Neverfar, on 28 May 2013 - 12:07 AM, said:
Unfortunately for all you wrote the basic problem remains: dogmatic adherence. RNG mechanics absolutely can not be anywhere, because you say so. It doesn't matter if every modern shooter franchise has them to some extent and for good reason: for all the bluster you make of it, hitting something with mouse-directed crosshair is really not all that hard. The fact that you dogmatically insist that pinpoint torso-arm-linked convergence is also an absolute necessity for your "skill" to show also speaks volumes.
So, games that suggest that you need to stop and take aim first to really get the shot exactly where you want it? Dogmatically terrible. Games that inhibit accuracy because you shot on the run? Dogmatically terrible?
Unreal Tournament 1 was over a decade ago, and apparently that's as far as you want your game dynamics to go. Because everything after was "RNG" and henceforth terrible.
That's not even including the fact that you're using the skill™ card to justify not one but four to six sniper rifles bolted together all somehow pinpoint striking the same spot unerringly. In earlier versions of this game torso weapons didn't even have firing arcs and simply fired forward, at the direction the torso was facing. Zero convergence. They would hit in a shot pattern identical to the hardpoint location of the weapons, projected forward. Wouldn't that be "skill" enough for you?
Apparently not. The game is carrying you more than you want to admit and you want to keep that hand-holding.
Negative K
If you want to introduce all of those things they can be acomplished by using ballistics and flight path.
Rounds do not go straight to a target if I had one complaint about this game that would be it.
The ERPPC should not fly straight into any target nor should a shell from distance.
But to randomly place a shot regardless of how perfectly aimed it is does not counter anything it only adds more room for luck and arguements such as.
"I was right in front of him and my weapon system malfunctioned" wtf?
Adding RNG will turn this into MechWarrior DnD and I am wholy against that.
Besides can you imagine the nerf hell in ballistics that don't go straight door to door?
Or randomly hit. omg
No
I didnt say anything random is horrible as critting is random and seems to work.
Don't blanket my statements they are specific.
And as far as everything being RNG I don't want to play a game like all of the rest because then it is same w***e different dress.
This is becomming like Halo deathmatch as it is and I randomly crash in matches and launching I don't need any more randomness than the chaos of combat in my game.
That is my opinion at least.
Edited by Caleb Brightmore, 28 May 2013 - 12:22 AM.