ThePieMaker, on 21 May 2013 - 01:51 PM, said:
The reason why both players are cored CT is because neither one turned their torso to the side and just let the LRM hit them CT. If the players had the sense to turn their torso 90 degrees to the side before the LRM's impacted, the damage would have been spread across their arms and side torsos as well.
If a player doesn't turn his torso to protect his center, he will get cored out with damage only to his centre no matter what weapon is being shot at him.
I'll just go ahead and quote Paul:
Paul Inouye, on 21 March 2013 - 02:46 PM, said:
I know I did, but here's the kicker and yet another part of the mystery of missile damage. We tried removing splash damage and it did exactly what you think it was going to do. Pinpoint on target damage. Cool right? Yes... but...
Doing this exposed a problem with the grouping/clustering of missiles. We now have a high percentage of any incoming missile targeting the CT. This is BAD.
See that next to last sentence? That code is still in the game, and the only thing that was keeping it from absolutely wrecking the game was the rather severe damage nerf they did. Now they upped damage again, increased speed, and changed flight paths - so here we are again, with the very, very broken missile code rearing its ugly head again.
Edited by stjobe, 21 May 2013 - 02:02 PM.



















