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Awesomes Still Need A Big Buff To Be Viable, What Is Your Idea To Make It Balanced?


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#181 Ragnar Darkmane

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Posted 19 July 2013 - 04:22 AM

View PostKarl Streiger, on 19 July 2013 - 02:18 AM, said:

Upgrade the internal space for the Awesome. +3 for each torso location
You can take it from the Stalker - the better Awesome...

I thought the Victor was the better Awesome because it can do all the Awesome is supposed to do but only better and with JJs?

#182 Ph30nix

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Posted 19 July 2013 - 04:34 AM

i liked my one awesome before the heat penalty it was fun to drop a hammer on someone occasionaly or suprise the crap out of them. Rarely used it till over heat, i honestly dont know what to do with that damn thing now.....

this is something i was thinking of....
http://mwo.smurfy-ne...892311eced59c92

use the ER's at range only then use the mediums for anyone who gets too close.... but frankly thats Yit, I wont have the fire power at range to really do much more then annoy people, 2 erppc is good for the faster mechs and thes MPL wont do enough damage to anything larger then a medium to keep them from bum ****** me lol

#183 oldradagast

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Posted 19 July 2013 - 05:35 AM

View PostRagnar Darkmane, on 19 July 2013 - 04:22 AM, said:


I thought the Victor was the better Awesome because it can do all the Awesome is supposed to do but only better and with JJs?


Except missiles - Victor's cannot wield LRM's with any effect, so that's one of few things the Awesome still has going for it, IMHO.

#184 Roughneck45

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Posted 19 July 2013 - 05:40 AM

Size reduction.

It's not like it is underpowered in the firepower area, every mech has their quirks there.

The problem is that it is so damn easy to hit. Also the fact that the Stalker outclasses it in every situation. They should switch the sizes of those two.

Edited by Roughneck45, 19 July 2013 - 05:41 AM.


#185 Anjian

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Posted 19 July 2013 - 07:34 AM

The fact that the MWO Awesome sucks, does not fit lore. If it does not fit lore, PGI needs to get working on it, because they seem to be big stickers or lore.

I propose that the Awesome must be given an exception for the PPC alpha limit, raising it from 2 to 3, only exclusively for the Awesome, where it also retains the original heat generation of the PPC or ERPPCs.

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#186 slayerkdm

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Posted 19 July 2013 - 08:41 AM

Well, I dont know about all Awesomes, but my Elited PB was really helped by the last SRM patch. While I dont claim it to be great, it is solid now. I would like smaller hit boxes, but its a rather fun mech to pilot. Then again I like quirky mechs that most dont play any more, with the exception of my Ilya.

#187 Voivode

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Posted 19 July 2013 - 09:38 AM

Never had a problem with the Awesome myself. Hated the Stalker, do alright with my Highlander, the Atlas is the Atlas, so it always does well. Honestly, though, the best assault for me is the Awesome. I see a lot of threads about how people hate it and all but I don't really understand that.

Think of it in terms of the Cicada. Try to run your cicada like it's a hunchback or a centurion and you'll die. Try to run an Awesome like it's a Highlander or an Atlas and you're just as dead. If you're wondering how not to get shot in the center torso, hold down ctrl and look around. The Awesome has huge side windows. Try piloting sideways, it works wonders.

#188 NRP

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Posted 19 July 2013 - 09:55 AM

The 8 series Awesomes are too slow. The PB is just pure garbage from a firepower and survivability standpoint. And the 9M got hit hard by the heat scale nerf (can't really run 3 LLs or 3 PPCs anymore). All in all, the Awesome's best role now is occupying space in the garage.

Edited by NRP, 19 July 2013 - 09:56 AM.


#189 aniviron

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Posted 21 July 2013 - 03:56 AM

View PostPh30nix, on 19 July 2013 - 04:34 AM, said:

i liked my one awesome before the heat penalty it was fun to drop a hammer on someone occasionaly or suprise the crap out of them. Rarely used it till over heat, i honestly dont know what to do with that damn thing now.....

this is something i was thinking of....
http://mwo.smurfy-ne...892311eced59c92

use the ER's at range only then use the mediums for anyone who gets too close.... but frankly thats Yit, I wont have the fire power at range to really do much more then annoy people, 2 erppc is good for the faster mechs and thes MPL wont do enough damage to anything larger then a medium to keep them from bum ****** me lol


Just stick with 4PPCs. I was despairing that all of my awesomes were garbage after heat scales, and while it did make every build I ran much much worse (4xppc 8q, 3xllas srm14 9m, 4xllas srm12 8t) I quickly remembered that even though ppcs are now limited to 2 per volley, they are still really op, and the last patch did not address that meaningfully. Been running my 8q with 4ppcs split into two groups of two plus a chainfire group, and am currently ninth on the Awesome leaderboard for the tourney (Was third, didn't get to play much today :[ )

View PostNRP, on 19 July 2013 - 09:55 AM, said:

The 8 series Awesomes are too slow. The PB is just pure garbage from a firepower and survivability standpoint. And the 9M got hit hard by the heat scale nerf (can't really run 3 LLs or 3 PPCs anymore). All in all, the Awesome's best role now is occupying space in the garage.


I agree that the 9m got hit the hardest. I'm running mine with 1 er llas and 2 llas, but when they get lumped into the same penalty group this coming patch, the 9m will be SOL. With three missile hardpoints that are only suitable for SRMs and three energy hardpoints crammed into a total of three slots (two of which share the ct with the 2 missile hardpoints) really the only viable loadouts for the 9m involve taking three large energy weapons in the three slots that are actually useful. Unfortunately, this means that come July 30, you will have to mix PPCs and lasers, always a dubious prospect as best, or switch to chainfire and expose your massive ct for even longer. I don't know what the Awesome ever did to Paul, but he must hate it with a fierce passion, it seems like every balance change makes it worse. Also not sure how he came to the conclusion that large lasers are as dangerous as ppcs and needed to be capped at the same number.

EDIT: If anyone can come up with a good build for the 9m that doesn't incur heat penalties though, I am all ears. Post it here: http://mwomercs.com/...n-the-new-meta/

Edited by aniviron, 21 July 2013 - 04:02 AM.


#190 NRP

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Posted 21 July 2013 - 07:30 AM

Good luck in the tourny!

#191 C A R N A G E

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Posted 21 July 2013 - 07:50 AM

The awesome shouldn't get hit with the boating ppc penalty .I think they should even have a higher heat threshold to make them more wanted.:-)

#192 80sGlamRockSensation David Bowie

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Posted 21 July 2013 - 07:52 AM

The awesome should be excluded from the multiple weapon alpha strike penalty.


Since... its SUPPOSED to shoot 3-4 PPC's

Agreed with carnage, one of the VERY FEW mechs that should also have a heat cap increase.

Edited by mwhighlander, 21 July 2013 - 07:52 AM.


#193 OuttaAmmo NoWai

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Posted 21 July 2013 - 08:36 AM

The only 3 viable awesome builds are:
1. Missile boat. Inferior to heavier missile boats that can hold more launchers, more ammo, more everything.
2. Brawler. You can go pretty fast with a decent loadout, but you'll fall before other assaults and you're a huge target.
3. PPC boat. You are fast enough to strike and fade, and if you ping away at your enemy constantly, you can amass a sizable damage total.

IMHO the PPC awesome is the best, and I have adapted to the run-and-gun, passive playstyle that is necessary for survival in an assault with such a soft CT.

PGI should cater to this with bonus heat dissapation so that I can easily run 3 ERPPCs and still keep mobile, the fragility and size of the awesome is a totally fair payoff. It's super easy to run 3 standard PPCs, but then you have no answer to brawlers or light mechs. I ran a 3 ERPPC awesome for the longest time before the nerf and the awesome has directly suffered as a result.

Edited by OuttaAmmo NoWai, 21 July 2013 - 08:37 AM.


#194 Thunder Lips Express

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Posted 21 July 2013 - 09:51 AM

allow the awesome to fire 3 ppcs without the penalty to heat like normal mechs

#195 BigMekkUrDakka

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Posted 21 July 2013 - 09:54 AM

my favorite aws-9m

before heat penalties 1864 points in lb challenge
after heat penalties 1672 points in lb challenge
after july 30th aws-9m RIP

Edited by BigMekkUrDakka, 21 July 2013 - 09:59 AM.


#196 ninjitsu

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Posted 21 July 2013 - 09:57 AM

The Awesome will never good. It's been bad since day 1. Give up on it already.

#197 NRP

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Posted 21 July 2013 - 10:14 AM

The Awesome looks cool. It's a shame it plays like a terd.

#198 Royalewithcheese

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Posted 21 July 2013 - 10:16 AM

ballistic slots

also better hitboxes

I also really like the "exclude from arbitrary PPC limit" thing, although I'm also of the opinion that no arbitrary PPC limit should exist in the first place haha.

Edited by Royalewithcheese, 21 July 2013 - 10:18 AM.


#199 Leafia Barrett

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Posted 21 July 2013 - 10:17 AM

View Postoldradagast, on 22 June 2013 - 06:20 AM, said:

I can't imagine fixing the hitboxes is a complex task, so we'll see if anything is done about it.
It actually is quite an ordeal, believe it or not. Lemme try to find it... Ah, here we are. It talks more about mech scaling in general than just adjusting hitboxes, but:

View PostmiSs, on 12 July 2013 - 02:28 PM, said:

Question from Felio: How feasible is it for you to address Mech scaling? (such as mediums being large enough that they are just as easy to hit as assaults, even at top speed) Is this something you'd like to do in the future?

Answer from Dennis: To re-scale a ‘Mech is not as simple as most might assume; it’s not just: 1.) select geo; 2.) rescale to x%; 3.) save.

As far as art is concerned, there are quite a few steps that would have to be taken.

Rescaling the actual ‘Mech geometry is just one of the many steps involved. There is also the re-scaling of every variant module (weapon) and damaged versions of the geometry; then there’s the re-scaling of LOD’s and hit-boxes (which would need re-alignment) and then re-exporting.

Depending on the amount of re-scaling, ancillary geometry i.e. Ladder rungs, tie-down cleats etc. would have to be scaled independently to retain consistency. This would necessitate re-baking the AO as well as texture correcting.

There’s also re-scaling and exporting the skeleton, retargeting animation and correcting foot-slide and other inevitable animation adjustments.

FX origin nodes would also have to be re-aligned. Then there’s (pov) camera and cockpit re-alignment.


#200 BigMekkUrDakka

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Posted 21 July 2013 - 10:47 AM

aws hitboxes are fine, if u cant pilot it with current ones you wont be able to do it with smaller one
ppc nerfs thats what kill aws





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