Those little red and turquoise triangles
#1
Posted 07 June 2012 - 11:07 AM
My personal view concerning those little red and turquoise triangles above each player's Mech is .... Why!!!
I don't want to see visuals on the battlefield of a triangle, with the player's name, that represents a Mech that you can't see because it is down in a valley, behind a rock, or on the other side of a small hill, a tree or whatever.
Geeze! Part of the game should be that you don't know who friend or foe is unless the reticule is placed on the other mech(s) or the other team has special colors etc.
Leave it to the Radar map and Scouts to display or call out enemy locations.
The less crap in the view is better to me.
If it's used to help eliminate friendly fire.....it's still wrong.
2 cents of whining
#2
Posted 07 June 2012 - 11:09 AM
#3
Posted 07 June 2012 - 11:12 AM
#4
Posted 07 June 2012 - 11:17 AM
#5
Posted 07 June 2012 - 11:19 AM
#6
Posted 07 June 2012 - 11:20 AM
No problems with that.
#7
Posted 07 June 2012 - 11:20 AM
The point is, if those triangles are only displayed when IFF-data is available, it is merely an extension of the radar into your FoV, and I think there's nothing wrong with that. All it does, is to make radardata available without having to actually look at the radarscreen, which makes it more accessible...
Edited by Sesambrot, 07 June 2012 - 11:25 AM.
#8
Posted 07 June 2012 - 11:20 AM
Migrayne, on 07 June 2012 - 11:17 AM, said:
#9
Posted 07 June 2012 - 11:22 AM
As far as identifying by mech colors, I think you're forgetting that this is a free to play game. In order to avoid making all their money off of pay to win scenarios, they HAVE to monetize cosmetics.
#10
Posted 07 June 2012 - 11:23 AM
#11
Posted 07 June 2012 - 11:27 AM
#12
Posted 07 June 2012 - 11:35 AM
Merrik Stryfe, on 07 June 2012 - 11:27 AM, said:
your only seeing the enemy location of one of your scouts spots them and send that data to your mech. I don't think you automaticlly see where every mech is, that would make scouts useless. We are seeing enemy triangles as a direct result of infowarfare.
#13
Posted 07 June 2012 - 11:35 AM
#14
Posted 07 June 2012 - 11:38 AM
Atm what FireFall is doing is allowing you to see custom paint jobs on firendly players, and enemy players have a forced color change to red from your prospective.
From the enemies point of view, all of your team is red painted, and they have custom colors.
not sure if this would work in MW... but it works well in Firefall in my opinion.
#15
Posted 07 June 2012 - 11:43 AM
Edited by BlindSide, 07 June 2012 - 11:46 AM.
#16
Posted 07 June 2012 - 11:44 AM
You are not playing a soldier shooter where you have a gun and that is it. Your in a multi-million dollar fusion powered death machine that had only one purpose...to kill. So if you think that the designers of these machines would just say "Oh hey...we have this hud, but lets only show friendlies and leave the hostiles as a surprise" then your a little deluded.
#17
Posted 07 June 2012 - 11:47 AM
Migrayne, on 07 June 2012 - 11:17 AM, said:
This is exactly how I see it. The radars feed the data into the HUD. Ideally, if jamming equipment is introduced (which I'm sure it will be eventually), the distance at which those triangles is visible will be reduced by jamming even to the point that they become line of sight only if jammed by someone with good jamming modules and high skills.
#18
Posted 07 June 2012 - 11:50 AM
#19
Posted 07 June 2012 - 12:02 PM
This is explained in this video: http://youtu.be/4gEQkyLbCjE.
Also the table top rules have indirect fire rules for missiles. So that plays into as well.
Also another good video to explain things: http://youtu.be/sWBOIh078aY
Edited by tsula, 07 June 2012 - 12:28 PM.
#20
Posted 07 June 2012 - 12:05 PM
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