Is There A Prioblem With Lasers?
#1
Posted 10 April 2013 - 08:23 AM
#2
Posted 10 April 2013 - 08:24 AM
Did you keep them on his CT for the duration of the beam?
#3
Posted 10 April 2013 - 08:27 AM
Edited by Deathlike, 10 April 2013 - 08:27 AM.
#4
Posted 10 April 2013 - 08:30 AM
#5
Posted 10 April 2013 - 08:31 AM
Right now, I have horrible issues with rubber-banding and Fire-Delay with Ballistics, PPC, and Missiles.
Just yesterday I was in Forest Colony and teleported 700m to the left of me up onto the cliff, took enemy fire, and then teleported back.
#6
Posted 10 April 2013 - 08:33 AM
#7
Posted 10 April 2013 - 08:47 AM
#8
Posted 10 April 2013 - 01:08 PM
not speaking about raven and janners teleporting when they banged to me then they jump before me,after me, next to me like in star wars.... same with match making, we had game with some jaggers, hunches + 1 stalker 3F against 4 Atlases 2 ECMs, some hunches etc. they went through the battle ground side by side no chance to survive, despite damage we caused they won 7:1...
slowly getting tired of those things including old/new bugs etc...
ufon
#9
Posted 10 April 2013 - 04:08 PM
ufonCZK, on 10 April 2013 - 01:08 PM, said:
not speaking about raven and janners teleporting when they banged to me then they jump before me,after me, next to me like in star wars.... same with match making, we had game with some jaggers, hunches + 1 stalker 3F against 4 Atlases 2 ECMs, some hunches etc. they went through the battle ground side by side no chance to survive, despite damage we caused they won 7:1...
slowly getting tired of those things including old/new bugs etc...
ufon
has anyone determined if PGI has incorporated armor deflection? not a BT thing but very "Real world"
Also on some mechs the side torsos extend further forward than you'ld think. on smoe high deflections shots you are splitting you damage between the two lcations. test in in the PGs.
Edited by MasterErrant, 10 April 2013 - 04:08 PM.
#10
Posted 10 April 2013 - 04:25 PM
MasterErrant, on 10 April 2013 - 04:08 PM, said:
Also on some mechs the side torsos extend further forward than you'ld think. on smoe high deflections shots you are splitting you damage between the two lcations. test in in the PGs.
At high deflection angles the position of the weapon on your mech starts to matter. When you've got a clear line with your left side lasers, your right side lasers might not be able to make it.
#11
Posted 10 April 2013 - 06:15 PM
But then, you need no ammo either.
#12
Posted 10 April 2013 - 06:59 PM
so i would not be surprised if most jagers had far more internal hit points than they have armor.
i am not denying any of the lag issues or anything else that has been mentioned here, but i think this point needs to be considered.
#13
Posted 10 April 2013 - 07:07 PM
Deathlike, on 10 April 2013 - 08:27 AM, said:
Crit damage is just damage done to items in that section, it doesn't actually harm the section itself.
#14
Posted 13 April 2013 - 11:11 AM
Hauser, on 10 April 2013 - 04:25 PM, said:
At high deflection angles the position of the weapon on your mech starts to matter. When you've got a clear line with your left side lasers, your right side lasers might not be able to make it.
I'm aware of the convergence thing. I was thinking of actual deflection. weapons striking armour ar shallow angles often bounce off.. many RW miilitary vehicles slope their armour to enhance this and some mechs actualy have this in the artwork.
it's not strictly Cannon but many thing in BT are too abstract to show thiss kind of thing.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





















