There was also a time with six SRM-6 catapults were a thing as well.
The problem isn't the weapon systems per say. It is the fact that if you can load up on the best damaging weapon, you will.
The idea we're after is to get people to start mixing their loadouts, not to change the weapons themselves.
There are ways to do that.
The "heat penalty" addition to the game is one such way to do it, but that may or may not change anything. You can still alpha strike, just not as often.
I think the idea of firing too many weapons at the same time, aka the alpha strike needs to be in the game, but it needs to be something you only want to do in special circumstances, aka when you cannot miss or when it might be worth a hail Mary and just fire everything.
For normal play you should be rotating through your weapons, and that includes rotating through groups of the same weapons.
My idea is to have your targeting computer be overwhelmed by the stress you are putting on it whenever you fire too many weapons. Similar the the "heat penalty buildup" that was announced, but instead of more heat, I want your weapons to get less accurate if you just fire all of them at the same time.
If you fire 3 or more PPC's, 20 or more SRM missiles (mixed launchers added together), or 2 AC-20's or Gauss rifles, then you should have the shots go wild a bit. Your will not go where you aim them, but up, left, right, down, or even straight, but it randomized into a cone, not a straight line.
You can still have a 6 PPC Stalker. However, if you want to hit something at range you accept that you are firing a 6 PPC LBX/shotgun spread and not a concentrated blast. Or you pair your shots and fire only 2 PPCs at a time in a rotation.
Edited by Hans Von Lohman, 29 June 2013 - 06:33 PM.





















