can be sent back to the little mechbay in the sky and born again into the next match...

Edited by Beren Valari, 16 April 2013 - 08:21 AM.






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