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New Battlemechs: Blackjack


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#1 Kyle Polulak

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Posted 21 May 2013 - 10:09 AM

Tell us what you think of the new Blackjack Mechs!

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Blackjack BJ-1

- Tonnage: 45
- Engine: 180
- Top Speed: 64.8 kph
- Max Engine Rating: 235
- Torso Movement:
- 110 degrees to each side.
- 20 degrees up and down.
- Arm Movement:Armor: 272 (Standard)
- 0 degrees to each side.
- 30 degrees up and down.
- Weapons & Equipment: Internal Structure: Standard
- Left Arm: Medium Laser, AC/2
- Left Torso: Medium Laser
- Right Torso: Medium Laser
- Right Arm: Medium Laser, AC/2
- Hardpoints:
- Left Arm: 1 Ballistic, 1 Energy
- Left Torso: 1 Energy, 1 AMS
- Right Torso: 1 Energy
- Right Arm: 1 Ballistic, 1 Energy
- Heat Sinks: 11 Single
- Jump Jets: 4 (4 Max)
- ECM Capable?: No
- Module Slots: 2
- Quirks: +15% torso twist speed

Blackjack BJ-1DC

- Tonnage: 45
- Engine: 180
- Top Speed: 64.8 kph
- Max Engine Rating: 235
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:Armor: 272 (Standard)
- 0 degrees to each side.
- 30 degrees up and down.
- Weapons & Equipment: Internal Structure: Standard
- Left Arm: Medium Laser, AC/2
- Left Torso: Medium Laser, Small Laser
- Right Torso: Medium Laser, Small Laser
- Right Arm: Medium Laser, AC/2
- Hardpoints:
- Left Arm: 1 Ballistic, 1 Energy
- Left Torso: 2 Energy, 1 AMS
- Right Torso: 2 Energy
- Right Arm: 1 Ballistic, 1 Energy
- Heat Sinks: 12 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2

Blackjack BJ-1X

- Tonnage: 45
- Engine: 225
- Top Speed: 81 kph
- Max Engine Rating: 295
- Torso Movement:
- 80 degrees to each side.
- 20 degrees up and down.
- Arm Movement:Armor: 272 (Standard)
- 0 degrees to each side.
- 30 degrees up and down.
- Weapons & Equipment: Internal Structure: Standard
- Left Arm: Medium Laser, 2x Flamer
- Left Torso: Medium Laser
- Right Torso: Medium Laser
- Right Arm: Medium Laser, 2x Flamer
- Hardpoints:
- Left Arm: 3 Energy
- Left Torso: 1 Energy, 1 AMS
- Right Torso: 1 Energy
- Right Arm: 3 Energy
- Heat Sinks: 18 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2

Blackjack BJ-3

- Tonnage: 45
- Engine: 180
- Top Speed: 64.8 kph
- Max Engine Rating: 235
- Torso Movement:
- 110 degrees to each side.
- 20 degrees up and down.
- Arm Movement:Armor: 272 (Standard)
- 0 degrees to each side.
- 30 degrees up and down.
- Weapons & Equipment:Internal Structure: Standard
- Left Arm: Medium Laser, PPC
- Left Torso: Medium Laser
- Right Torso: Medium Laser
- Right Arm: Medium Laser, PPC
- Hardpoints:
- Left Arm: 2 Energy
- Left Torso: 1 Energy, 1 AMS
- Right Torso: 1 Energy
- Right Arm: 2 Energy
- Heat Sinks: 10 Double
- Jump Jets: 4 (4 Max)
- ECM Capable?: No
- Module Slots: 2
- Quirks: +15% torso twist speed


#2 M0rpHeu5

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Posted 21 May 2013 - 10:33 AM

I like the way the variants differ from eachother

#3 arghmace

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Posted 21 May 2013 - 01:39 PM

I feel that BJ-1DC could use some quirk like maybe better acceleration. Right now that variant is simply inferior in my opinion. Other than that, looking good by the stats, haven't tried them yet.

#4 Wintersdark

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Posted 21 May 2013 - 01:44 PM

View Postarghmace, on 21 May 2013 - 01:39 PM, said:

I feel that BJ-1DC could use some quirk like maybe better acceleration. Right now that variant is simply inferior in my opinion. Other than that, looking good by the stats, haven't tried them yet.
The DC has 2 extra energy hardpoints.

#5 arghmace

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Posted 21 May 2013 - 01:57 PM

View PostWintersdark, on 21 May 2013 - 01:44 PM, said:

The DC has 2 extra energy hardpoints.


Yep, compared to the first one :D

4E + 2B + JJ + good torso twist
6E + 2B
8E + big engine
6E + JJ + good torso twist

#6 Lord Mortak

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Posted 21 May 2013 - 02:15 PM

Left out the best variant

Per Sarna
BJ-2 - The BJ-2 upgrade of the upgrades the 'Mech with two Diverse Optics Sunbeam ER large laser and four Hovertec Streak SRM-2 launchers. This variant also upgrades the heat sinks to double strength versions.

Edited by Lord Mortak, 21 May 2013 - 02:18 PM.


#7 Glaive-

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Posted 21 May 2013 - 03:03 PM

View PostLord Mortak, on 21 May 2013 - 02:15 PM, said:

Left out the best variant

Per Sarna
BJ-2 - The BJ-2 upgrade of the upgrades the 'Mech with two Diverse Optics Sunbeam ER large laser and four Hovertec Streak SRM-2 launchers. This variant also upgrades the heat sinks to double strength versions.


IIRC that variant is not yet available in the timeline (even though we have to tech for it ;))

#8 Hoaggie

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Posted 21 May 2013 - 03:08 PM

I've noticed that the BJ's I've gone against do not appear to take dammage correctly. Even when they are standing still and there is a hit indicator they will not always take dammage. Has anyone else noticed this?

#9 T0TALCHA0S

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Posted 21 May 2013 - 03:55 PM

View PostHoaggie, on 21 May 2013 - 03:08 PM, said:

I've noticed that the BJ's I've gone against do not appear to take dammage correctly. Even when they are standing still and there is a hit indicator they will not always take dammage. Has anyone else noticed this?

I have also noticed this issue with the BJ as well

#10 BIGSHELL

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Posted 21 May 2013 - 06:46 PM

Idk about you guys above, but I pilot a BJ-1 and I take plenty of damage. It seems about right since Ive recently pumped the armor and that did make a difference. So after quite a few games and a bunch of different loadouts I have this to say about the blackjack. First of all, I love this little guy. I say little because as a steiner its hard for me to take a break from running my awesome 8R, and highlander 733c. The BJ is fast and mobile thanks to the jumpjets, getting him out of some really sticky situations and still putting the hurt on (albeit from a safe distance). One of the things I have noticed about him that seems a little screwy, is that his heat efficiency is absolutely garbage whenever he is using autocannons. I tried a number of different variants, and of course I have double heat sinks and the required effeciencies, however it just seems like I cant get a decent head efficiency when I couple the two AC/2's with anything more than a single medium lazer. Right now my loadout is 2 ERPPC's and 2 mg's and my heat efficiency is 1.32. I have a std 235 engine DHS, and Endo. Tell me how that makes sense when with the exact same engine my heat efficiency is barely over 1.0 with 2 AC/2's and 2medium lasers. I suppose I could just move up to an Ac 10 or something but I feel like is role is at a distance since his armour is so week. This guy definately aint a brawler. Overall I love this him, dont get me wrong, but I just feel like his heat efficiency is screwy. Still, plays the role of medium firesupport so damn well. Keep up the good work PGI :P

#11 Madcownivean

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Posted 21 May 2013 - 07:41 PM

View PostLord Mortak, on 21 May 2013 - 02:15 PM, said:

Left out the best variant


Which will probably be then sold as a hero mech... surprise surprise!

#12 DeathofSelf

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Posted 21 May 2013 - 08:54 PM

What is with the horrid torso twist angle? If you are going to give us a slow 45 ton mech at least give it a decent torso twist angle

#13 Deathlike

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Posted 21 May 2013 - 09:51 PM

The engines on the non-BJ-1X builds need to be increased to somewhere close to 250 or 255. Being as fast as a hunchback is not something a 45 tonner should be proud of.

#14 Lc4Hunter

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Posted 21 May 2013 - 10:55 PM

View PostMadcownivean, on 21 May 2013 - 07:41 PM, said:


Which will probably be then sold as a hero mech... surprise surprise!


Well, i think the "best variant" depends on the personal preferences.
In my opinion it is absolutly ok that Heromechs are more unique and habe some advantages against stock-variants.
Of Course PGI wants and HAS to earn money with that because thats necessary and they still want to live from their work...
It´s ok for me because the prizes are fair i think :P

#15 danneskold

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Posted 21 May 2013 - 11:17 PM

Torso twist amt and speed is terrible - they should track better. I am running a 1X, and its ok at distance, but cant track effectively up when it gets close. It useful against the bigger mechs, but against other meds and lights, its hamstrung.

Edited by danneskold, 23 May 2013 - 07:09 AM.


#16 Liquid Leopard

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Posted 21 May 2013 - 11:49 PM

http://mwo.gamepedia...lackjack_BJ-1DC

I'm glad I looked at the forum and the MWO wiki rather than diving right in to the BJ-1X!
It seems the Blackjack variants with jumpjets also have the advantage of greater torso twist.
On the other hand, their maximum engine size is weak. :P

#17 Crimson Fenris

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Posted 22 May 2013 - 01:54 AM

View PostDeathlike, on 21 May 2013 - 09:51 PM, said:

The engines on the non-BJ-1X builds need to be increased to somewhere close to 250 or 255. Being as fast as a hunchback is not something a 45 tonner should be proud of.

I couldnt have said that better.

I still dont understand the strange engine limitation, where there are mostly the same limit for a given chassis, and poof ! For no reason, one of them can be MUCH faster than the others. Without real counterparts, moreso.

Why is the BJ with the most hardpoints that can equip the bigger engine ?
That makes no sense at all. Maybe you're staying close to cannon mechs, but did you ask yourselves about pertinence and coherency in MWO, not speaking about balancing builds each from another ?

We do not ask for another very fast medium (there already is the cicada for that role), but at least, make the BJ faster than the hunckback, or any Hunch or Centurion will stay superior by all terms.
I dont know, maybe 10 kph more than any hunchback (which is already slow for a medium compared to heavies...) ?

Less tonnage > Less armor > less weapons > better speed... dont you think ?

#18 John MatriX82

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Posted 22 May 2013 - 02:03 AM

So.. it's not that big, but it ain't that small either. I've tried messing up with some builds and besides the jumpy capability I was looking forward the 1X, only to discover that's the most limited one in torso twisting angle, and having no lower arm actuators the torso twist perks doesn't work so.. Nothing to see here, move along. As I did with the Jagermech.

Btw, I've noticed as well some randomness in hit detection over the blackjacks, I think there's something wrong in their hitboxes.

#19 Shae Starfyre

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Posted 22 May 2013 - 06:59 AM

I could have sworn that other Mechs with engine limitations that fall below the 250/260 range do not require a heat sink; another-words, if the Mech is designed to have a specific engine limit, the requirement for a heat sink should drop to the 160-180 range, not at it's peak engine loadout.

Also, I love the hit and run and sneak attack capabilities; I love the 8 energy variety; he can expose a tiny little arm segment from either side and fire 3 medium lasers. This is sneaky stuff here and going 108+ is nice in this variant. Setting the fire buttons for left/right firing, is sweet on these little buggers.

It helps with heat too. Anyways. No complaints; but do wish for the missile variety down the road.

Edited by Aphoticus, 22 May 2013 - 06:59 AM.


#20 BrokenNachtmahr

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Posted 22 May 2013 - 07:00 AM

Survivability of the BJ seems to be horrid compared to the hunchback. I lol every time i get a BJ. Pun intended.





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