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E3 1st/2nd Impressions Updated 06/14/12 Swayback...! And Blurry Pics!


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#161 Lightfoot

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Posted 06 June 2012 - 12:54 PM

As soon as I have an Arrow IV everything will be ok.

#162 UncleKulikov

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Posted 06 June 2012 - 01:03 PM

View PostPaul Inouye, on 06 June 2012 - 12:49 PM, said:

Don't get me wrong. AceTimberwolf has not broken an NDA and is more than welcome to comment. I just don't like having to firefight the speculation that simple comments can generate. You guys have all put me to task over the simplest comments. :o

A little more information could cool our heels....

*wink*

#163 DaZur

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Posted 06 June 2012 - 01:05 PM

View PostPaul Inouye, on 06 June 2012 - 12:49 PM, said:

You guys have all put me to task over the simplest comments. :o


YOU? I don't understand why... :D

All is good... I apologize to the OP and all involved for continuing the "discussion" well past it's prime... That said, it hard to get a cognitive thread going around here sometimes!

#164 jhempsrt4

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Posted 06 June 2012 - 01:05 PM

Yeah, a 2 hour first impression is not worth a lynch mob!

#165 FactorlanP

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Posted 06 June 2012 - 01:05 PM

View PostUncleKulikov, on 06 June 2012 - 01:03 PM, said:

A little more information could cool our heels....

*wink*


If only that were true! :D

A little more info would just REALLY get us all GOING!

Now, Beta invites... Hmm, that might do the trick! :o

#166 Kobold

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Posted 06 June 2012 - 01:06 PM

View PostUncleKulikov, on 06 June 2012 - 01:03 PM, said:

A little more information could cool our heels....

*wink*


<ackbar>

It's a trap, Paul!

</ackbar>

#167 FactorlanP

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Posted 06 June 2012 - 01:07 PM

View PostKobold, on 06 June 2012 - 01:06 PM, said:


<ackbar>

It's a trap, Paul!

</ackbar>


Posted Image

Lol!

#168 Kobold

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Posted 06 June 2012 - 01:12 PM

(I admit, I only barely resisted the urge to post the image myself... I didn't want to start a trend)

#169 Voodoo Circus

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Posted 06 June 2012 - 01:14 PM

people just overreact like young children out of a 1 person OPINION of the LRM over a 2 hour experience of the game
taking into account he didnt even play the catapult for the whole time he was playing
its obvious he cant have an accurate idea of the balance involved in the game
and yet people start to say stuff like " i feel like i might not chose this game because they obviously are overlooking support mechs"

that is exactly the reaction people criticize in the COD kids for exemple
we will discuss balance when we have all experienced the game and have FACTS to backup our opinions

ps: thanks for the update from our fellow Mechwarrior and from the Devs

#170 FactorlanP

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Posted 06 June 2012 - 01:14 PM

View PostKobold, on 06 June 2012 - 01:12 PM, said:

(I admit, I only barely resisted the urge to post the image myself... I didn't want to start a trend)


:o Well, I already had it on PhotoBucket for use on other Forums... Thought I would help you out a bit!

#171 PropagandaWar

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Posted 06 June 2012 - 01:17 PM

Kid: COD but slower.
Me: Yeah but it actually makes sense that my 10 rounds to the chest didn't kill him
Kid: Oh just select hardcore mode it only takes 3
Me: We talking COD or Battlefield
Kid: um both
Me: Well unlike those games this ones a *****.
Kid: You said ***** I guess I should play then.

#172 Urulf

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Posted 06 June 2012 - 01:32 PM

View PostVoodoo Circus, on 06 June 2012 - 01:14 PM, said:

people just overreact like young children out of a 1 person OPINION of the LRM over a 2 hour experience of the game
taking into account he didnt even play the catapult for the whole time he was playing
its obvious he cant have an accurate idea of the balance involved in the game
and yet people start to say stuff like " i feel like i might not chose this game because they obviously are overlooking support mechs"

that is exactly the reaction people criticize in the COD kids for exemple
we will discuss balance when we have all experienced the game and have FACTS to backup our opinions

ps: thanks for the update from our fellow Mechwarrior and from the Devs


Claiming that your fellow forumers concerns are an overreact for some fractional opinion is just gross.
I have been concerned from the "apparently low" dmg from the LRMs since the Heavy mech review video was posted, but I didn't posted it before on the forums, and after i asked Ace about his opinion about playing the catapult i was worried about the real impact of the weapon sistem in the whole gameplay. Ppl just tend to generalize and mark LRMs as camping/iwin weapons (with other weapons doing the same Gauss/LL), while they have their defined niche of gameplay.
We have been discussing up and down the issue along the day, with good points of view both from the both sides, and finnally came Paul to our rescue clearing our doubts, no more, no less.

If you think the discussion was sorely based on Ace Timberwolf comments and / or opinion, you are completely wrong, at least on my part of the topic. As i stated on one of my posts before, with the few info we have atm, this is just pure speculation and teorycrafting, but, we were bored, got nothing else to do, or whatever reason took us to be talking all the day about it.
If you think this discussion is an overreact, check the topics about the artemis, will be fun

Edited by Urulf, 06 June 2012 - 01:35 PM.


#173 New Breed

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Posted 06 June 2012 - 01:55 PM

View PostPaul Inouye, on 06 June 2012 - 12:49 PM, said:

Don't get me wrong. AceTimberwolf has not broken an NDA and is more than welcome to comment. I just don't like having to firefight the speculation that simple comments can generate. You guys have all put me to task over the simplest comments. :o


When in doubt, distract people with beta invites.

#174 Kobold

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Posted 06 June 2012 - 01:56 PM

View PostGhost Bear, on 06 June 2012 - 01:55 PM, said:


When in doubt, distract people with beta invites.


Then you can force the NDA on them!

#175 LoscC3nturion

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Posted 06 June 2012 - 02:03 PM

View PostPirateNixon, on 06 June 2012 - 12:18 PM, said:

I never said it wasn't good... just from the feedback given, I am less likely to choose it. The concept of running a support mech that will run out of ammo before finishing off a single target is what turns me off. I assumed the mech would have a harder hit, but would have a long reload to balance that out, or something along those lines. The game play balance from the support mech would be that if you are dumb enough to stand in the open and let me hit you with multiple salvos without either closing in or finding cover, then I can support my allies by ripping you apart. If I'm picking a chassis centered on one weapon, that weapon better kill something before it runs out of ammo. Something that can unload all its ammo into a target and not get a kill is not something I want to play, support or otherwise.


Load a few extra tons of ammo n drop ur armour, it aint rocket science...

#176 Zerstorer Stallin

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Posted 06 June 2012 - 02:04 PM

Perhaps if the LRM's were used when the Hunchie was tangling with the Atlas the effect would have been greater......
LRM boats = SUPPORT. hmmmm intresting.

BTW thanks for the info, its nice to hear from someone who's had hands on!

#177 Major Bill Curtis

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Posted 06 June 2012 - 02:06 PM

View Postdarknothing, on 06 June 2012 - 12:21 PM, said:

sounds like they seriously need some tweeking, and thats ok by me,
cant they just copy stats from Mechwarrior 4 mercs?

No.

Reading the report, it sounded like the guy didn't understand the proper tactical use of the LRM. Reading this thread, it sounds like a lot of you guys don't either. It's fire support. It softens up targets. The fact that some poor n00b (we're currently all n00bs, BTW) can't be effective with it the first time he drives it is a great reason to take it as your founders' 'mech, since it clearly takes skill to use.

All these posters always talking about "skill" and then astonished when somebody isn't an ace straight-away.

For the record, since it has 4 medium lasers, the Catapult can't run out of ammunition.

Finally, no kidding the Dragon feels underpowered compared to the Hunchback: it's both faster and heavier, so its weapons load is lighter. If I were a developer, I'd be furious at this kind of boneheaded "review." It's like saying a Cicada feels "under-armored."

That thing between your ears: it is a brain :o

Edited by Major Bill Curtis, 06 June 2012 - 02:09 PM.


#178 Kobold

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Posted 06 June 2012 - 02:11 PM

View PostMajor Bill Curtis, on 06 June 2012 - 02:06 PM, said:

If I were a developer, I'd be furious at this kind of boneheaded "review." It's like saying a Cicada feels "under-armored."


You are the kind of people I was talking about. Keep preaching! :o

Edited by Kobold, 06 June 2012 - 02:11 PM.


#179 Major Bill Curtis

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Posted 06 June 2012 - 02:15 PM

View PostKobold, on 06 June 2012 - 02:11 PM, said:


You are the kind of people I was talking about. Keep preaching! :o

Is that a good thing? I'm not sure :D

#180 Faceless Priest

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Posted 06 June 2012 - 03:24 PM

View PostPirateNixon, on 06 June 2012 - 12:18 PM, said:

I never said it wasn't good... just from the feedback given, I am less likely to choose it. The concept of running a support mech that will run out of ammo before finishing off a single target is what turns me off. I assumed the mech would have a harder hit, but would have a long reload to balance that out, or something along those lines. The game play balance from the support mech would be that if you are dumb enough to stand in the open and let me hit you with multiple salvos without either closing in or finding cover, then I can support my allies by ripping you apart. If I'm picking a chassis centered on one weapon, that weapon better kill something before it runs out of ammo. Something that can unload all its ammo into a target and not get a kill is not something I want to play, support or otherwise.


unless they have changed it you will get points for damage not just kills, and lrms do a lot of damage, even though they are subpar at kill shots.

Also have the developers said that once your out of ammo that's that? no way to reload until you die? Most online mech games that deal with ammo, including MWLL and Exsteel had spots where you could go reload.





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