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How Is Kdr A Valid Stat?


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#21 NinetyProof

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Posted 28 May 2013 - 10:44 AM

View PostSiorAlpin Wolf, on 23 May 2013 - 06:10 AM, said:

lolz, so if you do all the damage to a mech and took alot of damage yourself doing so, your quite happy for me to come along 1 shoot the mech and kill it, not only taking the KDR point but the doritos, wings and jagerbombs so my epeen grows and yours stays the same? bra

Just cause you *think* you can run around an kill steal doesn't mean you can actually do it IRL.

On the flip side, a player that does a "ton" of damage doesn't make them good either ... it means your probably not a good shot and your hitting different parts of the enemy each time.

The reality is that as you get better at the game, you get better at focusing your damage on particular areas, which ups your KDR ... and then you get better at focusing on areas where the armor is stripped (by actually targeting a mech and then looking at the targeting data) and this also ups your KDR.

Your argument about Kill Stealing would only be valid if YOU were the ONLY person that could do it. In reality, if you *could* steal a kill, so can everybody else. Everytime you "Kill Steal" it means you have *better* aim then the next guy, and ergo, you got the stat.

And that is what KDR is about ... can you actually target a mech, recognized the area they are weak, and then exploit that information to bring down the mech? In the end, the game is not *won or lost* by who does the most damage ... or who has the higher "match score". The game is generally won by the team that "kills" the most mechs (caps not withstanding).

#22 Michido

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Posted 28 May 2013 - 12:27 PM

We should also remember that a higher K/D ratio also suggests that you are dying LESS. Staying alive and landing killing blows is usually a good indication that you're positively benefiting the team.

Or at the very least, in the right position to help out which is a huge part of this game.

#23 Mazzyplz

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Posted 28 May 2013 - 01:14 PM

KDR is not a good measurement of doing good, but a really bad one does mean you're doing bad (dying a lot).
so it has it's place.

the stats you should look at though, are damage divided by matches played; to get the average damage.
also instead of checking damage at the end of a match, check out match score;
the match score stats factors in not only kills, but saviorkills, assists, spots, component destructions, caps, and how much
you made in salvage i think. so regardless of damage, match score is what you should be looking at!

too bad they don't track that stat per match on the site.

#24 Raso

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Posted 28 May 2013 - 01:18 PM

View PostJudgeDeathCZ, on 27 May 2013 - 10:05 PM, said:

Higher KDR than 2.0 means you are killstealer...

A kill stealer who gets first dibs on wings, Mountain Dew and Doritos bra! Cuz then your epeen is totally leet bra!

#25 Gulinborsti

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Posted 28 May 2013 - 01:21 PM

KDR is no valid stat. Question answered.

#26 Zordicron

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Posted 28 May 2013 - 01:51 PM

View PostDemosthones, on 28 May 2013 - 06:03 AM, said:

I would disagree that the only stat of use is accuracy. I regularly copy and paste the mech stats into excel. Then I add a column for damage per match. This lets you see if your mechs weight is proportional to the amount of damage you do. My best is the AS7-DDC, which is as it should be. I goup my mechs by wieght then look and see which chasis I do the most damage in. After that I think about the waepons loadout and why that particulair loadout worked. I can use this to make my less effective builds better.

i suppose. Except dmg done does not reflect if the dmg was useful(like if half was on the legs) or other things, like if you spent more time scouting on a cicada vs a hunchback, or spotting, or if a particular loadout was better at fighting off lights or giving the assault on your team support fire, or any number of other things that happen in game. If dmg is all you go by, most of your mechs will end up with bare minimum engine or other nuances that could have been useful for other things not dmg related.

Not to completely discredit self evaluation as such. You also put to much emphasis on acc. when referring to what i had posted earlier. i actually feel even the acc stat is only partly useful-for reasons I posted earlier.

in the end: perspective. objective evaluation of the provided stats, knowing full well they are insufficient to capture even half of what a player contributes to a match effectively. Hence, and especially so, K/D ratio is for stroking.

#27 Spirit of the Wolf

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Posted 28 May 2013 - 02:35 PM

I honestly only consider it a helpful and valid stat when I use it to gauge whether or not I'm getting better. I don't give a flying f*** what other people have for their stats, but I remember when we first started tracking them, mine was hovering at around 1.3-ish.
It's now up to 1.55, and earlier this month it was only at about 1.50, so that means I've found a build recently that I work well with.

I only use it to figure out if I'm getting better, staying the same, or if I'm doing something majorly wrong.
Other than that, yeah, it's just an epeen stat.

#28 BR0WN_H0RN3T

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Posted 28 May 2013 - 08:36 PM

View Postp00k, on 26 May 2013 - 09:26 PM, said:

you're not supposed to compare two people's kdr
you're supposed to compare it to your own over time, and how others' are changing over time

Yeh sure, but how people love to brag about their kdrs. Some people even put their stats in their signatures. What's the point of doing that if not to brag?

EDIT: There is a valid way to compare the kdr of different players, but it means eliminating all non-skill based variables. i.e. give everyone the same PC and gear, sam mechs, same loadout, same maps and let skill be the decider. Of course you can't do that in MWO, which validates your point, yet still some people don't see it that way.

Edited by Brown Hornet, 28 May 2013 - 08:39 PM.


#29 Aegic

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Posted 28 May 2013 - 08:51 PM

I didnt read anything in your post other than the subject line. I came here to say this.

Its not.

#30 WVAnonymous

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Posted 28 May 2013 - 08:52 PM

View PostBrown Hornet, on 28 May 2013 - 08:36 PM, said:

Yeh sure, but how people love to brag about their kdrs. Some people even put their stats in their signatures. What's the point of doing that if not to brag?

EDIT: There is a valid way to compare the kdr of different players, but it means eliminating all non-skill based variables. i.e. give everyone the same PC and gear, sam mechs, same loadout, same maps and let skill be the decider. Of course you can't do that in MWO, which validates your point, yet still some people don't see it that way.


Sure we can. The all trial Hunchback tournament, all pug, all on Alpine. Highest "stat" after 35 drops wins.

This one would require some serious opt-in thought, though.

#31 Iron Savior

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Posted 28 May 2013 - 09:56 PM

I'm gonna assume OP is a bunch of conjecture and assumptions.

KDR, like any stat, is there for fluff. People like knowing what they've accomplished.

No, it isn't the entire story, but I'll tell you I'd rather have the guy with a 2.3 KDR than the guy with a 0.4 KDR.

That's all there is to it.

#32 pow pow

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Posted 28 May 2013 - 10:35 PM

for me the best stat to rank my own mechs is "damage done" over "time played" with a particular mech vs damage received/tanked (not available yet) over time.

kdr as many people posted is for braggin rights and not reflective of the actual performance of the mech imho.

#33 WildeKarde

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Posted 29 May 2013 - 10:32 AM

My thoughts are my KDR means nothing really to how I play. My highest one would be 5.0 in a YLW but as I've only played 3 matches since the stats began what does it really mean on how I am as a player. Not a lot probably as I could easily be dead without firing a shot in each of my next 3 games.

In addition you could be grinding a mech you hate and don't play well in purely from a point of filling in boxes. Also chances are those who boat 4 PPC's or LLasers will have a better KDR as they are likely to kill at least one mech a game simply from convergence of weapons, are they good players of just able to alpha at least once hitting a target?

#34 D0GMA

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Posted 13 October 2013 - 02:17 PM

Wow, what's with all the K.D.R. hate? It's not like it's public information or anything. Just use it to track whether your doing better or worse, and it can help improve your skill. If your trying to make yours bigger than everyone else's, then its an e-peen, and you should be ashamed.

#35 ManDaisy

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Posted 13 October 2013 - 05:05 PM

KDR is a valid stat used to measure maturity. The more they care about it the younger they more likely are.

1) Older people have slower reflexes, worse eyesight, but the knowledge to know what it takes to win.
2) Younger people more concerned about self image, thus they will boast more.

That is the only correct way to use KDR.

#36 CheeseThief

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Posted 14 October 2013 - 05:19 AM

KDR is a valid equilizing stat.

Damage isn't a good indicator because if it's high and your KDR is low, then you can't aim or are sand papering people with LRMs. If your KDR is high and your damage is very low, then your really good at kill stealing. W/L variances mean you could be stuck in elo hell or constantly being carried by a premade, XP per match isn't going to be high if you run round capping and back biting as a light, but could flop the other way if your aim can only knock arms off and never get the kill.


A balance of stats tell the tale, and KDR is probably the best stat to balance everything against, if your doing good damage and getting kills, then there is a fairly good chance your a good player, likewise if your getting a high XP average to go with them.

#37 Bad Andy

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Posted 14 October 2013 - 05:22 AM

Of course, statistics in a video game are serious business

#38 Itsalrightwithme

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Posted 14 October 2013 - 05:42 AM

Judging from posts on this forum, everybody should have KDR of 8 and turn 1200 damage per match. If you don't, you should feel ashamed of yourself.

Less sarcastically, there are high alpha builds and there are DPS-oriented builds. Depending on the meta of the time, they yield different KDR and damage/match. Luck plays a factor too, I've had a few matches where I got 4 kills with 120 damage (in a Firebrand with 2 LB-10x), or 0 kills with 1200 damage (in a Cicada 3M with ERPPC).





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