Edited by JoeMama, 15 June 2013 - 03:19 PM.
Should There Be More Weapons?
#1
Posted 15 June 2013 - 01:28 PM
#2
Posted 15 June 2013 - 01:48 PM
The main limitation is that Battletech timeline. We are in the year 3050 at the moment so we can only have access to tech from that part of the timeline. As the timeline moves on, we'll get access to more tech.
#3
Posted 15 June 2013 - 01:49 PM
#4
Posted 15 June 2013 - 01:51 PM
For example, how about some form of chain shot; this was used to smash through masts in battles like Trafalgar. A weapon like this could be very effective against legs.
#5
Posted 15 June 2013 - 01:58 PM
However we could have the other types of ammunition in the game. Inferno rounds for SRMs, swarm LRMs, thunder munitions, and standard round for the LB. Dont think that last one will ever be available because it would make the AC10 obsolete.
Of course if you really wanted we could have the one shot SRM packs in the game. I'm sure every one would love to mount those.
Any thing else would be making up weapon types that had no history of balance with in the game of battletech or mechwarrior. They would just cause more problems, and take away from other areas of development.
Oppresor, on 15 June 2013 - 01:51 PM, said:
Seriously? You think ammunition designed to take out rigging and sails on a wooden sailing ship from the 16-1800s, and fired from a 12 pound black powder cannon is a good thing to have for fighting armored robots?
Edited by Dirus Nigh, 15 June 2013 - 02:03 PM.
#6
Posted 15 June 2013 - 03:28 PM
Oppresor, on 15 June 2013 - 01:51 PM, said:
Dirus Nigh, on 15 June 2013 - 01:58 PM, said:
The Narc launcher gets a (short-lived) bola pod as an alternate munition in 3057.
"Developed by the Capellan Confederation, the Bola Pod features a small explosive charge which splits open the pod to release a series of horizontal chains, effectively creating a 'Mech sized bola to entangle limbs and perhaps cause a fall or inhibit the use of arm mounted weaponry. With the prototypes tested during Operation Guerrero in 3057, hampered by its inaccuracy and inability to affect Combat Vehicles and AeroSpace Fighters, the Bola Pod was discontinued shortly after."
"Bolas (from Spanish bola, "ball", also known as boleadoras, or Inca ayllo) are a throwing weapon superficially similar to the surujin, made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs."
BT weapons start to get strange after 3055...
#7
Posted 16 June 2013 - 11:51 AM
Strum Wealh, on 15 June 2013 - 03:28 PM, said:
"Developed by the Capellan Confederation, the Bola Pod features a small explosive charge which splits open the pod to release a series of horizontal chains, effectively creating a 'Mech sized bola to entangle limbs and perhaps cause a fall or inhibit the use of arm mounted weaponry. With the prototypes tested during Operation Guerrero in 3057, hampered by its inaccuracy and inability to affect Combat Vehicles and AeroSpace Fighters, the Bola Pod was discontinued shortly after."
"Bolas (from Spanish bola, "ball", also known as boleadoras, or Inca ayllo) are a throwing weapon superficially similar to the surujin, made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs."
BT weapons start to get strange after 3055...
Drat! I thought I had a new idea, just go's to show what a fantastic thing Battletech is.
#8
Posted 16 June 2013 - 11:57 AM
Dirus Nigh, on 15 June 2013 - 01:58 PM, said:
It's the Long Tom Cannon MWBTRv.4-AAS MechWarrior BattleTech Reference gives it a damage rating of 25 range of 700 heat of 14 and it will take up 3 slots. It sounds awesome so it would be great if we could have it.
#9
Posted 16 June 2013 - 12:50 PM
I think sticking somewhat close to the timeline is a good thing at this phase in the game as they try to balance the game overall. Once the game reaches the balanced state they intend (whether we consider it as such or not, metrics will bear out reality most likely), then adding weapons options (aka increasing the complexity of the game and therefore balance) will be a reasonable thing to do.
#10
Posted 16 June 2013 - 03:25 PM
Oppresor, on 16 June 2013 - 11:57 AM, said:
However, the Long Tom Cannon (the weapon you're talking about; not to be confused with the larger Long Tom Artillery Piece) requires 15 critical spaces, while the greatest number of criticals available in any part of a 'Mech is 12 (in the side torso when using a standard Engine).
In other words, the Long Tom Cannon necessarily requires implementing the ability to split the criticals of the weapon across locations (an ability only available in TT to the class-20 ACs & the Heavy Gauss & the arty weapons, and limited to two adjacent locations).
As MWO has not (yet?) implemented this ability, the only artillery weapons that would fit on a 'Mech at this time are the Sniper Artillery Cannon (15 tons, 10 criticals) and the Thumper Cannon (10 tons, 7 criticals).
#11
Posted 18 June 2013 - 03:38 PM
#12
Posted 18 June 2013 - 04:30 PM
Sephlock, on 18 June 2013 - 03:38 PM, said:
Some of them aren't practical to put in without other changes to the game.
For example, both the Long Tom and the Arrow IV require more than 12 criticals, and to neither would fit in any single section of a BattleMech; without the ability to split a weapon across locations, no 'Mech could equip either of these.
#13
Posted 18 June 2013 - 04:56 PM
Strum Wealh, on 18 June 2013 - 04:30 PM, said:
For example, both the Long Tom and the Arrow IV require more than 12 criticals, and to neither would fit in any single section of a BattleMech; without the ability to split a weapon across locations, no 'Mech could equip either of these.
To be honest, off-field artillery needs to stay off-field. Those weapons are in game, represented by the Artillery Strike consumable.
#14
Posted 18 June 2013 - 05:11 PM
Think ERPPC are bad? Now they hit like a gauss rifle and only weigh 6 tons. Think SSRMs are OP? SSRM6 coming at you. Want LRMs to shoot landmines or randomly lock on to a group of targets? Clans have that tech too. Think medium laser boating is a problem? The Nova carries 12 ER medium lasers with the punch and range of a LL. Oh, and can you say UAC20? Oh and it weighs 12 tons.
Yup... the clans are coming be afraid. Be very afraid.
Edited by Narcissistic Martyr, 18 June 2013 - 05:14 PM.
#15
Posted 18 June 2013 - 07:25 PM
Narcissistic Martyr, on 18 June 2013 - 05:11 PM, said:
Optimistic, aren't we?
Frankly, Clantech should simply be balanced by fielding a Binary against three Lances. Being outnumbered in a game like this is a colossal enough disadvantage, especially when for all the increased firepower the Clans throw about, they don't have increased defences.
#16
Posted 19 June 2013 - 01:52 AM
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