PPC - decent damage, burst damage, range
LRM - decent damage, extreme range, arch trajectory
AC20 - great damage, burst damage, not so good range
Guass - good damage, burst damage, good range
Medium laser - long duration, low to decent damage (per weight), medium levels of heat
Throw in weight, and heat and perhaps it's balanced... Maybe not. My opinion, the burst damage meta is pushing everything to a shoot and retreat game play. Brawling is dead BECAUSE of damage transfer and spot hitting.
Now the medium laser requires you to get into range, not easy, focus aim thought out the duration of the fire, to apply low damage. See where I am going? Throw on lots of armor and now the medium and light mechs are starting to fade. If it wasn't for new mechs and people wanting to play something different, would we even see them?
Alright, to my point. If we lowered the duration, maybe you might see people who would consider flanking, running in, and brawling at those short ranges if the weapon allowed for quicker punch so that you could go back to maneuvering instead of staring at an assault showing your ct for a long time waiting for that next alpha.
Thoughts?
Edited by Aaren Kai, 24 May 2013 - 03:45 AM.



















