In the past, PGI stated that they wanted matches to last longer. Their solution to this was, in part, doubling armor.
The result is that, yes, mechs DO last longer. But people are still aiming at the CT until 'mechs fall over.
I've seen several threads that discuss how aiming for legs and arms is pretty much useless, because you can tear through a CT in virtually 1 or 2 extra shots.
Because the CT is the target of choice (or side torsos for XL's), high alpha culture reigns supreme.
So, here's my question.
Why not double, or even triple CT armor, and JUST CT armor. In my head, that makes shooting for legs and arms viable again, because there's an advantage to CRIPPLING a 'mech before outright DESTROYING IT.
This might also make STD engines a little more attractice, and we might see fewer XL's, meaning fewer enormous loadouts.
This wouldn't invalidate high alpha builds...but it would mean that 3-5 shots to the CT would no longer be enough...and taking higher DPS lower alpha builds that allow for longer sustained combat would have a bigger place again.
I'd be in favor of doubling CT armor...I dont' think 'mechs would be too hard to kill...but it would make shooting for NON-CT targets far more interesting...and feel more like the slugfest I feel 'mechwarrior should be.
Thoughts as to whether this idea is a good one? I appreciate feedback, thanks!
Edited by Ghost Badger, 17 April 2013 - 10:12 AM.