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Light Mech Torso Armor


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#1 Kralj

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Posted 21 April 2013 - 02:01 AM

Heya

I it just me or do the light mechs have around the same amount of torso armor as medium mechs ?

They are small, hard to hit fast and have a lot of armor....


Maybe if light mechs cant carry ECM it becomes balanced.. I don't know...

Edited by Kralj, 21 April 2013 - 02:01 AM.


#2 Durant Carlyle

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Posted 21 April 2013 - 01:13 PM

There is not a huge difference between the max amount of armor when you're only one or two weight steps apart.

Example: not much difference between a Spider (30 tons with 210 max armor) and a Cicada (40 tons with 274 max armor).

Working as intended, and doesn't need any further balancing.

Edited by Durant Carlyle, 21 April 2013 - 01:15 PM.


#3 Mokou

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Posted 21 April 2013 - 01:21 PM

It already balanced, couse light mechs have maximum tonnage.

#4 FrostCollar

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Posted 21 April 2013 - 01:56 PM

View PostDurant Carlyle, on 21 April 2013 - 01:13 PM, said:

There is not a huge difference between the max amount of armor when you're only one or two weight steps apart.

Example: not much difference between a Spider (30 tons with 210 max armor) and a Cicada (40 tons with 274 max armor).

This. Max armor is done by tonnage, not mech weight class. Really, weight classes are somewhat arbitrary. Some mechs, like the Cicada, fall into one weight class but play like another.

Anyways, any light build worth running will be carrying an XL engine, so all you need to do is blow out a side torso. :o

#5 Mokou

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Posted 22 April 2013 - 02:05 AM

Quote

Anyways, any light build worth running will be carrying an XL engine, so all you need to do is blow out a side torso.

Try to aim his side torso.

#6 Robobrob

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Posted 22 April 2013 - 04:53 AM

I have stripped off 50% of my armor to try out some different loadouts on my TDK and notice very little difference in my survivability. I get one shot by PPC boats anyway, and cored by SSRM's just the same as full armor.

It's not that lights are well protected, it's that armor is negligible at sub 400 given the state of SSRMs (light on light battles) and heavy alpha builds (PPC and AC20 boats).

#7 PaladinXIII

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Posted 22 April 2013 - 08:24 AM

View PostDurant Carlyle, on 21 April 2013 - 01:13 PM, said:

There is not a huge difference between the max amount of armor when you're only one or two weight steps apart.

Example: not much difference between a Spider (30 tons with 210 max armor) and a Cicada (40 tons with 274 max armor).

Working as intended, and doesn't need any further balancing.


Yep, armor is based on tonnage, not classification. Wait until the 20-ton Flea comes out, which will have even less armor than the Commando; those mechs lived on speed, MASC, and jump jets.

Lights work just fine. As others have said most lights will take XL engines to maximize weapons, armor, and tonnage, meaning that you have larger area to shoot at to destroy the mech and with HSR, they have to follow the same rules as other mechs. The other disadvantage to lights is that they tend to take damage to their legs quickly due to the environment or other mechs, meaning they can legged easier and since lights rely on speed, this is usually a death sentence.

#8 Theodor Kling

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Posted 22 April 2013 - 08:58 AM

View PostPaladinXIII, on 22 April 2013 - 08:24 AM, said:


[...] those mechs lived on speed, MASC, and jump jets.

Lights work just fine. [... ]they can legged easier and since lights rely on speed, this is usually a death sentence.

Indeed. MASC will be fun once around. Then I´ll just need a Pack Hunter to put it into...

#9 Kralj

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Posted 22 April 2013 - 12:46 PM

a light mech has half the hp as an assult, how is that fair??
they move at speed between 130-150 (usually) making them hard as hell to hit, they have firepower equivalent to a medium mech, they have ecm and they can fly....



tell me how this is fair

Edited by Kralj, 22 April 2013 - 12:47 PM.


#10 DemonRaziel

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Posted 22 April 2013 - 01:57 PM

View PostKralj, on 22 April 2013 - 12:46 PM, said:

a light mech has half the hp as an assult, how is that fair??
they move at speed between 130-150 (usually) making them hard as hell to hit, they have firepower equivalent to a medium mech, they have ecm and they can fly....



tell me how this is fair

So we have HSR for ballistics and energy weapons... We have a speed cap... The light 'Mechs have the least armor, the tonnage that doesn't allow for too much weaponry (unless amor, speed, or some additional utility equipment is sacrificed), mostly pack XLs so their whole torso is one big target... how is that fair?
It is fair, because they gave up their survivability (armor-wise) and damage output for higher speed.

But what the heck, let's remove their ECM, reduce their armor even more and maybe remove a couple hard points from every chassi, just for sure. Why would anyone play lights anymore? Let's all play DDCs and may the higher alpha win... /rant

#11 Kralj

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Posted 23 April 2013 - 01:29 AM

View PostDemonRaziel, on 22 April 2013 - 01:57 PM, said:

So we have HSR for ballistics and energy weapons... We have a speed cap... The light 'Mechs have the least armor, the tonnage that doesn't allow for too much weaponry (unless amor, speed, or some additional utility equipment is sacrificed), mostly pack XLs so their whole torso is one big target... how is that fair?
It is fair, because they gave up their survivability (armor-wise) and damage output for higher speed.

But what the heck, let's remove their ECM, reduce their armor even more and maybe remove a couple hard points from every chassi, just for sure. Why would anyone play lights anymore? Let's all play DDCs and may the higher alpha win... /rant



at this moment, every mech that sees a light runs away. this is because there is no point in engaging them, you people talk about them being easy to kill, I beg to differ, a light mech has more survivability than a heavy mech because it can run so fast u cant hit it, regardles of the weapon... except for streak, but what the heck, they use ecm.... u tell me how to hit a target that rounds in a circle at 150 kph around you.
balistic misses, lasers do a fraction of the damage because they only glance at the light mech. Streak was the only thing that balanced it out, but then they put in ecm...

maybe if the light mechs could not use ecm.... i dont know... the **** just aint blanaced......

#12 DemonRaziel

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Posted 23 April 2013 - 02:08 AM

What particular light are we discussing here? Is this about the 3L? Or do you mean lights in general are OP with their high speed, pitiful armor and (mostly) laughable firepower? And what 'Mech are you using against them? This matters a lot.

Yes, lights are fast and hard to hit. But that is their only protection, because as soon as they take a couple of shots from the bigger weapons, they are, most likely, either legged or cored.

And while it is indeed a lot easier to hit the largo, slow chunks of metal that heavies and assaults are, those 'Mechs also pack 2-3x more firepower and armor... and they usually shoot back. Of course this is a non issue if you are (or anyone else is, for that matter) blasting them with a 6x PC alpha strikes - then indeed it does matter greatly that you can't hit, and thus one-shot, those pesky light 'Mechs just as easily as you can all the other weight categories...

And to answer your question on the weapons - LPLs are the most effective, if you can hit the light's legs with them.

#13 Corvus Antaka

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Posted 26 April 2013 - 08:45 PM

everyones been using ppcs and ppc is not exactly the ideal weapon for fighting lights in close even if its an erppc. though for pilots with good aim its not a big issue. light mechs are fine.





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