Ryebear, on 07 June 2013 - 07:35 AM, said:
2xAC20 Jags arent slow and arent glass cannons and dont have incredibly short range. With a 300 XL and 42 shots and no medium lasers it goes ~83 kph. And they arent glass cannons, they are exactly as vulnerable as every Jag. And at 540m, the regular PPCs optimal range they do the same amount of damage, albeit the damage dropoff after that is much faster and the projectile speed is definitely a problem.
Anyway I've been thinking about why this problem and the big thing is, for ballistics, we trade range for damage and weight. That is playing with the assumption that +Range and -Weight = +Damage. This is simply not true, higher single hit damage is more valuable than the combination of longer range and lower weight. It is more valuable because all the damage hits a single location, weakening that location. We all know its more efficient to just punch through a single torso section to kill a mech than it is to go through all of them.
I agree, for me the main problem with Jagerbombs and other high pin-point alpha builds that can move 70kph+ (Dual Gauss Heavies etc) is that they can give chase and disable pretty fast, if they don't outright core an enemy in less than ten seconds. If they miss here or there you might last a tad longer and might escape, but if you're down to orange or red internals, you ain't lasting that much longer when ur spotted by the enemy again, especially if its faster than you or carrying something long range to try and get an easy kill.
Then having more than one of the high pin-point alpha builds focusing fire is even more brutal then facing against one, often leading to a heavily lopsided match with the focused mechs quickly dropping one by one regardless of the skill of either team.
Ryebear, on 07 June 2013 - 07:35 AM, said:
I think redesigning Autocannons in general is the right idea. I've been thinking of two ideas that would be nice to see one of.
- Speeding up the cooldown and lowering the damage of the cannons while maintaining their DPS. AC/20 has a cooldown of 2.5 seconds but fires slugs of 10 dmg each. AC/10 has cd of 1.8 and dmg of 7 per slug etc.
- Giving the autocannons a burst. It will effectively work like the lasers with a 'beam' duration. The AC/20 would fire 3 slugs of 6.7 dmg over 0.5 seconds etc. This would actually be canon as per all the flavour text for the autocannons.
The PPC would have to be handled a different way. And While that would give the frontloading damage advantage to the gauss rifle, it still is a bomb attached to a battlemech.
I happen to like the idea of providing greater variety with the Autocannons, but what if the differences between Auto Cannons was done per chassis?
For example, since Jagers are originally intended to be anti-air platforms, they should be set up as using Auto Cannons that fire multiple projectiles no matter the AC weapon class equipped by a Mechwarrior (be it AC2s, AC20s, etc), this would keep then as Direct-Fire Support and still be effective.
And with PPCs, I figure it would be better to keep then as they currently are
and have a separate Hardpoint,
or even have PPCs work as described on
Sarna, "fir[ing] a concentrated stream of protons or ions at a target," I guess pretty much being a long range Pulse Laser, instead of acting like a projectile.
Edit: I've been thinking more that maybe PPC's could also work differently based on what Mech they are mounted, instead of restricting them with a separate hardpoint. I think its better to try and keep options open and have more variety with weapons and the chassis variants.
Edited by Praetor Shepard, 07 June 2013 - 10:40 AM.