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When Will Ac2 Be Nerfed To The Ground?


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#21 Voridan Atreides

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Posted 19 April 2013 - 06:23 AM

View PostKiiyor, on 19 April 2013 - 06:22 AM, said:

Really?? They used to be an epidemic there. Maybe I can visit.

Unless this is a trap.



Would I harm you in any way, shape, or form?

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#22 Willie Sauerland

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Posted 19 April 2013 - 06:25 AM

View PostSephlock, on 19 April 2013 - 06:21 AM, said:

I wonder if anyone sells any toe keyboards that would be compatible with MWO... I can drum my toes pretty well, and triggering 4x autocannons manually works a lot more consistently than doing it via macro...


I had foot pedals until they broke.
They were really practical for firing groups 4-6.
I need to get a new set...



#23 Jonathan Paine

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Posted 19 April 2013 - 06:26 AM

I think we will be seeing more quad ac2 builds as we go along, but as long as you need to use a macro for maximum dakka I doubt they will dominate the battlefield. The DPS potential is pretty sobering though.

#24 Culler

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Posted 19 April 2013 - 06:26 AM

Personally I think macro chain-firing your AC/2s is bad for the same reason that it's bad to chain-fire your lasers. It spreads your damage more and lowers your accuracy. Even link-fired AC/2s are still going to require that you stay on target, but at least you're doing 10 damage every half second to one spot (with 5), which is pretty sweet.

I haven't really been impressed by any of the AC/2 Jagers. I'd kind of like to run one and link-fire it because 10 damage every half second is pretty sweet, but they seem really bad against poptarts.

Edited by Culler, 19 April 2013 - 06:27 AM.


#25 Sephlock

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Posted 19 April 2013 - 06:27 AM

http://www.archpaten...patents/5889510 Well I'll be damned...

#26 One Medic Army

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Posted 19 April 2013 - 06:27 AM

View PostJonathan Paine, on 19 April 2013 - 06:26 AM, said:

I think we will be seeing more quad ac2 builds as we go along, but as long as you need to use a macro for maximum dakka I doubt they will dominate the battlefield. The DPS potential is pretty sobering though.

After thinking it over, I'm tempted to run one so I can out-range all the poptarts.

#27 Jasen

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Posted 19 April 2013 - 06:28 AM

This dude definitely had a macro....

but he wasn't exactly hard to kill with that ridiculously hot mech.




#28 Willie Sauerland

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Posted 19 April 2013 - 06:29 AM

View PostSephlock, on 19 April 2013 - 06:27 AM, said:


Just because a patent exists does not mean
it is actually being produced.
;)



#29 Voridan Atreides

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Posted 19 April 2013 - 06:31 AM

View PostWillie Sauerland, on 19 April 2013 - 06:29 AM, said:


Just because a patent exists does not mean
it is actually being produced.
;)




Thanks Willie Dream Crusher.

#30 Sephlock

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Posted 19 April 2013 - 06:39 AM

View PostWillie Sauerland, on 19 April 2013 - 06:29 AM, said:

Just because a patent exists does not mean
it is actually being produced.
;)



Let me dream...

Debbie downer.


Edited by Sephlock, 19 April 2013 - 06:43 AM.


#31 OpCentar

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Posted 19 April 2013 - 06:41 AM

View PostTickdoff Tank, on 19 April 2013 - 06:18 AM, said:


An AC fires 2 times a second. If you have 6 of them on your Jager then you can not really fire them as fast (in chainfire), the cooldown gets in the way. If you have all 6 in seperate groups and run a macro to fire them in sequence you can get a frightening ROF out of them. Of course they are still doing the same DPS, but the "Dakka factor" is considerably higher.



Yeah I thought that he meant chainfiring them, but It's pointless to use chainfire on AC/2 boats because:

1 - it makes you a priority target as you annoy the hell out of your target
2 - you are spreading damage all across the enemy mech

But it sure is fun to hear those thing go off ;)


But in reality if you want an effective DPS AC/2 boat you should never use chainfire.

View PostCuller, on 19 April 2013 - 06:26 AM, said:

Personally I think macro chain-firing your AC/2s is bad for the same reason that it's bad to chain-fire your lasers. It spreads your damage more and lowers your accuracy. Even link-fired AC/2s are still going to require that you stay on target, but at least you're doing 10 damage every half second to one spot (with 5), which is pretty sweet.

I haven't really been impressed by any of the AC/2 Jagers. I'd kind of like to run one and link-fire it because 10 damage every half second is pretty sweet, but they seem really bad against poptarts.


Exactly, just alpha fire those AC/2s and you will do lots of (somewhat) concentrated damage.

Jägers lack the tonnage for building AC/2 boats, a 4X 'Phract is much better although slower and if we get some Orion with enough ballistic slots (4+) it would be the best one.

For dealing with poptarts trick is to fire at least 3 alphas before backing down or wait till they get within optimum range <500m to blast them with focused fire. They cannot match your DPS as aiming while getting peppered with a AC/2 boat is difficult.

Always keep moving as you can afford a few misses while their alpha boats cant.

#32 Sephlock

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Posted 19 April 2013 - 06:44 AM

They need to lower the tonnage on ac/2s (lets say... by HALF ;)) so that my Jager DD can get MOAR DAKKA.

#33 MaddMaxx

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Posted 19 April 2013 - 06:45 AM

Quote

Of course they are still doing the same DPS, but the "Dakka factor"


So the OP really wants to nerf the "Dakka" factor? Is that it? Hang on....

Damn. Snake Eyes...again... ;)

#34 Royalewithcheese

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Posted 19 April 2013 - 06:45 AM

Have you seen the heat generation on those things?

#35 Bishop Steiner

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Posted 19 April 2013 - 06:48 AM

View PostApostal, on 19 April 2013 - 05:47 AM, said:

Alright I got thinking... the UAC5 jam rate was completely nerfed due to the ability to 'macro' the unjam mechanic and ensure maximum up-time of the weapon under continuous fire, correct?

So what's going to happen now that multi-boat AC2 builds are able to set-up macros to get ridiculous rates of fire from their guns? And that BSR has now made them particularly potent with the latest patch?

Have you ever DeathCammed in a 6x2?

They sound impressive and the smoke intimidates people, but they tend to do jack for damage, especially vs larger mechs, and Overheat in SECONDS.

The only time I have seen them clean up is when people ignore one behind them, or you are already tore up. They are fun, but hardly worth putting in the category of HexStalkers and PopTarts.

#36 Culler

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Posted 19 April 2013 - 06:51 AM

View PostRoyalewithcheese, on 19 April 2013 - 06:45 AM, said:

Have you seen the heat generation on those things?

Yes, it's way too hot. The best build I can come up with on 5x AC/2s gets you about 8 seconds of constant fire before overheating, after mastering your pilot trees. Now, that is 160 damage in 8 seconds, which is a lot. That's enough to kill any mech if you can deliver it accurately.

#37 ayezred

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Posted 19 April 2013 - 06:52 AM

Yea lol They need a buff, lol ac/2's are crap lol

#38 neviu

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Posted 19 April 2013 - 06:52 AM

apostel,

you mad cause i killed you whit my 5 ac 2 jager???


LOLOLTROLLOL HAHA

#39 ayezred

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Posted 19 April 2013 - 06:53 AM

YAAAAA YAYAYAAAAA YAYAYAA YA YAYA!!!

#40 Bishop Steiner

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Posted 19 April 2013 - 06:54 AM

View PostCuller, on 19 April 2013 - 06:51 AM, said:

Yes, it's way too hot. The best build I can come up with on 5x AC/2s gets you about 8 seconds of constant fire before overheating, after mastering your pilot trees. Now, that is 160 damage in 8 seconds, which is a lot. That's enough to kill any mech if you can deliver it accurately.

which is the trick. Mashing down 8 seconds of fire on a moving opponent, shooting back, accurately. 8 Seconds, conversely, is about what it takes to core out any Jagermech made with a decent payload. And it's also actually better to NOT master it, as the Fast Fire overheats you faster, largely negating anything from Cool Run.





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