ACTUATOR ENHANCEMENT SYSTEM (AES)
Rules Level: Experimental
Available To: BM, IM
Tech Base (ratings): Both (E/X-X-F)
Game Rules
An Actuator Enhancement System mounted in the arm provides a 1 to-hit modifier for all weapons mounted in the same arm location, as well as a 1 to-hit modifier for all Physical Attacks using only that arm. (For Physical Attacks that require both arms, the 1 to-hit modifier only applies if both arms mount a functioning AES.) When mounted in the legs, the AES provides a 2 modifier to all Piloting Skill Rolls (except Physical Attacks, which receive only a 1 modifier). Weapons split between an arm and torso location gain no bonus from an AES.
Actuator Enhancement Systems are considered active at all times during game play until the unit is destroyed or the AES component suffers a critical hit. AES leg units lose all AES-provided modifiers if any of the units leg-based AES components suffer critical damage; arms only lose the AES-provided modifiers if the system in the affected arm takes a critical hit.
Actuator Enhancement System (AES) may only be installed in a BattleMech or IndustrialMechs arm or leg locations. Only one can be mounted in each limb. Leg-mounted AES components require that all of the units legs receive this equipment (so a Humanoid Mech must mount two leg AES components, while a Quad Mech must mount 4with each unit placing 1 component in each leg). Arm-mounted AES components need not be mounted in both arms, however (so a Mech may install an AES in the left arm, leaving the right arm unmodified). For humanoid Mechs, the weight of each AES equals the Mechs total weight, divided by 35, rounded up to the nearest half-ton. Four-legged Mechs divide the Mechs weight by 50 and round up to the nearest half ton to find each AES components weight.
"Actuator Enhancement System (AES) may only be installed in a BattleMech or IndustrialMechs arm or leg locations."
The advanced
Targeting Computer was introduced by
Clan Mongoose in
2860.
[1] Targeting Computers are sophisticated pieces of electronics that, unlike normal targeting systems, physically help
MechWarriors target their opponents. Recoil compensators and gyroscopic stabilizers are used to prevent normal weapon drift from factors such as recoil and movement while the computer accounts for atmospheric and other conditions to present an accurate "lead" on the target. This allows for more surgical precision of weapons fire, especially with naturally accurate systems, allowing for the user to hit specific parts on the target vehicle.
The
Inner Sphere finally caught up to Clan technology with the
Federated Suns' development of their own targeting computer in
3062.
The
Targeting-Tracking System (
TTS), also known as
Advanced Fire Control system (
AFCS) , is the system that controls weapons fire from a combat unit. Introduced circa
2439[1]
http://www.sarna.net...Tracking_System
Looks like I have a lot of reading to do...
Edited by Odins Fist, 08 May 2013 - 06:34 PM.