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You All Realize There Is Not Going To Be Clans In Mwo Right?


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#1 Angel of Annihilation

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Posted 19 June 2013 - 07:28 AM

Or at least I have came to this conclusion.

Why?

First, there is the balance issues when PGI can't even balance what is already in game.

Second, they would have to introduce 12 mechs really quickly (the original 3050 clan mechs) and at a mech a month pace, well we would be looking at 2014 as the earliest they would be in and ready.

Third, according to the original time line, we are already 4 months into the clan invasion yet the devs aren't even dropping any hints about the Clans.

Fourth, speaking of timeline, has anyone noticed the HPG newsflash timeline is missing? Yep, time is no longer ticking off day by day.

Honestly the missing timeline to me is the biggest indicator we won't see the clans or at least won't see them anytime soon. The reason I think they removed the timeline is damage control. Only those of us following the game from the start will have even known it was there and what it representated as far as the Clans were concerned. Without it new players won't have any expectation and at some point PGI can just say MWO is set in the time right before the Clan invasion and be done with it.

So what are your thoughts? Am I right or wrong? Discuss.

#2 Stalephreak

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Posted 19 June 2013 - 07:31 AM

The guys at ZeroFox agree with you actually. This came up on comms last night.

#3 Cubivorre

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Posted 19 June 2013 - 07:49 AM

Pssst, don't tell anyone I said this -

I think they have some clan mechs already done..

Also, another clue as to them already working on clans: do a shutdown sequence - (watch miraculously as a timberwolf's shoulder missile bays appear and flash away before your very eyes!)

:D

#4 Haruspex Pariah

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Posted 19 June 2013 - 07:51 AM

Yeah, it was kind of a shot in their own foot to set the timeline as such when they had no idea how fast they'd work through the bugs and get everything done. So now they're doing a fairly common form of damage control, pretending it never happened.

According to Lethal Heritage, it's now less than a week after Victor Steiner-Davion got chased off Trell I.

Or maybe ComStar is blocking news about the Clans.

#5 Jaroth Corbett

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Posted 19 June 2013 - 07:54 AM

Posted Image

Clans will be playable. I got confirmation during the Mech, Beer & Guts podcast thing, whatever it is called. Yes they have screwed up the timeline, BADLY but as was stated, they cannot NOT do the Clans. Just have to wait.

Edited by Jaroth Winson, 19 June 2013 - 08:04 AM.


#6 Angel of Annihilation

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Posted 19 June 2013 - 07:58 AM

View PostHaruspex Pariah, on 19 June 2013 - 07:51 AM, said:

Yeah, it was kind of a shot in their own foot to set the timeline as such when they had no idea how fast they'd work through the bugs and get everything done. So now they're doing a fairly common form of damage control, pretending it never happened.

According to Lethal Heritage, it's now less than a week after Victor Steiner-Davion got chased off Trell I.

Or maybe ComStar is blocking news about the Clans.



Yeah they could claim that ComStar is blocking the news but being that I am part of the Davion faction, I am pretty sure my unit would have heard something about our Prince having his unit destroyed by now or at least that something was wrong with communications with units along the border. Honestly I am pretty darn sure that all military units would have be brought to alert status by now if for no other reason than something COULD be wrong.

#7 Zerberus

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Posted 19 June 2013 - 08:04 AM

Ther are a few incorrect premises int eh OP.

1. we are almost a year into the first part of the Invasion, which actually would have started before Open beta

http://www.sarna.net...eration_Revival

2. if you look at the list of planets taken, you will see exactly ONE defeat of the clans in between august of last year and october of this year, On Wolcott, between july and october of this year.

Point: People are constantly screaming at the devs to BALANCE clan tech, yet the balance that would have had to be done to make it true to actual lore would have been to make the clans obviously OP, thereby killing the IS in every match AND eventually as a playerbase ("power creep")

It is not until phase 5 , which starts in over a year from now, that the IS had any sort of realistic chance, or even knew what tehy were fighting against and started winning battles with any sort of regularity.

Point: This would require "re-nerfing" the clans during teh one year (starting in october) that clan players would essentially not be able to play at all. This would p!ss of more or less everybody that`s still left, becasue there would already be no IS pilots left, simply because they got tired of being Roflstomped for over a year and all moved to clan tech or flat out quit.

Clan development is right on track IMO, becasue any introduction to the playerbase before next would inevitably require intentionally p!ssing off the IS (CLANS ARE OP!! NERF! NERF! NERF! NERF!) and /or p!ssing off fthe clan players in October ("Sorry, the hero mechs you bought cannot be used while the Invasion is halted and you elect a new ilKhan, primarily so we can nerf them")... both of which are bad for business, especially with this commnuty`s tendency to burn down the garage everytime something doesn`t go their way, whether it was promised to them or not. :D

Edited by Zerberus, 19 June 2013 - 08:14 AM.


#8 Angel of Annihilation

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Posted 19 June 2013 - 08:05 AM

View PostJaroth Winson, on 19 June 2013 - 07:54 AM, said:

Clans will be playable. I got confirmation during the Mech, Beer & Guts podcast thing, whatever it is called. Yes they have screwed up the timeline, BADLY but as was stated, they cannot NOT do the Clans. Just have to wait.



I still think they should have just set the game in the time of the Fed Com Civil War and been done with it. We would have got to play mechs no one has every played before in any computer version of Mechwarrior or Battletech. Also Inner Sphere tech by that time had almost achieved parity with Clan tech and/or they incorporated Clan tech into the Inner Sphere mechs thus removing the balancing issues you have in the 3050 timeline.

Oh well definately kind of sucks because the whole reason I was interested in this game was to play as Clan.

Edited by Viktor Drake, 19 June 2013 - 08:07 AM.


#9 Tolkien

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Posted 19 June 2013 - 08:05 AM

View PostJaroth Winson, on 19 June 2013 - 07:54 AM, said:

http://4.bp.blogspot...rge-clooney.gif

Clans will be playable. I got confirmation during the Mech, Beer & Guts podcast thing, whatever it is called. Yes they have screwed up the timeline, BADLY but as was stated, they cannot NOT do the Clans. Just have to wait.


I'm with Jaroth on this one in believing that they will introduce the clans. I also agree with cubivorre that the artwork is likely already mature on many clan mechs. Alternately they could claim that 'wolfs dragoons' will be the only clanners in game for the first six months and that they are using their inner sphere equipment. Cough..

At the same time I fear for the balance issues that will come in and in some ways wish they would keep the game inner sphere only.

#10 OldChieftain

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Posted 19 June 2013 - 08:18 AM

Since this is "Beta".....(serious BS there...) When it goes Gold why not restart the timeline....

Seriously as this is "Beta" even though they ask for money.....Why not restart the timeline when it goes Gold?

#11 Angel of Annihilation

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Posted 19 June 2013 - 08:22 AM

View PostZerberus, on 19 June 2013 - 08:04 AM, said:

Ther are a few incorrect premises int eh OP.

1. we are almost a year into the fisrt part of the invadion, which actually would have started before Open beta

http://www.sarna.net...eration_Revival

2. if you look at the list of planets taken, you will see exactly ONE defeat of the clans in between august of last year and october of this year, On Wolcott, between july and october of this year.

Point: People are constantly screaming at the devs to BALANCE clan tech, yet the balance that would have had to be done to make it true to actual lore would have been to make the clans obviously OP, thereby killing the IS in every match AND eventually as a playerbase ("power creep")

It is not until phase 5 , which starts in over a year from now, that the IS had any sort of realistic chance, or even knew what tehy were fighting against and started winning battles with any sort of regularity.

Point: This would require "re-nerfing" the clans during teh one years)starting in opctober) that clan players would essentially not be able to play at all.

Clan development is right on track IMO, becasue any introduction to the playerbase before then would require intentionally ******* of the IS (CLANS ARE OP!! NERF! NERF! NERF! NERF!) and /or ******* of fthe clan players in October ("Sorry, the hero mechs you bought cannot be used while the Invasion is halted so we can nerf them")... both of which are bad for business, especially with this commnuty`s tendency to burn down the garage everytime something doesn`t go their way, whether it was promised to them or not. :D


Well the first wave of invasion came in at the end of March, early April which is about 3 months ago by now on the original timeline both Fedcom and Combine troops were engaged in heavy fighting.

As far as the gap where they postphoned the invasion to elect a new ilkhan is concerned, they still garrisoned and held the planets they had originally captured and while not much lore exists of what fighting was going on in the Inner Sphere at this time, you can be pretty sure that active fighting and resistance was still ongoing of those already captured worlds. Therefore no "Real" gap in the fighting exists so both the Clan and Inner Sphere could still fight during this timeframe.

As to balance, honestly that issue is going to exist no matter when the Clans are introduced because it was tactics, not technology that allowed the Inner Sphere to start winning battles specifically using their bidding process against them, using deception and trickery and engaging in free-for-all battles using weapons such as artillery, mines and unconventional warfare instead of ritualistic single combat the clans used.

It is not until just prior to the FedCom Civil war that the Inner Sphere achieved any sort of technological parity so the devs are going to have to address it somehow.

#12 Damocles69

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Posted 19 June 2013 - 08:22 AM

Good . Games is better off without clams anyway. Never was a fan of bivales

#13 Galen Crayn

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Posted 19 June 2013 - 08:47 AM

I realize that NOTHING they promised will come...

#14 Felicitatem Parco

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Posted 19 June 2013 - 09:11 AM

Unfortunately, a large number of the premises presented by the OP are incorrect, and this thread is being Jettisoned. Saying the Clans will never come due to PGI's incompetence does not count as a "constructive" discussion thread.

#15 Seth

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Posted 19 June 2013 - 09:12 AM

I can just picture people like the OP who will continue to decry PGI as the reflection of my Summoner grows larger in their eyes!

#16 Ceebz89

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Posted 19 June 2013 - 10:38 AM

Ok just a honest question. Why would they set the timeline on 3050 if they weren't gonna introduce clans? That's the only main signifance of this time (obviously) so... Why then?
I mean you have all these people that are playing like me that are purely clan (I have always little interest in the IS) and so imagine if they didn't put clans in they would probaly lose a lot of support. They would be shooting themselves in the foot basically.
That just my thoughts

#17 Hammerfinn

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Posted 19 June 2013 - 11:23 AM

OP, your
tin-foil hat
is a little
crooked.

#18 Stalephreak

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Posted 19 June 2013 - 04:35 PM

View PostProsperity Park, on 19 June 2013 - 09:11 AM, said:

Unfortunately, a large number of the premises presented by the OP are incorrect, and this thread is being Jettisoned. Saying the Clans will never come due to PGI's incompetence does not count as a "constructive" discussion thread.

http://photovalet.co...CFV01P13_04.jpg Actually, he's right in that the clans invaded a while back. If you want to use them stopping the ENTIRE timeline news feed as indication of the clan invasion...Not very immersive, and I'll leave it there.

Edited by Stalephreak, 19 June 2013 - 04:36 PM.


#19 Texas Merc

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Posted 19 June 2013 - 07:16 PM

hi there



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