Gaan Cathal, on 20 June 2013 - 03:35 PM, said:
Exaggeration for effect on my part, although some CoF systems do actually produce that effect though, and we can't say PGI have never accidentally let something utterly ridiculous through their QA before (LRMpocalypse comes to mind).
That said, CoF will drive people away by taking control of their mech out of their hands. Re-implementing convergence won't. Both will reduce the easy pinpoint alphas. One (convergence) can be partially mitigated by intentional player action (aka skill) and the other (CoF) is entirely arbitrary. Additionally, the code for one is already in the game, and has a pilot skill associated with it (convergence) and the other would require recoding a huge chunk of the weapon fire mechanics.
Convergence > Cone of Fire. Drastically so.
Oh, I agree - mostly.
Completely on the convergence part, at most the width of your mech is essentially the variable of accuracy - and the optimal Long range is where pinpoint is easiest, so its hard to misjudge that. The most I see is a longer delay for the adjustable convergence that is affected by ECM, movement and overall heat. The hotter, faster you run the longer it takes for your system to acquire that good shot where you can.
But a Cone of what I'd love to see is a penalty for running hot frequently. I need to brood over the initial idea, but basically its where if you push your mech near or past max where you begin to suffer damage it causes an increasing cone of effect on accuracy making shooting harder. It would encourage running your mech correctly than suffer increasingly difficult aiming. Its completely preventable - just don't overheat - but it would be a massive penalty for the majority of boaters that do such a thing. Or something like that - maybe some of what Naut says on moving fast too. Really need to think more on that one...



















