Soda's Cent Al (Kickback)
#1
Posted 23 April 2013 - 08:42 PM
http://mwo.smurfy-ne...c8626f8f07869f1
Enjoy and I welcome tweaks/critiques.
Love
Soda
#2
Posted 24 April 2013 - 05:03 AM
http://mwo.smurfy-ne...f30ee4a645eae1a
#3
Posted 24 April 2013 - 05:28 AM
I've just about Mastered my Cats and Ravens, and I was looking at the Centurions next (fond TT memories). I've been playing around in Smurfy's before I buy anything, and was wondering if the Std 275 was worth all the weight, or if a Std 250 would do. I know XLs are out - can't zombie with an XL.
#4
Posted 24 April 2013 - 07:23 AM
STD250 on AL Centurion is fine. You can pack it like below, for example:
http://mwo.smurfy-ne...8856c37b7707c22
#5
Posted 24 April 2013 - 08:06 AM
I want to keep it quasi-stock (I'm one of those people ), but also want to bump the engine size and the armor values. Here's the best I've come up with so far:
http://mwo.smurfy-ne...7f06f4de61abc75
Although I would love to find a way to keep an AC/10 on it. I've also considered this option:
http://mwo.smurfy-ne...40308be4b79feec
#6
Posted 24 April 2013 - 08:15 AM
Buckminster, on 24 April 2013 - 08:06 AM, said:
http://mwo.smurfy-ne...40308be4b79feec
i am currently using this build and really enjoy it. but i would suggest dropping one ton of armor for another ton of ultra ac/5 ammo.
#7
Posted 24 April 2013 - 08:27 AM
#8
Posted 27 April 2013 - 11:07 AM
Edited by Regulus1990, 27 April 2013 - 11:08 AM.
#9
Posted 28 April 2013 - 10:16 AM
Edited by demir, 28 April 2013 - 10:17 AM.
#10
Posted 29 April 2013 - 10:21 AM
Why?
Because the Cent only has a 10 tube launcher anyways, so the the SRMs shoot weird otherwise. This makes all 10 shoot at once. Admittedly, I'm also a pretty terrible player, so that's just a thought from a design standpoint.
#11
Posted 30 April 2013 - 07:58 AM
Dulahan, on 29 April 2013 - 10:21 AM, said:
Why?
Because the Cent only has a 10 tube launcher anyways, so the the SRMs shoot weird otherwise. This makes all 10 shoot at once. Admittedly, I'm also a pretty terrible player, so that's just a thought from a design standpoint.
This is not true.
The 10 tube limit is not obeyed by multiple launchers. If you fire an LRM15 out of 10 tubes it volley fires 10 + 5 missiles, but if you fire 3 SRM6s (18 missiles) out of 10 tubes it will fire all 18 at once. This volley fire bug is currently exploitable on all mechs and it is this bug which makes the competitive 3 SRM6+A zombie builds possible.
I've tried to raise awareness about the issue, but I guess people enjoy exploiting this bug so they won't complain about it.
On another note, in previous patches SRM4 grouping was better than SRM6 grouping in almost all cases. I haven't checked lately to see if this is still the case. Either way an argument can be made to use SRM4+A rather than SRM6s, which weigh the same and take up the same slots, because they will do more focused damage with better heat and ammo efficiency.
#12
Posted 03 May 2013 - 07:36 PM
Dulahan, on 29 April 2013 - 10:21 AM, said:
Why?
Because the Cent only has a 10 tube launcher anyways, so the the SRMs shoot weird otherwise. This makes all 10 shoot at once. Admittedly, I'm also a pretty terrible player, so that's just a thought from a design standpoint.
I would definitely vote for this, but not because of the reason stated. SRM4+Artemis has excellent accuracy, and that accuracy + an additional DHS will serve you much better than two more SRMs hitting the components you weren't aiming for. Additionally, SRM4 has lower heat and a faster reload, and you have a round number of shots in case you're OCD.
Plus, you're all set if they ever fix that "bug"
Edited by DocGiggles, 03 May 2013 - 07:38 PM.
#13
Posted 07 May 2013 - 01:49 AM
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