IceSerpent, on 24 April 2013 - 06:07 PM, said:
*sigh* I sure hope that you are trolling and are not really that slow...
This exactly why everybody who is anybody uses designations along the lines of "target that green Atlas on the left" when targeting is unavailable due to ECM. On voice comms you can describe targets differently, depending on the current situation. An in-game system of any kind is nowhere near being that flexible.
It's not proposed to be as flexible. It's proposed to be a tool for those who aren't on voice coms. ie - standard pugs. It gives them a way (however limited) to call targets on the fly. Without the need to type. Anyone who has ever played World of Tanks is quite familiar with it. If you can target an enemy, you can press T (or whatever assigned key) and it will briefly both highlight them on the mini-map and visually designate them to anyone looking at them.
It's nothing but a way to call your team's attention to a particular enemy. For whatever reason, be it to focus fire upon or to watch out for, they are trying to flank/cap/whatever. And it's immensely useful for pugs.
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You could, but that would effectively defeat one of the ECM features (preventing data transmission) - a scout that has taken commander's role would be able to broadcast locations of all targets to everybody on their team. Given that PGI is apparently very attached to the current ECM implementation, this is not likely to happen.
Now you're just attempting to make a point that conflicts with your last. If it requires a target to use, then you can't use it on a mech under ECM cover. You can call out anything you can see on voice....ECM or not.
You made no sense at all here.
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It's not a good idea given the current game mechanic (ECM, etc.) - it simply won't work as-is. It might become a good idea if OP figures out how to make it work without breaking everything else in the process (and without making it too complex for PGI to implement, which is a non-trivial task all by itself).
It's a fine idea, and it breaks nothing. Neither is it all that difficult to do.
If you can target a mech, you can press a key to mark it as a desired focus for your team. If ECM prevents you from targeting it, then you can't mark it. Pretty simple. It's actually very much in keeping with ECM's use. The fact that ECM cover would prevent it is no reason to not make it an available feature for all the times it can be used.