

Case Ii: The Overdue Upgrade
#1
Posted 06 April 2013 - 06:08 PM
Don't get me wrong, I'm still loving this game and I think PGI is doing a great job. I just hope CASE II will come in the near future.
#2
Posted 06 April 2013 - 06:32 PM
#3
Posted 06 April 2013 - 07:38 PM
That, or at least keep gauss rifles from exploding when being sneezed on.
#4
Posted 06 April 2013 - 07:41 PM
#6
Posted 06 April 2013 - 07:52 PM
#7
Posted 06 April 2013 - 08:00 PM
Daelin Wledig, on 06 April 2013 - 07:52 PM, said:
It's necessary to keep any weapon that uses ammo valid. All that change would do is make any loadout that doesn't rely on energy weapons worthless. So no, lets not put that in the game.
#8
Posted 06 April 2013 - 08:04 PM
Daelin Wledig, on 06 April 2013 - 07:52 PM, said:
It's not an exploit.
It's allowed in TT and it's allowed here.
If you don't like people doing it: shoot them in the legs till they explode.
#9
Posted 06 April 2013 - 08:05 PM
Daelin Wledig, on 06 April 2013 - 07:52 PM, said:
Why in the world would they do that? If people want to take the gamble of putting ammo in their legs then more power to them.
Ammo in the legs is not an exploit, and falls perfectly within the rules of the game.
#10
Posted 06 April 2013 - 08:53 PM
Daelin Wledig, on 06 April 2013 - 07:52 PM, said:
ammo explodes and kills you when you are legged with ammo in the legs, its not really an exploit its more or a weakness, since arm ammo wont take out your ct, but leg ammo will.
#11
Posted 06 April 2013 - 09:01 PM
Daelin Wledig, on 06 April 2013 - 07:38 PM, said:
That, or at least keep gauss rifles from exploding when being sneezed on.
well in the sake of balance and real life time constraints they kinda cant. not that its a bad thing or anything as long as they arent dropping in mechs like the fefnir or blood asp before we even see the mad cat.
#12
Posted 06 April 2013 - 11:14 PM
Daelin Wledig, on 06 April 2013 - 07:52 PM, said:
How is it an exploit?
Awesome AWS-9M Mass: 80 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: E/X-X-E Production Year: 3050 Cost: 17,992,920 C-Bills Battle Value: 1,812 Chassis: Unknown Standard Power Plant: Unknown 320 Fusion XL Engine Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 3 ER PPCs 1 Medium Pulse Laser 2 Streak SRM-2s 1 Small Pulse Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 122 points 8.00 Engine: XL Fusion Engine 320 11.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Double Heat Sink 20(40) 10.00 Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA Gyro: Standard 4.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA Armor: Standard Armor AV - 247 15.50 Internal Armor Structure Factor Head 3 9 Center Torso 25 30 Center Torso (rear) 20 L/R Torso 17 24 L/R Torso (rear) 10 L/R Arm 13 26 L/R Leg 17 34 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Small Pulse Laser HD 2 1 1.00 Medium Pulse Laser CT 4 1 2.00 Streak SRM-2 CT 2 1 1.50 ER PPC RT 15 3 7.00 ER PPC LT 15 3 7.00 ER PPC RA 15 3 7.00 Streak SRM-2 LA 2 1 1.50 @Streak SRM-2 (50) LL - 1 1.00 Free Critical Slots: 4
As you can see the 9M variant of the Awesome has it in the legs. That is a canon variant and you can check it in game. Its been like this since before the 1990s. The reason mechs can mount ammo in the legs is its actually mounted in the pelvis of the mech where the legs are connected. This is so it can be jettisoned easily (as per TT rules, and MW3 had this as well). The reason the pelvis doesn't count as leg hits when shot at is for balancing reasons in MWO.
Case II will make an appearance I'm sure, but not till shortly before the Fed-Com Civil War era if we ever get there.
#13
Posted 06 April 2013 - 11:48 PM
Taemien, on 06 April 2013 - 11:14 PM, said:
Case II will make an appearance I'm sure, but not till shortly before the Fed-Com Civil War era if we ever get there.
Now I want ammo jettisoning back. MW2 had it as well, and I found it quite useful there, and often find myself wishing for it in this game too. They said they might maybe implement it if they get around to it at some point, but I'd really enjoy it.
Plus, I always got a kick out of the TT description of the ammo just pouring out the back, and making a mech vulnerable to destruction if it got hit from there while the ammo came out.

#14
Posted 07 April 2013 - 12:13 AM
Daelin Wledig, on 06 April 2013 - 07:38 PM, said:
That, or at least keep gauss rifles from exploding when being sneezed on.
Why do you think there should NOT be a drawback when running gauss + xl together? Because I think there should be and am happy it's not the go-to option. Basically you're just asking that they make the game easier for you.
You have a gauss and an xl and are therefor easy to kill. Deal with it, or change the setup.
#15
Posted 07 April 2013 - 03:41 AM
aniviron, on 06 April 2013 - 11:48 PM, said:
Now I want ammo jettisoning back. MW2 had it as well, and I found it quite useful there, and often find myself wishing for it in this game too. They said they might maybe implement it if they get around to it at some point, but I'd really enjoy it.
Plus, I always got a kick out of the TT description of the ammo just pouring out the back, and making a mech vulnerable to destruction if it got hit from there while the ammo came out.

I think that was mentioned somewhere as a future enhancement.
#16
Posted 07 April 2013 - 04:44 AM
That being said, the information provided by the you folks is very much appreciated. :-D
GODzillaGSPB, on 07 April 2013 - 12:13 AM, said:
If I really wanted that, I'd just play a Jager20. :-P
#17
Posted 08 April 2013 - 01:28 AM
Daelin Wledig, on 07 April 2013 - 04:44 AM, said:
That being said, the information provided by the you folks is very much appreciated. :-D
If I really wanted that, I'd just play a Jager20. :-P
...which is a lot slower (either that or more fragile due to xl-engine), less agile and a bit bigger than the Hunchback. Ever chassis has it's pros and cons.

Edited by GODzillaGSPB, 08 April 2013 - 01:29 AM.
#18
Posted 08 April 2013 - 01:34 AM
aniviron, on 06 April 2013 - 11:48 PM, said:
Now I want ammo jettisoning back. MW2 had it as well, and I found it quite useful there, and often find myself wishing for it in this game too. They said they might maybe implement it if they get around to it at some point, but I'd really enjoy it.
Plus, I always got a kick out of the TT description of the ammo just pouring out the back, and making a mech vulnerable to destruction if it got hit from there while the ammo came out.

Like the big ship in Avengers

Also I'd like the ability to sneak up on an enemy mech, turn around, dump my ammo at it's feet, move away a bit, and then open fire.
#19
Posted 08 April 2013 - 02:48 AM
#20
Posted 08 April 2013 - 06:24 AM

PGI adds Mechs based on the record sheets, so everything is placed according to the BT Rules. It just allows it.
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