Sable Phoenix, on 08 June 2013 - 11:18 AM, said:
None of the BattleTech-based video games have actually gotten ACs right yet. Or PPCs for that matter. ACs should be a burst weapon, and PPCs should be direct-fire, not a projectile. Particle BEAM weapons are just that, beams, like the lasers. This game does the lasers right; PPCs ought to function just like a giant laser. ACs on the other hand should have their damage determined by the number of projectiles they fire: while an AC/2 might fire only one projectile per volley, an AC/20 would fire ten (as an example). Those two simple changes would ameliorate the biggest problems with weapon balance that this game currently suffers (at least outside of the missile targeting and splash issues, which are more a programming difficulty than actual weapon design problems from what I understand). By making most high-damage weapons DOT you solve the problem of frustrating one-alpha kills, and you render pop-tarting ineffective, all in one fell swoop.
I actually feel like Mechassault got the feel of the PPC projectile right (though it definitely shouldn't track like it does in that game). I also really like the MW2 PPC which was just a giant ball of slow moving energy. It hurt like hell when it hit, but it was hard to hit with (fixed by putting JJs on my Dire Wolf).
@OP you must be pumped for the Victor, with its potential 2xAC20. It would be the best wielder of them to date.
Edited by Fate 6, 08 June 2013 - 12:05 PM.