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Training Simulator


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#1 S p a n i a r d

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Posted 07 May 2013 - 01:52 PM

First of all, please forgive me if this was already suggested beforehand..

I would like to suggest the creation of a "training map" which can enhance

the players' skills (targeting, piloting, reflexes, etc.)


Examples:

1. A map with moving targets that can train the player's leading (the target)

skills (like "Search and Destroy the remaining members of the Clan Ghost

Bear in one of the remote planets of the Periphery" which consists of fleeing

light mech zigzaging and ducking behind cover while your company eradicates them)

2. A Solaris arena in which the sole purpose is to be the last man standing

(map has lots of cover which can enhance the player's piloting (i.e. torso twisting,

cover management) skills)


The purpose of these maps is to elevate the competitive level of our games and gives the

newbies decent skills before engaging in actual combat





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