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Jumpjet "shake" Just Broke Half The Combat In This Game For Me.


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#181 cyberFluke

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Posted 05 June 2013 - 08:08 AM

View PostMycrus, on 05 June 2013 - 06:52 AM, said:

the tears... They surge like rivers...


And so nutritious I've barely needed to eat since the patch ^^

#182 MeatForBrains

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Posted 05 June 2013 - 08:16 AM

It broke the upwards vertical half?!

#183 Phalanx100bc

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Posted 05 June 2013 - 08:41 AM



#184 Karr285

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Posted 05 June 2013 - 08:50 AM

View PostBobdolemite, on 04 June 2013 - 11:55 AM, said:

Really PGI? Did you even test this, it totally borks any hope of a mech using JJ for anything other than jumping over an obstacle (even then you cant see where you are going) When you heard all the people crying about how bad JJ was you should have checked their diapers first because they are definitely full of ****.


That was JJ's sole purpose in TT and only in the other mechwarriors did they allow this silly poptart crap that turn the game into a stale game mode. you can still snipe just as well as before you just cant hide behind cover use JJ's, expose yourself for 1/4 second shoot and hide again. Sounds like it takes more skill now.

#185 Davoke

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Posted 05 June 2013 - 08:53 AM

With three JJ mechs...i prefer the shake. Maybe because i feel like a hoss JJing instead of just going tralalalalalala through the air

#186 Immitem

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Posted 09 June 2013 - 05:46 PM

Is everybody this passive agressive towards someone they disagree with?!!! JESUS! Grow up. If he said something you disagree with break it down in a civilised manner and explain why you disagree with them and/or politely ask them to further elaborate their position without lacing your statement with insults then leave without a backhanded final remark.

That way a sour taste is not left in anyones mouth.

View PostNiko Snow, on 09 June 2013 - 03:01 PM, said:

Please keep in mind that screen shake is under review.


Personally I feel that the screen shake is too excessive but at the same time I feel that it has done wonders with jump sniping. All the same I cannot fault the OP on any points as each one seams to be a legitimate tactic that does not give one a superior edge. Ultimately I hope that it gets drilled back for lights, somewhat less for mediums, and does not wreak such havoc at shorter (270m) ranges.

#187 Pando

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Posted 09 June 2013 - 05:47 PM

View PostCancR, on 04 June 2013 - 10:59 AM, said:

Makes JJ feel useless for my jenner.


Your JJ's are used to gain terrain advantages. They are not offensive equipment items. Deal with it.

#188 PEEFsmash

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Posted 09 June 2013 - 05:53 PM

View PostPando, on 09 June 2013 - 05:47 PM, said:


Your JJ's are used to gain terrain advantages. They are not offensive equipment items. Deal with it.


Actually, they are offensive equipment items, because gaining terrain advantages is used in offensive ways.

Don't quote me a 20 year old book please. This is a PvP skill-based video game that needs to be balanced based on not what a book says, not what a tabletop game did, but based on the team based, unique FPS that this game is.

#189 Victor Morson

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Posted 09 June 2013 - 06:05 PM

View PostShinikaru, on 04 June 2013 - 10:58 AM, said:

I do not "pop-tart" ever as the SOLE means of play, but You chose to listen to a minority of whiners and ensured that in addition to solving the total non-issue of "pop tarting";

I can now no longer do lots of core battle things:

1. USE JUMPJETS AS A MEANS OF SIGHTING OVER RIDGE LINES (TOO MUCH SHAKE).

2. USE JUMP JETS AS A MEANS OF FIRING OVER A TEAMMATE IN A CLOSE IN BRAWL.

3.USE JUMP JETS AS A VIABLE WAY TO LINE UP AN AC/20 TO A MECH IM FIGHTING WHEN WE ARE FIGHTING ON A SLOPE (COMMON) AND IT IS ABOVE ME.

Those are just 3 basic ones that pop into my head and are totally drastically noticeable after ONE game post patch.

The sad thing is this only breaks your combat even more as far as balance goes for any mech with a jump-jet. Other than being able to pop over a ridge slightly faster than walking there is no point to having JJ's now.
Why even bother having Classes or variants, your making mech combat so vanilla there is little point to playing.


With practice you can still do all of these things effectively, if not as effectively as before. It just takes a lot more timing and an understanding when to drop-fire. If you're in AC/20 range, you're still likely to hit even if you don't get the area you want at full shake.

I drive an LRM/TAG Treb a lot and amusingly the shake rattles my TAG so much it's actually easier to keep them lit than when I'm not jumping.

#190 CMDR Sunset Shimmer

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Posted 09 June 2013 - 06:49 PM

View PostShinikaru, on 04 June 2013 - 10:58 AM, said:

I do not "pop-tart" ever as the SOLE means of play, but You chose to listen to a minority of whiners and ensured that in addition to solving the total non-issue of "pop tarting";

I can now no longer do lots of core battle things:

1. USE JUMPJETS AS A MEANS OF SIGHTING OVER RIDGE LINES (TOO MUCH SHAKE).

2. USE JUMP JETS AS A MEANS OF FIRING OVER A TEAMMATE IN A CLOSE IN BRAWL.

3.USE JUMP JETS AS A VIABLE WAY TO LINE UP AN AC/20 TO A MECH IM FIGHTING WHEN WE ARE FIGHTING ON A SLOPE (COMMON) AND IT IS ABOVE ME.

Those are just 3 basic ones that pop into my head and are totally drastically noticeable after ONE game post patch.

The sad thing is this only breaks your combat even more as far as balance goes for any mech with a jump-jet. Other than being able to pop over a ridge slightly faster than walking there is no point to having JJ's now.
Why even bother having Classes or variants, your making mech combat so vanilla there is little point to playing.


Jump jet's are for movement. They're not for scouting, they're not for poptarting, they're a tool for movement. The screen shake does not stop you from moving.

You sure are whining a lot for someone who didn't focus their mechs around cheese.

View PostPEEFsmash, on 09 June 2013 - 05:53 PM, said:


Actually, they are offensive equipment items, because gaining terrain advantages is used in offensive ways.

Don't quote me a 20 year old book please. This is a PvP skill-based video game that needs to be balanced based on not what a book says, not what a tabletop game did, but based on the team based, unique FPS that this game is.


We'll quote you a "20 year old book" if we damn well please, don't like that this is based on Battletech, screw off. It's that simple. Some things work, the way they work, for a reason. Stop trying to suck the battletech out of a battletech game and we'll stop throwing the book at you every 5 minutes.

Edited by Jade Kitsune, 09 June 2013 - 06:51 PM.


#191 Roland

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Posted 09 June 2013 - 07:26 PM

I see no shortage of JJ's in game currently, and I am using them to great effectiveness.

Thus, OP should L2P.

#192 Victor Morson

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Posted 09 June 2013 - 07:54 PM

View PostJade Kitsune, on 09 June 2013 - 06:49 PM, said:

Jump jet's are for movement. They're not for scouting, they're not for poptarting, they're a tool for movement. The screen shake does not stop you from moving.


This is a fallacy. Jump jet sniping is both a part of the canon - even being a major point in the CC-St. Ives war - and really simulated by the game as well. It's why there's a +3 firing modifier.

The current shake reflects the rules in that way. Like I said in another thread however, I would highly endorse reducing shake for lights & mediums; I think if Mediums were to take over as the only class that could be an effective poptart, I wouldn't have a problem with that. It might even cut the typical weight of games down a whole lot.

#193 CMDR Sunset Shimmer

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Posted 09 June 2013 - 08:08 PM

View PostVictor Morson, on 09 June 2013 - 07:54 PM, said:


This is a fallacy. Jump jet sniping is both a part of the canon - even being a major point in the CC-St. Ives war - and really simulated by the game as well. It's why there's a +3 firing modifier.

The current shake reflects the rules in that way. Like I said in another thread however, I would highly endorse reducing shake for lights & mediums; I think if Mediums were to take over as the only class that could be an effective poptart, I wouldn't have a problem with that. It might even cut the typical weight of games down a whole lot.


Oh totally, that's why the devs had to break the physics of the game to get jump jet's working as they currently do. Jumping and firing is a last resort due to the in-accuracy of the firing from a jumping platform, It's a "Oh crap, I'm in a bad situation, better fire my weapons at that target and HOPE I hit." thing. It's not a "I'm going to hide behind this hill, jump, reduce my profile in a way unintended by the game mechanics, and hit what I'm aiming at always."

So you're working on a fallacy yourself.

#194 Ryllen Kriel

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Posted 09 June 2013 - 08:09 PM

I love jump-jets. I usually pilot medium mechs and lights. The shake isn't as bad as I first thought and it's fine. I hate pop-tarting buids, though it is sad that legitimate builds are hurt slightly by this tweak.

#195 Mazzyplz

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Posted 09 June 2013 - 08:15 PM

sorry i didn't read. anything but the title.

but you know what i have seen lately? laser poptarts.
try it? it shouldn't rattle?

#196 Dude42

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Posted 09 June 2013 - 08:31 PM

View PostMazzyplz, on 09 June 2013 - 08:15 PM, said:

sorry i didn't read. anything but the title.

but you know what i have seen lately? laser poptarts.
try it? it shouldn't rattle?

Don't forget SRM poptarts with seismic

...they sit perfectly still...then shotgun.

#197 Mechsniper

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Posted 09 June 2013 - 10:31 PM

Well since you noobs wanted/got jj's nerfed off the map, congratulations, we are back to closed beta with 70 lrms on a lrm boat, and 6ERPPC's on a PPC boat. How is that working out for ya'? I am betting in savoring all those tears, you are still losing your butt on the battlefield. (if you even play, and don't just spend your time trolling). In honor of this, I will be pwning you with drops of PPC boats until you nerf them, then I will be pwning you with srm boats, then when you nerf them, laser boats, then when you nerf them balanced brawler assaults. You guys just don't get it. A little cockpit shake for your "3 multiplier from TT" , would have been no problem for players of highlanders, catapaults, jenners, and spiders. But now you guys don't even want to be able players to be able to hit what they aim at(trolls asking for dispersion from reticle vector) because someone actually killed your mech. What utter childish nonsense.... You can't nerf the game down until you are good players, but you would nerf MechWarrior back into nothingness it was in the decade past MW4, when it becomes utter nonsense as you find yourself unable to kill an enemy mech standing still in front of you with a fully loaded atlas in two minutes of fire.... Just so the day one player can feel special, or a spider pilot can feel he can take on any atlas.

Edited by Mechsniper, 09 June 2013 - 10:32 PM.


#198 CMDR Sunset Shimmer

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Posted 09 June 2013 - 10:35 PM

View PostMechsniper, on 09 June 2013 - 10:31 PM, said:

Well since you noobs wanted/got jj's nerfed off the map, congratulations, we are back to closed beta with 70 lrms on a lrm boat, and 6ERPPC's on a PPC boat. How is that working out for ya'? I am betting in savoring all those tears, you are still losing your butt on the battlefield. (if you even play, and don't just spend your time trolling). In honor of this, I will be pwning you with drops of PPC boats until you nerf them, then I will be pwning you with srm boats, then when you nerf them, laser boats, then when you nerf them balanced brawler assaults. You guys just don't get it. A little cockpit shake for your "3 multiplier from TT" , would have been no problem for players of highlanders, catapaults, jenners, and spiders. But now you guys don't even want to be able players to be able to hit what they aim at(trolls asking for dispersion from reticle vector) because someone actually killed your mech. What utter childish nonsense.... You can't nerf the game down until you are good players, but you would nerf MechWarrior back into nothingness it was in the decade past MW4, when it becomes utter nonsense as you find yourself unable to kill an enemy mech standing still in front of you with a fully loaded atlas in two minutes of fire.... Just so the day one player can feel special, or a spider pilot can feel he can take on any atlas.


Not sure if trolling, serious, or scarcastic.

#199 LordDante

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Posted 09 June 2013 - 10:42 PM

first i thought wtf in my spider ... now after 20 games i dont even notice it anymore i actually think that it added up the imersion.

#200 Faydeaway

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Posted 09 June 2013 - 11:12 PM

I'm happy with the changes to JJs. Poptarting was an aberration that needed to be fixed. A jumpjetting mech was just as accurate as planted mech and that was just wrong. Now, if you want to hurl your 75 ton mech through the sky you can but you're going to suffer some accuracy penalties, as you should.

Despite the changes, JJ s are still useful in their intended role, as maneuvering ****.

The only mechs that should be using poptarting tactics are lights and it should be increasingly difficult for heavier and heavier mechs to do so.





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