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Jumpjet "shake" Just Broke Half The Combat In This Game For Me.


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#121 Lysander Voidrunner

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Posted 04 June 2013 - 02:42 PM

OMG QQMG THEY TOOK AWAY MY MAGICAL HOPPING SKILLZEZ THAT KILLZEZ. This game now sucks bla bla bla bla bla.

Get over it kiddies. Did you really expect a smooth ride while having several rockets strapped to your back? Yes, then you deserve to cry more. Seriously, there's enough tears here to fill a small olympic pool for the mentally handicapped. If you guys are complaining about this being unfair, you should come to my seminars about how life is going to stick something into your something without applying something first.

/rant over

As the proud owner of a 732 that has no jumpjets, I commend this action.

#122 Rabid Dutchman

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Posted 04 June 2013 - 02:44 PM

View PostShinikaru, on 04 June 2013 - 11:19 AM, said:

WHELP. the game was fun while it lasted. then the trolls found out about it, and do what trolls do.
I'm off to find the place the whiners don't demand the devs hold their hands for them so they can win easier. have fun girls.


https://www.youtube....b6AZdTr-A#t=34s

#123 5th Fedcom Rat

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Posted 04 June 2013 - 02:45 PM

View PostShinikaru, on 04 June 2013 - 10:58 AM, said:

Those are just 3 basic ones that pop into my head and are totally drastically noticeable after ONE game post patch.


Freudian slip?

#124 Teir Dasande

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Posted 04 June 2013 - 02:47 PM

View PostLysander Voidrunner, on 04 June 2013 - 02:42 PM, said:

As the proud owner of a 732 that has no jumpjets, I commend this action.


First thing I did when I bought my Heavy Metal was to strip the JJs off it. Gauss, two streaks and three LPLs. Good times were had.

#125 New Breed

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Posted 04 June 2013 - 02:51 PM

View PostBobdolemite, on 04 June 2013 - 11:55 AM, said:

WOW look at all the trolls in this thread! These idiots are in games as well and all I have to say is QFT. Your all proud somehow of the level of bitching / crying / whining that you have spent so much energy on. The fruit of your labors is a arbitrary "skill tax" for people who beat you badly (despite the fact you never learned to just push and flank)

This is the first "tax" of its kind added and I sincerely hope that the next "skill tax" they add (because there will be more) is aimed at whatever you like to drive. How about global shake and KD?

Nerf AIM and tactics as well please because singling out components is OP

Oh and JJ shake doesnt stop when you let off, mine shakes even after I am on the ground, and aiming while JJ is going is almost impossible close or far (random weapon movement, random reticule movement etc) I missed an atlas less than 200m in front of me - well strike that he was hit in the arm with one ppc shot of 2 (they are mounted together so aiming different directions from same mount- thats cute)

Really PGI? Did you even test this, it totally borks any hope of a mech using JJ for anything other than jumping over an obstacle (even then you cant see where you are going) When you heard all the people crying about how bad JJ was you should have checked their diapers first because they are definitely full of ****.


Did you just say that poptarting required skill? (pre patch of course).
It was jumping, and pressing 1 alpha button to have pin point accuracy into 1 location. How is that skill?

Someone killing someone else with lasers requires more skill, jesus.

#126 Oy of MidWorld

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Posted 04 June 2013 - 02:51 PM

View PostJoseph Mallan, on 04 June 2013 - 11:11 AM, said:

Second Jets were never for popping over your ally to put more damage into an enemy. And third Jump movement always added +3 to the gunnery skill on TT. Now ou know what a Jump is supposed to be like.

Exactly!

#127 BillyM

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Posted 04 June 2013 - 02:56 PM

View PostKdogg788, on 04 June 2013 - 11:17 AM, said:


Even without playing the patch I could tell you the in theory all of these things are still possible. Jumping to hit an enemy with a precise gauss round from 600m away to the CT, forget about that. The only tweak we need are JJ shake lowered or nearly negated for light mechs and you have a good change for the meta.

-k


So, we can assume you run a 2PPC jenner...

--billyM

#128 Tennex

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Posted 04 June 2013 - 02:58 PM

people here are overly emotional.
was probably but hurt by the Poptarts.

don't lose sight of balance. JJs are now essentially useless.

Edited by Tennex, 04 June 2013 - 02:59 PM.


#129 Rabid Dutchman

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Posted 04 June 2013 - 03:00 PM

View PostTennex, on 04 June 2013 - 02:58 PM, said:

people here are overly emotional.
was probably but hurt by the Poptarts.

don't lose sight of balance. JJs are now essentially useless.


Now, show me on the schematic where he touched you
lol

#130 BillyM

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Posted 04 June 2013 - 03:01 PM

*useless for long-range sniping

...still great for jumping on top of buildings and over enemies during close-range brawls.

Perfect!

Posted Image

--billyM

Edited by BillyM, 04 June 2013 - 03:03 PM.


#131 The Strange

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Posted 04 June 2013 - 03:08 PM

View PostBobdolemite, on 04 June 2013 - 11:55 AM, said:

WOW look at all the trolls in this thread! These idiots are in games as well and all I have to say is QFT. Your all proud somehow of the level of bitching / crying / whining that you have spent so much energy on. The fruit of your labors is a arbitrary "skill tax" for people who beat you badly (despite the fact you never learned to just push and flank)

This is the first "tax" of its kind added and I sincerely hope that the next "skill tax" they add (because there will be more) is aimed at whatever you like to drive. How about global shake and KD?

Nerf AIM and tactics as well please because singling out components is OP

Oh and JJ shake doesnt stop when you let off, mine shakes even after I am on the ground, and aiming while JJ is going is almost impossible close or far (random weapon movement, random reticule movement etc) I missed an atlas less than 200m in front of me - well strike that he was hit in the arm with one ppc shot of 2 (they are mounted together so aiming different directions from same mount- thats cute)

Really PGI? Did you even test this, it totally borks any hope of a mech using JJ for anything other than jumping over an obstacle (even then you cant see where you are going) When you heard all the people crying about how bad JJ was you should have checked their diapers first because they are definitely full of ****.


I would say you are the one that needs a diaper change. It's pretty thick in there. I mean really guy, out of all the posts for or against in this thread, yours is the whinniest crybaby post of them all. Learn to aim, then you might hit something.

#132 DarkBringer

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Posted 04 June 2013 - 03:18 PM

View PostTarl Cabot, on 04 June 2013 - 02:42 PM, said:

One thing though.. with the cross hair shakes, that can now be applied elsewhere. Hmm, lets see, the faster a mech is moving, the cross hairs start to shake some...

The actual screen shake is a really too much. I am starting to get a head ache. But like with any major correction, PGI has going to one extreme before settling on something in the middle.


Tono is correct but they did say a balance is forth coming. Give them time and I think they will equal much out as he put it should induce this shake into fast mechs at speed. They have made Lrms better however, it is quite stupid for missiles to crash into the ground on firing with a one second target loss they should fly to top arc and loiter like at launch then relock or fuel expended crash to the ground at the last target sight place. Tone down the screen shake a bit and they have made some progress. Fix the fight of lrms and some balance may be had. PGI gets a cookie but not the whole cake yet. Keep dialing in the balance and many will return to the game. ~S~ DB PS. K-wa, Tarl good to see you again....<B>

Edited by DarkBringer, 04 June 2013 - 03:25 PM.


#133 Deathlike

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Posted 04 June 2013 - 03:20 PM

The screen shake could be dialed down a little... it's a little too much (imagine if this game ended because people sued over being sick). Otherwise, the changes are fine.

I think there should be some serious thought into removing the visual shake, because being literally sick over this game is not something PGI's lawyers want to be involved in.

#134 KuruptU4Fun

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Posted 04 June 2013 - 03:28 PM

View PostDeathlike, on 04 June 2013 - 03:20 PM, said:

The screen shake could be dialed down a little... it's a little too much (imagine if this game ended because people sued over being sick). Otherwise, the changes are fine.

I think there should be some serious thought into removing the visual shake, because being literally sick over this game is not something PGI's lawyers want to be involved in.


Then have the kiddies stop pounding down fistfuls of fast food nuggets and fries while a perfectly good day to go play outside is available!!!

Edited by KuruptU4Fun, 04 June 2013 - 03:28 PM.


#135 heleqin

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Posted 04 June 2013 - 03:31 PM

so far today i've run my Jenner, no issues with JJ shake, MLas is less pinpoint when i'm doing a jump turn, no big deal. i ran my Catapult, kept lock while JJing to clear a hill, JJ shake no big deal, jump turning is still fine, jumping onto things is still fine. ran my spiders, no issues either.

the patch was specifically designed to make it harder to do pinpoint damage while jumping, problem solved. well except that most of the competent jump snipers were already shooting while falling rather than while holding the jets, no shake while the jets are off. this sounds more like a L2P issue for the OP rather than a bad mechanic.

#136 Soy

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Posted 04 June 2013 - 03:31 PM

View PostGhost Bear, on 04 June 2013 - 02:51 PM, said:


Did you just say that poptarting required skill? (pre patch of course).
It was jumping, and pressing 1 alpha button to have pin point accuracy into 1 location. How is that skill?

Someone killing someone else with lasers requires more skill, jesus.


What about a LL poptart.

Btw it takes skill, just not enough pre-patch. Now it does.

#137 cyberFluke

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Posted 04 June 2013 - 03:33 PM

View PostRhenis, on 04 June 2013 - 11:12 AM, said:

The tears are delicious. Let me savor them.


I'm drinking 'em down, while piloting my ERPPC/JJ/ECM Spider. *Loving* these changes, takes a bit more effort to hit from mid air now. Love the stunned surprise from highlanders as I hit em after they miss me midair XD

#138 JSparrowist

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Posted 04 June 2013 - 03:44 PM

To all those warning of PGI being sued for becoming ill?

wow.. just wow.. I don't even know how to address such stupidity!

I need to sue the motion picture industry for creating action packed movies with stunning visuals that caused me to have a seizure...except it never happened, and I couldn't sue even if it did.

I'm shocked at the lengths that the poptarting FoTM crowd will go through to get their no-skill easy button back. Troll harder ffs

#139 HiplyRustic

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Posted 04 June 2013 - 03:47 PM

View PostArcadinal, on 04 June 2013 - 11:14 AM, said:

Oh my, the violin small enough to justify playing in this instance has yet to be invented.


Here, use mine...

Posted Image

To be honest it's not really mine, I took it off the corpse of a dead poptarter who only used it once in a while in threads complaining about poptarting. He's not using it any longer.

Edited by HiplyRustic, 04 June 2013 - 03:54 PM.


#140 Felicitatem Parco

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Posted 04 June 2013 - 03:48 PM

View PostShinikaru, on 04 June 2013 - 10:58 AM, said:

I do not "pop-tart" ever as the SOLE means of play, but You chose to listen to a minority of whiners and ensured that in addition to solving the total non-issue of "pop tarting";

I can now no longer do lots of core battle things:

1. USE JUMPJETS AS A MEANS OF SIGHTING OVER RIDGE LINES (TOO MUCH SHAKE).

2. USE JUMP JETS AS A MEANS OF FIRING OVER A TEAMMATE IN A CLOSE IN BRAWL.

3.USE JUMP JETS AS A VIABLE WAY TO LINE UP AN AC/20 TO A MECH IM FIGHTING WHEN WE ARE FIGHTING ON A SLOPE (COMMON) AND IT IS ABOVE ME.

I am glad that JJ's have taken care of the 3 main points you have mentioned, as points 2 and 3 are called "Poptarting;" as in Popping Up quickly into the air, firing with 100% accuracy, then dropping down.

You can no longer use JJ's as a way to raise your Mech into the air and fire accurately during a boosted-phase of your travel arc. This is not a "minority of whiners" decision, mind you, but rather a decision that caters to the overwhelming majority of the playerbase.

Edited by Prosperity Park, 04 June 2013 - 03:48 PM.






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