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Pretty Baby Is The Fastest Awesome?


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#1 Thomas Covenant

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Posted 12 April 2013 - 11:09 PM

http://mwo.smurfy-ne...assault_awesome

My faith wavers in the hero mech concept when you have to pay for a stat outlier. How is speed not a tactical advantage?

PS I want to refine my tone with complementing the great work done with consumable pay/cbill balance, and the paint payment method.

These hero mechs, pay only as they are, never seem to quite convince me pgi is truly 100% f2p/ not p2w, but at least above 90%.

#2 Sephlock

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Posted 12 April 2013 - 11:10 PM

Its so freaking ugly, even if it were invulnerable, who would ever want to use it?

#3 Thomas Covenant

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Posted 12 April 2013 - 11:13 PM

View PostSephlock, on 12 April 2013 - 11:10 PM, said:

Its so freaking ugly, even if it were invulnerable, who would ever want to use it?


Posted Image
lol

#4 Gidonihah

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Posted 12 April 2013 - 11:13 PM

Its a unique trait of the Pretty Baby.Like how the Wang can have a Ac20, the Ilya has three spread out balistics, the XL has a better weapon load, the Flame has a better Balistic hardpoint, the Deaths Knell has 4 arm energy hardpoints.


But the real reason its not really considered an issue? The Pretty Baby really kinda sucks in its loadout and isnt considered to be superior to the 9M.

The 9M isnt that much slower and you really dont want to be running a XL400 that often.

#5 Thomas Covenant

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Posted 12 April 2013 - 11:17 PM

If you could buy hero mechs for 1000 times the price with cbills... I would throw my cards down on any f2p/p2w complaints on this issue.

#6 Solomon Ward

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Posted 12 April 2013 - 11:20 PM

Try harder.

Look at the mess of Hardpoints.

Look at the deceleration once you are full speed.

I take my 9M over Pretty Baby any day.

#7 Thomas Covenant

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Posted 12 April 2013 - 11:27 PM

Speed for me is most important. It's weird if I want to get the fastest mech of this variant there is a paywall.
I know every mech has an outlier for its family just about. That's why I can't explain how hero mechs should be designed... or truly support the idea. I like them they are cool, they make me smile. They do give specific tactical advantages, like every mech, that you have to pay for.

#8 MonkeyCheese

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Posted 12 April 2013 - 11:38 PM

View PostSolomon Ward, on 12 April 2013 - 11:20 PM, said:

Try harder.

Look at the mess of Hardpoints.

Look at the deceleration once you are full speed.

I take my 9M over Pretty Baby any day.

Agreed 9m and its hardpoints any day.

Only way I would want a pretty baby is for speed +the tubes for lrms, but speed + lrms is a catapult/mediums job so I dont think ill ever get a pretty baby.

#9 Saint Scarlett Johan

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Posted 12 April 2013 - 11:41 PM

With the Pretty Baby, 4.5 more tons gets you a measly 3.3 kph faster speed. Not a good trade off IMO considering the 9M's hardpoints are FAR better.

#10 Thomas Covenant

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Posted 12 April 2013 - 11:46 PM

Well here I can do this. Lets separate p2w and tactical advantage. Do I think hero mechs let you pay to win? No, not noticeably  Not more than other variants.

Again every mech if its holding up its own weight be definition of the existence of its variant  is giving a tactical advantage. Having the most lasers, highest speed, or in the lower end costing less which allows you to buy more weapons or what ever but I don't think its usually about that, for this iteration of MechWarrior.


View PostThomas Covenant, on 12 April 2013 - 11:09 PM, said:

My faith wavers in the hero mech concept when you have to pay for a stat outlier. How is speed not a tactical advantage?


I guess this is why I was never truly onboard to start. I don't see how you can be even steven fair with it.

Edited by Thomas Covenant, 13 April 2013 - 12:04 AM.


#11 Jonathan Paine

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Posted 12 April 2013 - 11:46 PM

Closest thing we have to a "p2w" hero is the Ilya, and that is only if you don't like the 3D poptart...

#12 Quxudica

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Posted 12 April 2013 - 11:58 PM

View PostThomas Covenant, on 12 April 2013 - 11:27 PM, said:

Speed for me is most important. It's weird if I want to get the fastest mech of this variant there is a paywall.
I know every mech has an outlier for its family just about. That's why I can't explain how hero mechs should be designed... or truly support the idea. I like them they are cool, they make me smile. They do give specific tactical advantages, like every mech, that you have to pay for.



Hero mechs shouldn't exist in the first place really, it's just asking for trouble. Sooner or later a hero will be released with the right quirks and the right HP set up to be the clear best-in-chassis-variant. The cicada is already close to this. Sad thing is, PGI was adamantly against the idea of selling unique HPs for cash only at one time, it's why founder mechs were just re-skinned per-existing variants with reward bonuses and not completely unique mechs. But then they stealth-deleted a Cbill Cent variant and introduced the YLW to sell nearly the same mech back to us.

Personally, if Heros must stay I'd say the solution is obvious - every time a Hero is introduced a cbill variant with the same traits and hard points should also be added. You buy the Hero for the paint job and the bonuses, thus it's selling cosmetics and convenience instead of potential power. That will never happen now though, not with so many people paying such ridiculous prices for these things.

#13 EyeOne

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Posted 13 April 2013 - 12:00 AM

I was worried about this at first but the hardpoints on the Pretty Baby are based on the worst Awesome variant except even worse.

#14 xenoglyph

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Posted 13 April 2013 - 12:06 AM

View PostQuxudica, on 12 April 2013 - 11:58 PM, said:



Hero mechs shouldn't exist in the first place really, it's just asking for trouble. Sooner or later a hero will be released with the right quirks and the right HP set up to be the clear best-in-chassis-variant. The cicada is already close to this. Sad thing is, PGI was adamantly against the idea of selling unique HPs for cash only at one time, it's why founder mechs were just re-skinned per-existing variants with reward bonuses and not completely unique mechs. But then they stealth-deleted a Cbill Cent variant and introduced the YLW to sell nearly the same mech back to us.

Personally, if Heros must stay I'd say the solution is obvious - every time a Hero is introduced a cbill variant with the same traits and hard points should also be added. You buy the Hero for the paint job and the bonuses, thus it's selling cosmetics and convenience instead of potential power. That will never happen now though, not with so many people paying such ridiculous prices for these things.


The YLW nonsense is the reason I got a refund for my Founder's pack.

#15 Thomas Covenant

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Posted 13 April 2013 - 12:11 AM

Quote

Personally, if Heros must stay I'd say the solution is obvious - every time a Hero is introduced a cbill variant with the same traits and hard points should also be added. You buy the Hero for the paint job and the bonuses, thus it's selling cosmetics and convenience instead of potential power.


#16 Thomas Covenant

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Posted 13 April 2013 - 12:17 AM

Is it all semantics? Would it matter if MWO was to be 95% non p2w? I think it's really just that they say it's 0% p2w. I feel that is a standard they have declared. And I feel this is a case in which I have to say there is some static.

I know I play better the more speed is in my engine, because I gravitate to that role. For me speed is my best chance of winning, and for the Awesome I'd have to pay for it.

Edited by Thomas Covenant, 13 April 2013 - 12:27 AM.


#17 Johnny Reb

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Posted 13 April 2013 - 01:02 AM

View PostThomas Covenant, on 12 April 2013 - 11:09 PM, said:

http://mwo.smurfy-ne...assault_awesome

My faith wavers in the hero mech concept when you have to pay for a stat outlier. How is speed not a tactical advantage?

PS I want to refine my tone with complementing the great work done with consumable pay/cbill balance, and the paint payment method.

These hero mechs, pay only as they are, never seem to quite convince me pgi is truly 100% f2p/ not p2w, but at least above 90%.

YEAH! Its faster by 1.5/2 k/h at most and has worse hardpoints than the 9M. So pay to win!

Edit: Guess ppl will and do cry over anything.

Edit 2: Pathetic!!

Edited by Johnny Reb, 13 April 2013 - 01:04 AM.


#18 TyGeR STD

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Posted 13 April 2013 - 01:13 AM

just think, 4 or so months ago ALL the Awesomes could use a 400 engine. then it was gimped and they give only the hero mech the ability to use a 400. All the other awesomes had the ability to carry a 290 max. on some builds I would have so much exter tonnage that I could do nothing with. Now they "buffed" the awesomes from a 290 to a 300 engine size.

I really think the Awesomes should be moved to atleast a 350 engine if not bigger.

#19 Johnny Reb

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Posted 13 April 2013 - 01:18 AM

View PostTyGeR STD, on 13 April 2013 - 01:13 AM, said:

just think, 4 or so months ago ALL the Awesomes could use a 400 engine. then it was gimped and they give only the hero mech the ability to use a 400. All the other awesomes had the ability to carry a 290 max. on some builds I would have so much exter tonnage that I could do nothing with. Now they "buffed" the awesomes from a 290 to a 300 engine size.

I really think the Awesomes should be moved to atleast a 350 engine if not bigger.

Heh, so could my Hunchback 4P and we saw how awesome that is! Just run a 9M its better than a Baby!

#20 Varnas

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Posted 13 April 2013 - 01:25 AM

View Postxenoglyph, on 13 April 2013 - 12:06 AM, said:


The YLW nonsense is the reason I got a refund for my Founder's pack.

Seriously it's pure bullsh*t how they removed a mech just so people would buy their stinkin' Hero.
CN9-AH is my favorite Centurion and they removed it :)

Pure B.S.

Edited by Varnas, 13 April 2013 - 01:26 AM.






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