As A Dragon Pilot, Should I Be Worried About The Quickdraw.
#21
Posted 19 June 2013 - 07:07 AM
#22
Posted 19 June 2013 - 11:58 PM
Jack Starborn, on 19 June 2013 - 06:33 AM, said:
280 XL engine, stripped down the leg armor a bit, no extra heat sinks.
Edit: I also only have 2 tons of ammo for the Gauss, but that's enough for 20 alphas meaning up to 700 damage at mid to long range total.
Edited by Satan n stuff, 19 June 2013 - 11:59 PM.
#23
Posted 20 June 2013 - 02:14 AM
With a similar mobility (I don't even use jumpjets as their offensive abilities are nerfed to the ground especially when NOT poptarting from behind a hill but actually trying to fight with them), and lighter energy-heavy loadouts, it can do way better than a Dragon not because it does more damage (Dragons are actually stronger hitters), but because they survive three times where a Dragon dies in 3secs.
#24
Posted 20 June 2013 - 05:59 AM
Cervantes88, on 20 June 2013 - 02:14 AM, said:
With a similar mobility (I don't even use jumpjets as their offensive abilities are nerfed to the ground especially when NOT poptarting from behind a hill but actually trying to fight with them), and lighter energy-heavy loadouts, it can do way better than a Dragon not because it does more damage (Dragons are actually stronger hitters), but because they survive three times where a Dragon dies in 3secs.
But if all the Dragon pilots switch to Quickdraws then you will have no one to blame for your poor in game performance?
#25
Posted 20 June 2013 - 06:03 AM
However, while they lack the massive CT we have, they are much bigger, so it is a trade off of sorts. Dragon's definitely a better XL carrier, altough even my new Quickdraw doesn't seem to have issues with it.
#26
Posted 20 June 2013 - 07:08 AM
Basically, if you're a fan of the Dragon the Quickdraw should just make you happy to have another option for a 60 ton mech that can fill a different role but with some similar attributes.
#27
Posted 20 June 2013 - 07:55 AM
But in any case, the Dragon and Quickdraw can be said to have different roles. As far as I can see, the Quickdraw is a rapid, close range striker that uses high mobility to outmaneuver its opponents. The Dragon works best as a mid-range high-mobility sniper that uses speed and guerrilla tactics to strike at enemies at a relative safe distance.
#29
Posted 20 June 2013 - 08:22 AM
As for people saying to use the Dragon's ballistic hardpoint, no, just no. If you want to use an XL 360 (you SHOULD be going fast in a Dragon, because even Cataphracts nearly run 80 kp/h), then ballistics are too large to be on any use, besides a UAC/5. XL 320 lets ballistics work a bit better, however. I've been able to do much more by stripping the armor from my ballistic arm, using an XL 360, 4 doubles, and an ERPPC and 2 PPCs (requires Dragon 1C).
The Dragon also has an advantage in its very highly placed energy hardpoint on its left torso. As long as you can see it from your cockpit, you can shoot it with those weapons. The Quickdraw has no such luck, as its energy is mounted a bit lower.
Honestly though, I think the Quickdraw has less survivability, but has the advantages of a bit better hardpoints (But NOT hardpoint positioning, which is actually a bit mediocre. Low hanging arms and mid energy points). I die much faster in the Quickdraw even with the same builds as my Dragon (3 PPCs, 3 heat sinks, 1 jump jet) because of its center torso being very tall (up to the top of its head). Despite that, I seemed to have better luck surviving as a brawler, probably because I could jump around and stay out of their firing lines and torso twist more effectively.
I think its a fun mech, but it has some issues. I would prefer if PGI stopped making mechs so stupidly sized. Its a 60 ton mech and its got the body size of a 75 ton mech. The best we can ask for is for the side torsos to be made larger because they rarely seem to get hit, even when I'm torso twisting (its usually the arms that get hit when you torso twist).
Edited by Orzorn, 20 June 2013 - 08:23 AM.
#30
Posted 20 June 2013 - 08:32 AM
Cervantes88, on 20 June 2013 - 02:14 AM, said:
Quickdraws are bigger than Dragons by two meters, wider than dragons, and their "head" counts as their CT for purposes of hitboxes. The Quickdraw has a bigger CT than the Dragon by far, and I can survive far better in my Dragon than my Quickdraw with exactly the same builds. The Quickdraw suffers from PGI's bad scaling, and it doesn't help its side torso hitboxes are almost non-existent. Its side torsos need to be made larger, because even while torso twisting my CT was disintegrating (because my HEAD counts as a CT, so torso twisting won't remove your big fat head as a target).
Switched to my Dragon, spat out 6 or so 400+ damage games in a row, and if we lost I was always the last person alive. I understand the complaint about the Dragon's CT, but torso twisting and use of your arms can actually hide much of it. The Quickdraw with the exact same build (with one jump jet replacing one heat sink) couldn't put that damage out, because it couldn't survive nearly as long.
But as I said, it seems the Quickdraw is a poor sniping platform. The position of its energy hardpoints makes them have to put nearly half their torso over a hill, whereas the Dragon can shoot over hills without revealing even a tenth of their body (The left torso energy hardpoint is the highest point on the Dragon's body).
I would say, however, that Quickdraws seem better suited for brawling, because their fat head just can't take hill humping as a sniper, nor can their lower energy hardpoints. At least in a brawl you can put that jump jet to good use maneuvering around. It doesn't really help you to jump snipe.
#31
Posted 20 June 2013 - 08:35 AM
#32
Posted 20 June 2013 - 08:41 AM
#33
Posted 20 June 2013 - 08:45 AM
Fate 6, on 20 June 2013 - 08:41 AM, said:
Actually, loading an XL is the exact opposite of risky at this point. My mates and I were actually DOWN ARMORING our side torsos because the hitboxes are so pathetically small they never seem to get struck. You're far, far more likely to die from your CT getting destroyed than by any side torso destruction.
#34
Posted 20 June 2013 - 08:57 AM
Orzorn, on 20 June 2013 - 08:22 AM, said:
The Dragon also has an advantage in its very highly placed energy hardpoint on its left torso. As long as you can see it from your cockpit, you can shoot it with those weapons. The Quickdraw has no such luck, as its energy is mounted a bit lower.
Yea, good call. The Flame has the ballistic shoulder the same way instead of having the energy in the lower slung arms.
#35
Posted 20 June 2013 - 10:22 AM
#36
Posted 20 June 2013 - 10:30 AM
For me the Quickdraw 5K has rapidly become one of my favorite and most successful mechs with me average more damage output than any other mech I own aside from my Heavy Metal. I honestly feel that I have much more knock out power with my QD build than I ever did on any of my Dragons aside maybe from some builds on my Flame. I also feel much more survivable because damage is typically spread out over my entire mech, not just concentrated in the CT like what happens often on the Dragon. Also the QDs large arms can be used quite readily to shield a damaged torso. Lastly with 5 JJs I find that I am often time getting the drop on the enemy by approaching from angles they don't expect, something the Dragon can't do as well due to being ground bound.
My build is 280XL, 18 DHS, 2 PPCs, 4 MLs, 5 JJ, 320 AF which offers plently of mid-long range firepower combined with excellent medium/short range burst.
#37
Posted 20 June 2013 - 10:37 AM
Trauglodyte, on 20 June 2013 - 10:22 AM, said:
Ok both mechs weight 60 tons and the 1C, Fang and Flame all have 4 Energy Slots. So....what is the difference again? Why are people switching? I am confused? hehe.
Seriously you can do a Quad LL or Triple PPC set up on a Dragon so there is absolutely no need for anyone to switch to a QD if you want that type of build. Obviously that is not the reason for any switching going on.
#38
Posted 20 June 2013 - 11:18 AM
Viktor Drake, on 20 June 2013 - 10:37 AM, said:
Ok both mechs weight 60 tons and the 1C, Fang and Flame all have 4 Energy Slots. So....what is the difference again? Why are people switching? I am confused? hehe.
Seriously you can do a Quad LL or Triple PPC set up on a Dragon so there is absolutely no need for anyone to switch to a QD if you want that type of build. Obviously that is not the reason for any switching going on.
And you'd be wrong. In order to do the Quad LL or Triple PPC set up, you're limited to the Flame and the 1C. And, in both of those cases all (Flame) or half (1C) of your energy hard points are in your arms which are easy enough to take off. The QD, on the other hand, has everything you need in the side torsos. On top of that, the QD doesn't have a Bob Hope nose for a center torso where as the QD also has pretty large arms which are good for shielding. And, finally, you can run a trip PPC or quad Lrg Laser while still running JJs which the Flame/1C has no access to, ever.
Pure and simple, pure/heavy energy builds with pinpoint accuracy are THE meta right now unless you've got the ability to mount heavy energy and a gauss/ac20 and that doesn't work for the Dragon. The QD, on the other hand, can do everything that cheese builds are made to do and do it well.
#39
Posted 20 June 2013 - 11:30 AM
#40
Posted 20 June 2013 - 11:36 AM
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