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Firing at more than 1 target at same time


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#1 BduSlammer

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Posted 07 June 2012 - 06:20 AM

Did any one notice in the assualt video , the atlas fired his lrm at one target and laser at another , or was i seeing things

#2 Redshift2k5

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Posted 07 June 2012 - 06:23 AM

Yes; The arms of a mech can be aimed separately from the torso mounted-weaponry. MWO has a dual-reticule system. Quickly moving the mouse moves the arms first, then the torso moves to catch up, so good timing will let you fire at two targets simultaneously.

Mostly in the assault video he fires his arm lasers at his target and the torso lasers at.. empty space. But it's possible to hit two things.

#3 Grokmoo

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Posted 07 June 2012 - 06:25 AM

Seems like it would be pretty tough to hit two targets at the same time. In the Atlas video, he was just firing before his other weapons had caught up.

But imagine how cool it would be to simultaneously core two targets. There should be some kind of special achievement for that.

#4 Saxophonist

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Posted 07 June 2012 - 06:29 AM

View PostGrokmoo, on 07 June 2012 - 06:25 AM, said:

Seems like it would be pretty tough to hit two targets at the same time. In the Atlas video, he was just firing before his other weapons had caught up.

But imagine how cool it would be to simultaneously core two targets. There should be some kind of special achievement for that.

Yeah... call it "Multitasker" or "Efficiency". Something like that.

#5 Gath of Baal

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Posted 07 June 2012 - 06:30 AM

Make with the PEWPEW! That is an interesting new feature that I wish most other games would take into consideration, although i suppose with a console configuration it would be rather difficult

#6 McScwizzy

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Posted 07 June 2012 - 06:31 AM

It isn't supposed to be easy. if you remember in TT it was a +2 to the roll I think. So it should be difficult, but not impossible.

#7 Roland

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Posted 07 June 2012 - 06:32 AM

One thing I'm wondering is whether or not the arms are always locked together, or if they can track separately too.
For instance, if you keep pushing the reticle off to the very edge of the screen, does it get to the point where only the arm on that side is still tracking and firing?

#8 CoffiNail

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Posted 07 June 2012 - 06:35 AM

Nope, you were not seeing things.

#9 Lomack

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Posted 07 June 2012 - 06:38 AM

Except when the stars align we won't be hitting two targets at the same time. They whould have to be just the perfect angle apart at the right distances. Sure it can be done but unless PGI gives us a second targeting system so our arms can move totally independently from our torso I just don't see it happening.

The only exception to this might be rear mount weapons. Not sure if thats an option in MWO, but then, if your crazy enough to expose your back to an enemy mech, you could much more easily shoot at 2 mechs at the same time. Now try for 3 at once. Arms, Chest, Back :blink:

#10 Aegis Kleais

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Posted 07 June 2012 - 06:43 AM

View PostBduSlammer, on 07 June 2012 - 06:20 AM, said:

Did any one notice in the assualt video , the atlas fired his lrm at one target and laser at another , or was i seeing things

I think this will be such a rare thing, that to do so with the intention of hitting 2 targets (rather than randomly and accidently doing so), I would not put it past being as rare an instance to see it only once every 1000+ pulls of the trigger.

I think most people will be more concerned with bearing all weapons that they want to commit onto a target than to pull off trick shots where they can hit 2 targets at once at less-than-optimal effect.

#11 Murphy7

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Posted 07 June 2012 - 06:52 AM

View PostMcScwizzy, on 07 June 2012 - 06:31 AM, said:

It isn't supposed to be easy. if you remember in TT it was a +2 to the roll I think. So it should be difficult, but not impossible.


Both targets had to be within a 120-degree arc, and it was +1 to the roll to hit the second target.

It was something that had limited use in the TT game because of heat management and the need focus damage on a single target to bring it down, usually. The rule usually came up when dealing with mechs that had rearward facing weapons, such as the Archer or Battlemaster, where the 120 degree arc would prevent you from frying things directly in front and behind your mech.

At least, that's how I remember it.

#12 Mild Monkey

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Posted 07 June 2012 - 06:52 AM

View PostLomack, on 07 June 2012 - 06:38 AM, said:

Except when the stars align we won't be hitting two targets at the same time. They whould have to be just the perfect angle apart at the right distances. Sure it can be done but unless PGI gives us a second targeting system so our arms can move totally independently from our torso I just don't see it happening.

The only exception to this might be rear mount weapons. Not sure if thats an option in MWO, but then, if your crazy enough to expose your back to an enemy mech, you could much more easily shoot at 2 mechs at the same time. Now try for 3 at once. Arms, Chest, Back :blink:


Well, "free sight" was mentioned, where you can control the reticule for the arms weapons. while not the same as controlling separate arms mw3/4-style, this enables the pilot to aim with the arms without twisting the torso. The reticules are not aligned in that case. so you can fire your torso weapon array at the target that is in the line of sight of your mech's torso while aiming to the side with your arms' weapons. Devs mentioned the free sight, like I said..

#13 Shisai

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Posted 07 June 2012 - 06:54 AM

View PostBduSlammer, on 07 June 2012 - 06:20 AM, said:

Did any one notice in the assualt video , the atlas fired his lrm at one target and laser at another , or was i seeing things


Well the missiles were locked onto the target in the background (notice the red target reticule?), and he aimed the other weapons manually.

So the multitasking was basically only keeping the other 'mech locked on.





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