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Those little red and turquoise triangles


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#1 Ikester

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Posted 07 June 2012 - 11:07 AM

http://mwomercs.com/...ly-screenshot-5

My personal view concerning those little red and turquoise triangles above each player's Mech is .... Why!!!

I don't want to see visuals on the battlefield of a triangle, with the player's name, that represents a Mech that you can't see because it is down in a valley, behind a rock, or on the other side of a small hill, a tree or whatever.

Geeze! Part of the game should be that you don't know who friend or foe is unless the reticule is placed on the other mech(s) or the other team has special colors etc.

Leave it to the Radar map and Scouts to display or call out enemy locations.

The less crap in the view is better to me.

If it's used to help eliminate friendly fire.....it's still wrong.

2 cents of whining

#2 SirBlackhOle

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Posted 07 June 2012 - 11:09 AM

agreed!

#3 Kobold

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Posted 07 June 2012 - 11:12 AM

Disagree. With custom paintjobs for everyone and friendly fire, I want my terribad teammates to at least be able to identify me as a friendly before I take an AC20 slug in the back.

#4 Migrayne

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Posted 07 June 2012 - 11:17 AM

I think of that info as advanced hud information. You get the location of enemy mechs from scouts and other mechs that have them targeted. You know the location of friendly mechs as they can send info back and forth. Just as your reticle is in your field of view so is the information from your scouts and friendlies.

#5 Toothman

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Posted 07 June 2012 - 11:19 AM

If seeing bothers you so much. Play blindfolded.

#6 DireWolf307

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Posted 07 June 2012 - 11:20 AM

I would assume it will be like MW:LL, friendlies show up on your hud at all times, enemies only show up on your HUD when directly under your reticle and/or targeted, or you have an advanced sensor package (like a Beagle).

No problems with that.

#7 Sesambrot

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Posted 07 June 2012 - 11:20 AM

While I would agree that I wouldn't want to know where every mech is all the time, it seems to me that the triangles are only displayed if there actually is radardata available for those targets (i.e if a scout has already spotted them).
The point is, if those triangles are only displayed when IFF-data is available, it is merely an extension of the radar into your FoV, and I think there's nothing wrong with that. All it does, is to make radardata available without having to actually look at the radarscreen, which makes it more accessible...

Edited by Sesambrot, 07 June 2012 - 11:25 AM.


#8 CoffiNail

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Posted 07 June 2012 - 11:20 AM

View PostMigrayne, on 07 June 2012 - 11:17 AM, said:

I think of that info as advanced hud information. You get the location of enemy mechs from scouts and other mechs that have them targeted. You know the location of friendly mechs as they can send info back and forth. Just as your reticle is in your field of view so is the information from your scouts and friendlies.


#9 Tacticalspoon

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Posted 07 June 2012 - 11:22 AM

I don't think you understand. There's a spotting system in the game, and you won't see those triangles unless someone on your team can see them. Also, I think it would be very strange / boring to manage LRM indirect fire with only the tiny ingame minimap.

As far as identifying by mech colors, I think you're forgetting that this is a free to play game. In order to avoid making all their money off of pay to win scenarios, they HAVE to monetize cosmetics.

#10 BlindSide

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Posted 07 June 2012 - 11:23 AM

Dissagree- Aside from the reticule changing color when I hover it over a mech, so that I can say oh friend I don't want to shoot that guy... there should be a secondary form of friend or foe, That in my opinion is a great way to do this. I have seen other ways that were much more obtrusive then this, I gladly accept this....

#11 Merrik Stryfe

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Posted 07 June 2012 - 11:27 AM

I think the arrows should only show up on friendlies, it seems reasonable to have an idea where your allies are. I don't think I want a floating arrow over an enemy I wouldn't otherwise be able to detect, that seems a bit cheese.

#12 Migrayne

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Posted 07 June 2012 - 11:35 AM

View PostMerrik Stryfe, on 07 June 2012 - 11:27 AM, said:

I think the arrows should only show up on friendlies, it seems reasonable to have an idea where your allies are. I don't think I want a floating arrow over an enemy I wouldn't otherwise be able to detect, that seems a bit cheese.



your only seeing the enemy location of one of your scouts spots them and send that data to your mech. I don't think you automaticlly see where every mech is, that would make scouts useless. We are seeing enemy triangles as a direct result of infowarfare.

#13 Arafinar

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Posted 07 June 2012 - 11:35 AM

IFF is your buddy.

#14 TungstenWall

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Posted 07 June 2012 - 11:38 AM

Well ...
Atm what FireFall is doing is allowing you to see custom paint jobs on firendly players, and enemy players have a forced color change to red from your prospective.
From the enemies point of view, all of your team is red painted, and they have custom colors.

not sure if this would work in MW... but it works well in Firefall in my opinion.

#15 BlindSide

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Posted 07 June 2012 - 11:43 AM

Getting seperated / Cutoff from your group can happen to even the most seasoned pilot, lets say there aren't arrows and your group is in a ravine passive at a high rate of speed heading for a new location and lets say you have been tied up breifly by enemy contact you want to get back to your group but their nowhere in sight.... what now? Now lets say same scenario only now you have those pesky little arrows everyone seems to dislike somuch... the path to your group is no longer a hunt that costs your group time without your weapons in the mix an you don't end up that guy that got lost an died possibly costing the match.

Edited by BlindSide, 07 June 2012 - 11:46 AM.


#16 SyberSmoke

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Posted 07 June 2012 - 11:44 AM

In the Battletech world there is allot of information flying around. Given the value of a mech and the need to know where the enemy is...every unit, they developed systems that enhance data connectivity. This was also the same as the table top really with pilots making sensor tests to see if they can detect an enemy mech. But once that enemy is spotted...every one in the lance knew where it was.

You are not playing a soldier shooter where you have a gun and that is it. Your in a multi-million dollar fusion powered death machine that had only one purpose...to kill. So if you think that the designers of these machines would just say "Oh hey...we have this hud, but lets only show friendlies and leave the hostiles as a surprise" then your a little deluded.

#17 FactorlanP

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Posted 07 June 2012 - 11:47 AM

View PostMigrayne, on 07 June 2012 - 11:17 AM, said:

I think of that info as advanced hud information. You get the location of enemy mechs from scouts and other mechs that have them targeted. You know the location of friendly mechs as they can send info back and forth. Just as your reticle is in your field of view so is the information from your scouts and friendlies.


This is exactly how I see it. The radars feed the data into the HUD. Ideally, if jamming equipment is introduced (which I'm sure it will be eventually), the distance at which those triangles is visible will be reduced by jamming even to the point that they become line of sight only if jammed by someone with good jamming modules and high skills.

#18 Namwons

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Posted 07 June 2012 - 11:50 AM

i agree. i do not want visual handIcaps.

#19 Tsula

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Posted 07 June 2012 - 12:02 PM

The red triangles don't show unless you have a friendly unit in sight of a enemy unit.

This is explained in this video: http://youtu.be/4gEQkyLbCjE.

Also the table top rules have indirect fire rules for missiles. So that plays into as well.

Also another good video to explain things: http://youtu.be/sWBOIh078aY

Edited by tsula, 07 June 2012 - 12:28 PM.


#20 ThundrGod

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Posted 07 June 2012 - 12:05 PM

This type of friend or for recognition integrated into a HUD display is available with CURRENT technology. It would be retarded to assume that it wouldn't be present 1000 years from now.





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