- Movement penalties in general encourage stationary, turret style game play, of which we have too many already.
- The yellow lighting about the overheat is barely noticeable zoomed out, and not noticeable at all while zoomed in. You will never get the info properly in the heat of battle.
- The two types of overheat penalties overlap, and take a bunch of rules to memorize, not user friendly, should be merged into one.
- Please put a framerate cap in the front end, we don't need 60fps for mechlab and its LOUD in summer when you have a single fan gpu, the inconvenience of the constant noise makes me want to play even less.
- JJ overall usefulness has been reduced as you can no longer run into something and hit space to get over something. It probably should of been this way from the start, but it doesn't change the fact its agility just got reduced without compensation.
- Terrain hit boxes still need work, ALOT OF WORK.
- You can make the mech jump around in the lab, if you close the editing window fast after turning him around, its a funny bug, probably not worth messing with 2.0 coming.
Edited by Chavette, 03 July 2013 - 11:25 PM.