stjobe, on 17 May 2013 - 03:36 AM, said:
I mean, a lot of people cite that the MG shouldn't do more than 2/3rds of the damage of the SL if we're to keep in line with BT, but the MG also does as much damage as an AC/2 in BT. The problem is that the SL and the AC/2 doesn't do the same damage in MWO - the SL has a DPS of 1.0 and the AC/2 has a DPS of 4.0.
In BT, these weapons did the same damage:
MG.
AC/2.
A single SRM.
In MWO, they do not do the same damage any more. So why get stuck on the "MGs should do 2/3rds of the damage a SL does", when it's equally true that "MGs should do as much damage as an AC/2" or "MGs should do the same damage as a single SRM"?
My take is that it's because keeping the MG stuck at 2/3rds of the SL's damage keeps the MG useless, and that's what some people want, for various reasons.
Me, I want the MG to be a weapon worthy of being mounted in my 'mechs; a knife-range armour-shredder, much like the AC/2 is a long-range armour-shredder. The MG has so many drawbacks that I think it's only fair that if I manage to overcome those, the weapon actually *does* something.
So yeah. Drop the crit malarkey, buff the DPS to 2.0 (or 1.0-1.2 if spread is also removed) and adjust ammo per ton to 750 (or 1500 if spread is removed). Keep the effective range at 90m and make it drop to 0 at 270m, just like all other ballistics progress.
I have to say after reading your post and thinking it over that i agree with you. The MG`s are a close range fusilade weapon and whilst i do still stand by my point of them beinp an anti infantry weapon i do have to say that you have a very definitive point. When coupled with the uneven weapon DPS values, the lack of infantry means that an MG is most definetly worse than useless.



















