3 Person View Solution
#1
Posted 15 June 2013 - 08:40 AM
Kind of like the attached image, though it shows the enemy mech and not yours. This way we keep 1st person view, but helping out new players figure out which way they are facing and what they are stuck on. No advantage in play.
#2
Posted 15 June 2013 - 01:02 PM
#3
Posted 15 June 2013 - 02:56 PM
#4
Posted 16 June 2013 - 07:54 AM
#5
Posted 16 June 2013 - 10:44 AM
I'm 100% for 1st person only, but if there is no choice and they want to help new players, I think this is the best solution.
#6
Posted 16 June 2013 - 01:56 PM
xZaOx, on 16 June 2013 - 10:44 AM, said:
I'm 100% for 1st person only, but if there is no choice and they want to help new players, I think this is the best solution.
I absolutely think an in-game tutorial mode would be a better solution.
#7
Posted 16 June 2013 - 07:50 PM
to try and attract new players
this is just bad business sense
one in hand is worth 2 at theta
in this case PGI is just going to lose customers
#8
Posted 16 June 2013 - 07:55 PM
xZaOx, on 15 June 2013 - 08:40 AM, said:
Kind of like the attached image, though it shows the enemy mech and not yours. This way we keep 1st person view, but helping out new players figure out which way they are facing and what they are stuck on. No advantage in play.
A nice idea but the cryengine's inability to render two scenes at the same time with out performance issues prevents it from being a ideal solution.
#10
Posted 16 June 2013 - 10:03 PM
Oh, come on! Who ARE those players in this case? What have these 'new players' been playing before MWO? Casual racing games, Mario Cart? 3pv won't help them. 3rd person shooters? MWO bears no resemblance to that genre too, there's no way external camera can help in adaptation. Then what? Mech Assault? For the love of Blake, MWO is DIFFERENT, it's not an arcade, where you can handle all shooting stuff with your peripheral vision while watching down your mech's figure! It's much more demanding and has a really cool hardcore feel to it.
Even pretty easily controlled first person shooters like Quake, Unreal, Battlefield, whatever - nobody plays them in 3pv! Why should we have 3pv here? Why would you harass the players with it? There's no logic in that.
As soon as you make 3pv, those 3 or 4 lame schoolchildren who you are doing this for, they will whine that moving and shooting in 3pv is even harder than 1pv. And then you'll casualize the game, make it arcade to please them? Why? Maybe you should have called this game mech assault from the beginning? You gave the word for 1pv only and you are breaking it, just as many other words. Keep up doing that with your core community, and see how more broken promises it will tolerate.
Edited by Duncan Jr Fischer, 16 June 2013 - 10:09 PM.
#11
Posted 16 June 2013 - 10:37 PM
Duncan Jr Fischer, on 16 June 2013 - 10:03 PM, said:
Here's the quote to serve as a reminder. Not a "promise," if you want to nitpick, but what do hell do you call this?
"Being the pilot is one of our key design pillars and 3rd person breaks that pillar on multiple levels as seen in many of the other 3rd Person discussions." -Paul
Edited by ArmandTulsen, 16 June 2013 - 10:38 PM.
#12
Posted 16 June 2013 - 11:12 PM
Ryokens leap, on 16 June 2013 - 07:54 AM, said:
i´d agree with this... but the real reason for 3rdPV isn´t the "difficulty of driving a mech" (what a joke)..
it´s the "OH GOD, this basic green is indeed ugly, i guess i´ll have to buy some colours now that i can see my mech"...
#13
Posted 16 June 2013 - 11:52 PM
Alex Warden, on 16 June 2013 - 11:12 PM, said:
it´s the "OH GOD, this basic green is indeed ugly, i guess i´ll have to buy some colours now that i can see my mech"...
YES! bullseye! now i know WHY pgi doing this to us! we MUST buy more paints to stop 3pv coming
made my day thank you
#14
Posted 16 June 2013 - 11:58 PM
#15
Posted 17 June 2013 - 07:55 AM
Fabe, on 16 June 2013 - 07:55 PM, said:
Wow someone who actually read the post, and not just went on a blind rant about 3PV. My hats off to you!
#16
Posted 17 June 2013 - 11:47 AM
ArmandTulsen, on 16 June 2013 - 10:37 PM, said:
Here's the quote to serve as a reminder. Not a "promise," if you want to nitpick, but what do hell do you call this?
"Being the pilot is one of our key design pillars and 3rd person breaks that pillar on multiple levels as seen in many of the other 3rd Person discussions." -Paul
Would you like the quote this post in full, especially the last two sentences. I think you'll be in for a pleasant surprise.
HAHAHAH J/K you won't. Only one person has ever admitted they were wrong about that "promise" no matter how many times I need to quote, bold, underline, and 48 pt font it.
Fabe, on 16 June 2013 - 07:55 PM, said:
I'm going to go with this. Advanced zoom fails because of the same reason, no reason to believe that this wouldn't cause the same issues. I think they've also said this is the reason we don't have other monitors showing stuff.
#17
Posted 17 June 2013 - 01:48 PM
xZaOx, on 17 June 2013 - 07:55 AM, said:
Wow someone who actually read the post, and not just went on a blind rant about 3PV. My hats off to you!
Thank you. Your idea is a good one and has some merit and I'm starting to wounder if it would work if it was limited to a simple wire frame model of your mech and the terrain immediately surrounding it,that might be something the cryengine can handle with out getting a slide show frame rate. Also enemy units should never appear on this screen,not even as upgrade.
P.S Your attached image is not opening for me could maybe repost it as a image link. If others are having the same problem then maybe being able to see what you are talking about might help them understand what you mean.
Edited by Fabe, 17 June 2013 - 01:52 PM.
#18
Posted 17 June 2013 - 02:01 PM
hammerreborn, on 17 June 2013 - 11:47 AM, said:
I'm going to go with this. Advanced zoom fails because of the same reason, no reason to believe that this wouldn't cause the same issues. I think they've also said this is the reason we don't have other monitors showing stuff.
with the suggestion in the OP there is another,more serious problem within the engine... advanced zoom renders the SAME picture you see twice - merely a performance issue... the "rearview camera" would have to render another DIFFERENT scene... and the engine can´t do that, as far as PGI stated... for that reason a racing game with this engine wouldn´t be able to have mirrors strange?but it stands written
Edited by Alex Warden, 17 June 2013 - 02:02 PM.
#19
Posted 17 June 2013 - 08:52 PM
My image just shows the size/location of a small visual. It shows an enemy mech, but instead it could show your mech + terrain. It could be wire frame and not use a ton of resources. New players could see how they are facing, and if they are stuck on anything.
Link if image isnt showing up:
http://www.i4design....ctureId=5479123
Edited by xZaOx, 17 June 2013 - 08:53 PM.
#20
Posted 18 June 2013 - 07:12 AM
xZaOx, on 17 June 2013 - 08:52 PM, said:
My image just shows the size/location of a small visual. It shows an enemy mech, but instead it could show your mech + terrain. It could be wire frame and not use a ton of resources. New players could see how they are facing, and if they are stuck on anything.
Link if image isnt showing up:
http://www.i4design....ctureId=5479123
Different engine. Despite its purdyness, Cryengine is possibly the worst engine PGI could have picked to implement any of those things. I'm not a coder or anything, but there's plenty of people and even the devs that say that PiP just isn't supported, and all the netcode disasters that occured from going server authorative and the high speeds of lights.
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