So, you didn't flush out, won your Trial of Position and gained the status of Warrior. You are the elite.
Behave like it....
This advice is geared towards our new MechWarriors but just as well could be heeded by the veterans.
1. BATTLEFIELD AWARENESS - develop this and fast. You have a radar, use it. Always keep one eye on your radar. You see a ping, say so.
1.1 SPATIAL AWARENESS - Be aware of what is immediately around your 'Mech. Don't want friendly PPC's in the back? Don't walk across that Stalker-3F's firing line.
1.2 BRAWLING WHILE ZOOMED - This is my opinion, it doesn't suit everyone's play style. Close brawling while zoomed reduces your field of view to your left and right. This often means you don't see that second 'Mech with the cored CT shooting you. Zoom out and you could kill it. It also means that if your 'Mech has a low cockpit, you won't see that pesky Spider biting your ankles.
1.3 THE WORLD ISN'T FLAT - Be aware of what is ABOVE and BELOW you as well as left/right, front/back. Maps such as Tourmaline Desert offer high sniping points. Wondering where that gauss round came from? Look up...
2. THIS IS NOT DEATHMATCH - attempting to increase your KDR at the expense of your objectives will ultimately lead to defeat. Solo heroics will fail. Primarliy this is a team game, if you care about statistics rather than winning (and yes I have seen people throw a game just to get a stat up) at least try and help your team. You'll get more XP and cBills that way.
2.1 IGNORE THE OTHER TEAM/PLAYERS IF THEY FLAME YOU FOR A TACTIC, HAVE FUN - Winning by cap or winning by destroying the enemy team, makes no difference, a win is a win. If your lance wants to hold the base and defend it to the last 'Mech do so. If your lance wants to charge lasers blazing, do so. Your in that drop to win, end of. As an example, my unit decided to drop a full lance of Atlas's, and hide them powered down in the underpass on River City. When the enemy team tried to cap we powered up and annihilated them. Some people thought it wasn't fair to let the PUG lance take the full brunt of the assault, point is we won the match with a good cBill payout.
2.2 DON'T GET ISOLATED - Try to remain at minimum, in a group of two, and avoid situations that will get you focused down by a larger group of opponents, If you find yourself in such situation by either mistake or ambush, attempt to retreat by utilizing your surroundings to negate their number advantage and reduce your damage intake, this will increase your chances of survival, and at the very least it will waste their valuable time.
2.3 TAKE ADVANTAGE OF THE ENEMY TEAMS WEAKNESSES - Pay attention for stragglers, and try to enter situations, natural or manufactured, that can be used to isolate players away from their group and kill them. In a group or as an individual this will help maximize your survival as well as contributing to a hit point advantage for your team. (Point 6 is very relevant here)
3. THINK LIKE A TECH - I've seen some really silly loadouts from our new players i.e a CPLT-C1 with 2 std PPC's and a small laser. Use your hardpoints. Balance damage with survivability.
3.1 REMEMBER YOUR 'MECHS LOADOUT - This is very useful. If you are behind cover and have a powerful weapon in an arm you may be able to move out from cover in such a way as to fire that weapon while keeping your torso protected.
4. CONQUEST MODE AND LIGHT 'MECHS - your job is to cap points, not kill things. Hopefully PGI will implement some reward for doing this vital job. That being said, light 'Mechs, especially in numbers, can be very irratating for heavier chassis'. If capping isn't your thing, or you've done enough, have at them and wreak havoc.
5. ASSAULT MODE AND LIGHT 'MECHS - your job is to scout and report back, cap the base if things are going badly for your team. That being said, light 'Mechs, especially in numbers, can be very irratating for heavier chassis'. If capping isn't your thing, or you've done enough, have at them and wreak havoc.
6. COMMUNICATION - use it. This is vital to succeed.
7. LEARN YOUR WEAPON RANGES - Firing LRMs at a target under 180m is a waste of both ammo and heat. Heat is very bad for a BattleMech. Heat will kill you. Firing a weapon outside its maximum effective range gives away your position.
8. THE 'R' BUTTON IS YOUR FRIEND - HARD LOCK your targets. Your LRM boats will love you.
9. AVOID FIRING LRMS INTO A MELEE - This one is awkward and in the heat of battle unavoidable sometimes. Remember that your missiles will hurt your team as well as your target
10. 'LEGGING' - This one is controversial because PGI seem inept at getting hit detection working correctly. Personally, I avoid destroying an opponent by destroying BOTH legs. It is dishonourable in my opinion. I will, if the situation calls for it, destroy one leg and leave the Warrior to fend for themself.
11. UNDER NO CIRCUMSTANCES FIRE YOUR WEAPONS AT SPAWN - This is a no brainer, you may hit a friendly, weakening the 'Mechs armour and weakening your team. Many dezgra Warriors will have no problem with returning fire or disabling/destroying you.
12. HONOUR COMBAT/ROLE PLAY - In some instances the final Warrior on the losing team will call an Honour Fight. Respect that Warrior for wishing to add some role play to the game. I myself have done this many times, 1 v 1 trial combat at the end of a match can be extremely good fun and I have killed 2 or more 'Mechs this way. If honour combat has been requested STAY OUT OF IT, you'll get your chance if the Warrior is still alive. Do not become dezgra and dishonour yourself and your unit/Clan by getting in the way. (This is more common in 8-man drops than general population drops)
That is all for now Warriors, updates as I think of them.
See you on the battlefield!
(Yes I am indulging in some role play here deal with it

Edited by GlycerineOxide, 20 June 2013 - 06:39 PM.