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Who Is Koreanese And What Builds Does He Run?


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#101 TehSBGX

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Posted 07 June 2013 - 07:21 AM

Koreanese why don't you love us anymore? :)

#102 Drehl

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Posted 07 June 2013 - 10:24 AM

View PostxDeityx, on 07 June 2013 - 06:25 AM, said:


Here's a 1v4 win in a Jenner I found by searching youtube for "Koreanese Jenner." It's from the perspective of a teammate piloting an Atlas, so skip to 8:00 to see it from the Jenner's perspective after the Atlas pilot goes down.


thanks a lot.

the first 2 kills where not that impressive.. these guys where almost dead anyway. but the 2 vs. 1 thing against the nearly undamaged atlas and jager was nicely done. the atlas pilot was realy good but he messed it up when he took of the jenners leg and had to go closer to this crater(otherwise.. what else should he have done?).
I'm happy the see a lot of the maneuvers I'm doing as well.. e.g. this fake circlefight thing (stop, turn around 180° and often catch an enemy facing in the wrong direction, where he expected you to come from). also this "ridgepeeping" and jenner poptarting is something I'm doing relatviely often.

That tells me that I'm on the right way :).

#103 Soy

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Posted 07 June 2013 - 12:07 PM

View PostTehSBGX, on 07 June 2013 - 07:21 AM, said:

Koreanese why don't you love us anymore? :)


playing Defiance(?)

#104 NRP

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Posted 07 June 2013 - 03:47 PM

Is the game better than the TV show?

Although Jaime Murray is kinda hawt

#105 Koreanese

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Posted 07 June 2013 - 04:39 PM

I like the game. its fun. the series.... now that's like a juicy steak with sprinkles of crack

#106 Sephlock

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Posted 07 June 2013 - 04:42 PM

View PostKoreanese, on 07 June 2013 - 04:39 PM, said:

I like the game. its fun. the series.... now that's like a juicy steak with sprinkles of crack
Found him! Quick, someone get the camera!

Damn it, he's gone...

#107 El Bandito

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Posted 07 June 2013 - 04:47 PM

I played against Koreanese once. Either MM is broken or I am that good.



Or he was dropping his Elo. :ph34r:

Edited by El Bandito, 07 June 2013 - 04:47 PM.


#108 Sephlock

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Posted 07 June 2013 - 04:55 PM

View PostEl Bandito, on 07 June 2013 - 04:47 PM, said:

I played against Koreanese once. Either MM is broken or I am that good.



Or he was dropping his Elo. :ph34r:
You're just that good. Don't let anyone ever tell you otherwise!

#109 PappySmurf

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Posted 07 June 2013 - 07:05 PM

View Postkaffeangst, on 06 June 2013 - 08:46 PM, said:

@PappySmurf

So are you saying that you're in favor of faster, easier to control mechs? Because, at least to me, that sounds more in the direction of arcade, rather than simulation. What's your stance on third-person view?


From my point of view MW3 and MW4 were more simulation like than MWO the reason is you could play a defensive role in those games where MWO is more total offensive because of the mechs movements in past MechWarrior games you could actually dodge incoming fire and the mechs were much more maneuverable. As far as first person view or 3rd person view I can play either view equally well so it really does not matter what views MWO takes on as long as the views are not mixed. FPV should be queued with other FPV players only the same with 3rd person view should be queued with only 3rd person view players if you mix the views it does not work well in MechWarrior better to separate the views in the queue and make all players happy.

#110 Sephlock

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Posted 07 June 2013 - 07:12 PM

I wonder how they plan to handle zoom and advanced zoom with 3PV. It seems like it could get a bit disorienting, but then again, maybe its just a matter of getting used to it.

#111 Koreanese

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Posted 08 June 2013 - 12:31 PM

They need to bring back the srms n other close range weapons. Nerf super high pinpoint dmg alpha strikers. Jj has been nerfed. So thats fixed. Which is good thing. I had it enough with pgi when they nerfed srms, which is really fun weapon to use. With all the high pinpoint dmg builds came in, the game got boring. Hopefully these wil be fixed later on so I can play and have fun

#112 80sGlamRockSensation David Bowie

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Posted 08 June 2013 - 07:28 PM

Its no mystery why the meta is so shifted towards the long range game. Lets look more closely.

LBX10 is just a pile of garbage (I'm sorry, but a weapon that can barely deliver all shots on center mass sub 200 meters is worthless.

Pulse lasers are heavier, less ranged, hotter beam lasers. A shorter beam duration does not redeem itself at all for all the downsides.

SRMs/SSRMs/LRMs damage is off, weapon mechanics are crap (streaks easy mode for killing lights, LRMs minimum range/accuracy/necesity for boating) and so on and so forth.

Small lasers, not enough hardpoints on MOST mechs to be made worth it.

Flamers are too hot to be worth the extra weapon slot on most configs.

Machine guns needs to be converted to machine gun arrays in order to be worth a damn (i.e. ignore timeline, make them shoot 3 rounder per 1 current, so essentially 3x the current damage at a cost of 3x the ammo consumption.)

Ultra5's are in this weird state where they can potentially fire at 3x the rate of an AC5, but with the chance to jam(not just 2x rate of fire like they're supposed to). Too inconsistant so most people won't even bother with them. Jam mechanic needs to simply go and weapon fire mechanic needs an overhaul.

What is left? PPCs, AC20's and Gauss Rifles. At least now with the PPC recylce rate slowed, the AC10 has a nice rate of fire but still rather lackluster. AC5... needs to be boated to be effective at all. AC2's run too hot.

So even then, we have mLas, LLas, AC20 (but very restricted on crits) Gauss (Smart players will not put these in XL torsos) AC10 and.... streak 2s? Woo baby... No wonder Brawling is all but dead. The only weapons that are 'good' or actually in a good working state are long range hard hitters.

Edited by mwhighlander, 09 June 2013 - 11:53 AM.


#113 Sephlock

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Posted 08 June 2013 - 09:14 PM

But every time any missies are good, they are washed away in a Tsunami of tears, and the big 3 are set in stone as helping unchangeable limits (heat cap, low damage, and a shotgun effect rather than a flak effect).

#114 Zerberus

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Posted 09 June 2013 - 04:53 AM

View PostKoreanese, on 08 June 2013 - 12:31 PM, said:

They need to bring back the srms n other close range weapons. Nerf super high pinpoint dmg alpha strikers. Jj has been nerfed. So thats fixed. Which is good thing. I had it enough with pgi when they nerfed srms, which is really fun weapon to use. With all the high pinpoint dmg builds came in, the game got boring. Hopefully these wil be fixed later on so I can play and have fun

Agreed

Side note: It`s nice to see that the Doom and Gloom "Oh NOES, Koreanese quit forever" posts are not true, Bro. :lol:

#115 Soy

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Posted 09 June 2013 - 07:18 AM

Well, I mean, it's like this.

Kor will return one day when the world needs him most.

Like any other superhero.

He also wears tights over spandex + cape.

Edited by Soy, 09 June 2013 - 07:18 AM.


#116 Zerberus

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Posted 09 June 2013 - 08:37 AM

Posted Image
:(

#117 KharnZor

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Posted 10 June 2013 - 12:54 AM

View PostZerberus, on 09 June 2013 - 08:37 AM, said:

Posted Image
;)

all we need to do now is construct a gadget that can send messages on a frequency that only he can hear

#118 Koreanese

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Posted 10 June 2013 - 02:26 AM

Really? Super K?

#119 Inkarnus

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Posted 10 June 2013 - 02:35 AM

Hmmm Super Kellogs allways delicious

#120 Volts

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Posted 10 June 2013 - 07:07 AM

View PostKoreanese, on 10 June 2013 - 02:26 AM, said:

Really? Super K?


Special K?





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