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So, Who Is Absolutely Not Going To Play Clan Mechs?


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#81 Kissamies

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Posted 26 May 2013 - 06:13 AM

I may get one eventually, but I won't be part of the initial rush.

#82 oldradagast

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Posted 26 May 2013 - 02:18 PM

I have no idea how they will balance clans since everything Clan is basically better. The "balance" is supposed to be a code of honor and the bidding process (lowest bid wins if they can pull it off), but implementing that sounds like a mess.

I am honestly concerned that adding the Clans will either flat-out break the game or, at best, render all pre-clan mechs and gear completely worthless.

#83 Racklesnack

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Posted 27 May 2013 - 03:49 AM

Only if they add the Jupiter.

#84 Warbend

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Posted 27 May 2013 - 04:37 AM

Whatever I can afford at the time. I'm going to try and stick with my FRR colored IS mechs for as long as possible. I'm sure I'll use the tech to begin with though.

#85 Sephlock

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Posted 27 May 2013 - 01:01 PM

Not only am I going to play Clan mechs, I plan to put my laptop on the floor and use my feet + a trackball so I can pilot two of them at once.

#86 Unbound Inferno

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Posted 27 May 2013 - 03:38 PM

I'll merc in a Mad Cat once in a while when not in a Catapult.

#87 LordBraxton

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Posted 27 May 2013 - 04:28 PM

If Clan mechs are by some miracle, balanced

I will eventually pilot a Summoner for Clan Jade Falcon

I am a two faced *******

Steiner by day, Falcon by night

If clan tech is OP I will quit

Edited by LordBraxton, 27 May 2013 - 04:28 PM.


#88 Pinselborste

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Posted 27 May 2013 - 04:50 PM

View PostLordBraxton, on 27 May 2013 - 04:28 PM, said:

If Clan mechs are by some miracle, balanced

I will eventually pilot a Summoner for Clan Jade Falcon

I am a two faced *******

Steiner by day, Falcon by night

If clan tech is OP I will quit

finally someone who wants clans to be balanced :)

#89 Duncan Jr Fischer

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Posted 27 May 2013 - 09:46 PM

I may be pretty underinformed, but my guess is that the devs won't let just _anyone_ join the clans, and that would be right. Clan warriors have to be the pilots of superior skill, not just some lame schoolbags craving for overpowered gear, who won't use it well and will be an easy prey on the field.
Clans would definitely have their shortcomings. They would be fewer in numbers, that's for sure. Imagine fighting 5 vs 12, that's how you see a ballanced IS-Clan fight in TT.
Also, there is a clan way of conduct. I'm pretty sure that more than half of those who waits drooling for clans to join them, never even heard anything about it. While it's an intricate stuff that both makes clanners cool and often leads them to disasters and balances things out. That's why I guess that joining the Clans should be earned or something.

As for me I am totally IS.

P.S. And in MWO MadCat should be called "...Cat", for there is nothing to get inspiration from for the first part.

Edited by Duncan Jr Fischer, 27 May 2013 - 09:57 PM.


#90 Bornstellar-II

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Posted 28 May 2013 - 12:24 AM

I will probably use both, Clan tech is good but I do want to keep using IS, purely because it takes me back to my early Mechwarrior 4 days, ahh the nostalgia.

#91 Tskeet

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Posted 28 May 2013 - 10:50 PM

I played hundreds of hours of MW4 and MC2 and never even realised the whole thing was based on a tabletop with a ridiculous amount of lore. Lulz

#92 sarelk

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Posted 03 June 2013 - 05:28 AM

it is my belief that clan tech... clan mechs... and the clan invasion will destroy this game... unless they do a few things to adjust it...


first off no i have absolutly no want to play in a clan or pilot a clan mech... personally i like the struggle of the innerspher and the underdog story especially that of the FRR...

with game mechanics as is... everyone has something to say about this weapon or that weapon balance this or balance that right now... so can you even begin to imagine when clan tech comes into play?

on this note, if you were to go against clan mechs vs innersphere mechs you would have to make some notable adjustments, like innershpere would need the 3 lances vs like 1 star of clan or 2 lances vs 1 star... b/c an even amount of clan mechs is not gonna work...

I already hear way to much about oh can't wait for mrm or streak srm 4/6..... uh i can wait! or not want at all... as before blance and adjusting will be a nightmare... and the clans should be able to destroy...

however what will probably happen is a blendof things to adjust fo all compensations needed... and will probably add bonus c-bills or other things to innershpere mechs etc...

i just have great fear and i am hoping to enjoy the game as it is for as long as possible until the clan **** arrives...

#93 Wriath

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Posted 09 June 2013 - 09:55 AM

Totally one of those guys! IS for life. Although I'd probably try to salvage a kitfox for scouting goodness.

#94 Voidcrafter

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Posted 10 June 2013 - 02:59 AM

I will never ever ever ever go clan tech.
- Hey, have you heard? They've released a new mech!
- Yea - what's it like?
- A bit like the Marauder and a bit like the Catapult!
- ....
*restates his whole ever ever statement and buys a MadCat*
COME AT ME BRO!!!

#95 CyclonerM

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Posted 10 June 2013 - 03:51 AM

If you Spheroid did not pass centuries fighting each other for futile reasons, Alexander Kerensky probably would have not lead the Exodus and Clans would not exist at all. Anyway, i like some stories settled in the Succession Wars like the Wolf's Dragoons ones, but if you think about it they are only a long streak of of wars and wars.
Anyway, Clans are not so better.. But this is a long story.
I think Clan Mechs look FAR better than IS umanoid mechs. Seeing their designs on Sarna.net, they look very similar eachother. That is why my favourite IS mechs are Catapult, Marauder and Warhammer. Clan 'mechs are original and cool.
Finally,i cannot wait to play with Clan 'mechs. I joined a Clan Wolf unit and i am ready to save you Spheorids from those crazy crusaders (e.g. Jade Pigeons..er, Falcons) invade the Inner Sphere to restablish the Star League as the Greath Father wrote. So should it be - So shall it be.

#96 Asmosis

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Posted 10 June 2013 - 03:57 AM

View PostKraven Kor, on 07 May 2013 - 02:08 PM, said:

I don't want to pilot clan mechs.

I'm OK with them adding them and hope they do them right.

I have a feeling, however, that this will end up being "Go Clan or Go Home" as with tabletop, in which case, well, I'll go home.


If DHS are anything to go by, PGI aren't afraid of nerfing future clan tech from TT values into a non-OP form. I think later on (much later on maybe) IS tech is on par with clan tech in a lot of areas.

#97 PostalPatriot

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Posted 10 June 2013 - 05:56 AM

I really hope they have some sort of honor point system the only weakbess to clan is their outdated one on one style and bidding. The bidding might be a way to balance the better tech. Can picture clan leaders lowering drop weight to get a chance to fight for a world

#98 Jukebox1986

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Posted 10 June 2013 - 05:59 AM

There is no way im going to play Clan. I would use some of the weapons, but i really dont need a Madcat.



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#99 Cerebelli

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Posted 10 June 2013 - 06:30 AM

I'm not going to play for the clans, no sir. But whatever happens, I'm getting my Stormcrow.

#100 BaconCouch

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Posted 13 June 2013 - 09:57 AM

I always intended to go clanner. Sooo....yes, I will be mounting up in clan tech ASAP
I think they'll balance the weapons out with the massive heat differences. More damage, fewer shots should be ok.
As far as the omnitech, i think they'll have hardpoints where any weapon can be mounted, a-la MW:4 and will cost an arm, leg and your firstborn to actually buy with C-Bills, same with the weapons. Those "any" slots can be used to give you the same flexability as a chassis choice for an IS mech.
I can't imagine that IS mechs wont have clan weapons available to them, its only fair.





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