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Weekly Screenshot: Quickdraw


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#1 InnerSphereNews

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Posted 13 June 2013 - 12:01 PM

Hello MechWarriors! I know many of you have asked for some images of the new Quickdraw, so I figured this would be a good place to put the first one in! Ricky got a great shot of one lifting off with it's jumpjets, and in a pretty awesome painscheme too. To me, this guy looks like the midpoint between a Commando and an Atlas - like a teenager version. It's been really fun to run around in this Mech, and I look forward to seeing you guys try it out (very soon, in fact!) Posted Image Also, we hope to see you in game this Friday for another twitch.tv event with the guys at NGNG! If you have requests for future shots, let us know! Cheers, The MechWarrior Online Team

#2 Mechteric

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Posted 13 June 2013 - 12:03 PM

Looks good with pants paints :ph34r:

#3 AgroAlba

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Posted 13 June 2013 - 12:09 PM

Looks amazing. Can't wait to get this one. Love those distinctive antennae!

#4 Tennex

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Posted 13 June 2013 - 12:10 PM

omg it put on some weight since the concept art.

#5 TheMadTypist

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Posted 13 June 2013 - 12:23 PM

Huh. Having a hard time seeing this guy as only ten tons heavier than a Trebuchet, he looks a lot bigger. The legs especially look very Steiner.

Do the antennas on it's head have a hitbox, and if so what sections do they count as?

#6 C E Dwyer

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Posted 13 June 2013 - 12:33 PM

View PostDrDXZ, on 13 June 2013 - 12:28 PM, said:


Posted Image

definately didn't retain those slender legs from the concept lol


Could be the angle, but I don't think so, the feet are also bigger, and the torso. missile stations alot more chunky.

could also be the change in colours making it look fat

#7 Tennex

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Posted 13 June 2013 - 12:34 PM

View PostCathy, on 13 June 2013 - 12:33 PM, said:


Could be the angle, but I don't think so, the feet are also bigger, and the torso. missile stations alot more chunky.

could also be the change in colours making it look fat


The feet are twice as big lol (surface area)

#8 Adridos

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Posted 13 June 2013 - 12:35 PM

View PostCathy, on 13 June 2013 - 12:33 PM, said:


Could be the angle, but I don't think so, the feet are also bigger, and the torso. missile stations alot more chunky.


I think it's the angle, but we can't know for sure until we see it in the game.

#9 Ngamok

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Posted 13 June 2013 - 12:37 PM

I see the Highlander with an arrow in it's head, where is the Quickdraw?

#10 Tie Ma

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Posted 13 June 2013 - 12:39 PM

View PostAdridos, on 13 June 2013 - 12:35 PM, said:


I think it's the angle, but we can't know for sure until we see it in the game.


Posted Image

looks big from this angle too

#11 Takony

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Posted 13 June 2013 - 12:45 PM

Heh, say goodbye to XL in this mech, look at the wide side torso ...

#12 Devil Fox

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Posted 13 June 2013 - 12:59 PM

Yea this thing looks like it'll be speed limited... why? Because those fat legs scream "LEG ME!" Throw in those huge Side torso's I see this machine with Std Engines unless you're a serial torso twister, which means that for higher speeds you're throwing alot of weight at it.

#13 SerEdvard

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Posted 13 June 2013 - 01:00 PM

I wish I got 70.4 fps on max settings...

#14 PropagandaWar

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Posted 13 June 2013 - 01:01 PM

like the phraken. Don't know if I'll be running this guy to fast with those torso's.

#15 SgtMagor

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Posted 13 June 2013 - 01:03 PM

sweet pic, patience worn thin, Deliver our shipment of QD's A.S.A.P. :ph34r:

#16 sarkun

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Posted 13 June 2013 - 01:09 PM

I really, really REALLY hope they'll buff SRM damage with it's release... A slightly bigger, slightly heavier Hunch 4SP with JJs? That is interesting... but if the SRMs stay the way they are... no thanks.

#17 AgroAlba

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Posted 13 June 2013 - 01:12 PM

View PostTie Ma, on 13 June 2013 - 12:39 PM, said:


Posted Image

looks big from this angle too


That's a severely fish-eyed screenshot. Compare the angle of the feet to the angles of the arms. Considering they're parallel, you can see it's quite distorted.

That said, it looks like it put on a touch of weight, but I'm okay with that. Nothing comes out of the 2d to 3d conversion perfectly intact.

#18 Tennex

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Posted 13 June 2013 - 01:15 PM

View PostAgroAntirrhopus, on 13 June 2013 - 01:12 PM, said:


That's a severely fish-eyed screenshot. Compare the angle of the feet to the angles of the arms. Considering they're parallel, you can see it's quite distorted.

That said, it looks like it put on a touch of weight, but I'm okay with that. Nothing comes out of the 2d to 3d conversion perfectly intact.


the catapult did :ph34r:

lol but seriously it looks almost like the website mech info shots were done in a jump jetting pose.
theres no way the legs could be arched back like that and the mech not be falling backwards.

#19 AgroAlba

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Posted 13 June 2013 - 01:19 PM

View PostTennex, on 13 June 2013 - 01:15 PM, said:


the catapult did :ph34r:

lol but seriously it looks almost like the website mech info shots were done in a jump jetting pose.
theres no way the legs could be arched back like that and the mech not be falling backwards.


Touche! The catapult was stunningly close to the concept art, come to think of it.

#20 Tennex

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Posted 13 June 2013 - 01:30 PM

where can we get 70fps too

Edited by Tennex, 13 June 2013 - 01:30 PM.






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