Unit names and groups
#1
Posted 04 July 2012 - 03:37 PM
#2
Posted 04 July 2012 - 03:45 PM
#3
Posted 04 July 2012 - 04:40 PM
The Draconis Combine employs numerous elite or specialized units in 3050. The most elite among these are the Sword of Light (the premiere DCMS line regiments), the Otomo (The elite palace guard of the Kurita family), the Gyenosha (two elite line regiments), and the Ryuken regiments (patterned after Wolf's Dragoons).
Otomo (1 Regiment)
Sword of Light (5 regiments)
Genyosha (2 regiments)
Ryuken (5 regiments)
(Insignia Omitted)
Supplementing these elite units are the so-called floating units. These forces are frequently redeployed to where the dragon needs them. They are typically not as elite as the above units, but are on the whole much more experienced than the regular units described below. Perhaps the most notable unit (though all are worthy of mention) is the Proserpina Hussars, which is noted for its ingenious tactics and teamwork. Others include the Legion of Vega (formerly noted as the dregs of the DCMS, they later proved themselves under the leadership of Theodore Kurita), the An Ting Legion (a fairly standard unit), the Arkab Legion (made up of Azami Muslims, the unit is largely autonomous), the Amphigean Light Assault Group (essentially a press gang), the Night Stalkers (made up of retirees and other volunteers), the Shin Legion (A Capellan unit which fled the Confederation in the wake of the 4th Succession War) and the Ghost regiments (established after the 4th Succession War, they were a state secret and equipped with advanced technology. One of the major reasons the war of 3039 was a wash).
Proserpina Hussars (3 regiments)
Legion of Vega (3 regiments)
(Insignia Omitted)
An Ting Legion (2 regiments)
Arkab Legion (3 regiments)
Amphigean Light Assault Group* (3 regiments)
(Insignia Omitted)
Night Stalkers (1 regiment)
(Insignia Omitted)
Shin Legion (2 regiments)
(Insignia Omitted)
Ghost Regiments (12 regiments)
(Insignia Omitted)
The most common DCMS units are regulars based in the various districts to which they operate in almost exclusively:
Alshain Regulars (11 regiments)
(No Known Unit Insignia)
Benjamin Regulars (9 regiments)
Dieron Regulars (14 regiments)
Galedon Regulars (12 regiments)
Pesht Regulars (7 regiments)
(Insignia Omitted)
In addition to these main combat units, the DCMS also operates several Sun Zhang academy cadre units. Though these exist more for training than actual combat, they can be used in a pinch and are equipped if inexperienced.
Sun Zhang Academy Cadre (4 regiments)
That should about cover it! Sorry if I kinda glossed over anything, but it should be a complete listing of all Kuritan house units in 3050.
*NOTE: This refers to the post-retcon Amphigean LAG, which should be not confused with the pre-retcon Amphigean LAG that I am running.
Edited by Hayden, 04 July 2012 - 04:42 PM.
#4
Posted 04 July 2012 - 06:55 PM
Fiachdubh, on 04 July 2012 - 03:45 PM, said:
Thank you for the reference material. My searches did not turn these resources up.
Hayden, on 04 July 2012 - 04:40 PM, said:
The Draconis Combine employs numerous elite or specialized units in 3050. The most elite among these are the Sword of Light (the premiere DCMS line regiments), the Otomo (The elite palace guard of the Kurita family), the Gyenosha (two elite line regiments), and the Ryuken regiments (patterned after Wolf's Dragoons).
Otomo (1 Regiment)
Sword of Light (5 regiments)
Genyosha (2 regiments)
Ryuken (5 regiments)
(Insignia Omitted)
Supplementing these elite units are the so-called floating units. These forces are frequently redeployed to where the dragon needs them. They are typically not as elite as the above units, but are on the whole much more experienced than the regular units described below. Perhaps the most notable unit (though all are worthy of mention) is the Proserpina Hussars, which is noted for its ingenious tactics and teamwork. Others include the Legion of Vega (formerly noted as the dregs of the DCMS, they later proved themselves under the leadership of Theodore Kurita), the An Ting Legion (a fairly standard unit), the Arkab Legion (made up of Azami Muslims, the unit is largely autonomous), the Amphigean Light Assault Group (essentially a press gang), the Night Stalkers (made up of retirees and other volunteers), the Shin Legion (A Capellan unit which fled the Confederation in the wake of the 4th Succession War) and the Ghost regiments (established after the 4th Succession War, they were a state secret and equipped with advanced technology. One of the major reasons the war of 3039 was a wash).
Proserpina Hussars (3 regiments)
Legion of Vega (3 regiments)
(Insignia Omitted)
An Ting Legion (2 regiments)
Arkab Legion (3 regiments)
Amphigean Light Assault Group* (3 regiments)
(Insignia Omitted)
Night Stalkers (1 regiment)
(Insignia Omitted)
Shin Legion (2 regiments)
(Insignia Omitted)
Ghost Regiments (12 regiments)
(Insignia Omitted)
The most common DCMS units are regulars based in the various districts to which they operate in almost exclusively:
Alshain Regulars (11 regiments)
(No Known Unit Insignia)
Benjamin Regulars (9 regiments)
Dieron Regulars (14 regiments)
Galedon Regulars (12 regiments)
Pesht Regulars (7 regiments)
(Insignia Omitted)
In addition to these main combat units, the DCMS also operates several Sun Zhang academy cadre units. Though these exist more for training than actual combat, they can be used in a pinch and are equipped if inexperienced.
Sun Zhang Academy Cadre (4 regiments)
That should about cover it! Sorry if I kinda glossed over anything, but it should be a complete listing of all Kuritan house units in 3050.
*NOTE: This refers to the post-retcon Amphigean LAG, which should be not confused with the pre-retcon Amphigean LAG that I am running.
Very helpful, thanks for the information!
#5
Posted 05 July 2012 - 07:28 AM
#6
Posted 05 July 2012 - 06:09 PM
#7
Posted 06 July 2012 - 11:07 PM
#8
Posted 08 July 2012 - 12:34 AM
The 15th is a canon unit but it was disbanded in 3068. As of the games beginning timeline it is a regular reliable unit. Well crud.
Edited by Harusee, 08 July 2012 - 01:00 PM.
#9
Posted 08 July 2012 - 01:02 PM
Edited by Harusee, 08 July 2012 - 01:03 PM.
#10
Posted 08 July 2012 - 07:53 PM
Harusee, on 08 July 2012 - 12:34 AM, said:
The 15th is a canon unit but it was disbanded in 3068. As of the games beginning timeline it is a regular reliable unit. Well crud.
There is another symbol they used earlier which is a bit less davion-esque.
Their individual symbol, listed on camospecs is based on the parent insignia, but has a black border. I actually whipped up one of these as well:
ED: as an aside, according to Camospecs.com this is a non-issue. For some reason the 15th's 'mechs may not display the regimental insignia or House Kurita dragon: they may only use the parent insignia and all units are required to paint their 'mechs flat gray. The unit probably messed up badly in the past.
Harusee, on 08 July 2012 - 01:02 PM, said:
There isn't a 1st Benjamin or Galedon either. Not sure about the others off the top of my head. My books are at home and I'm visiting a friend. More tonight.
NOTE: I also have larger versions of all these insignia available on request.
Edited by Hayden, 08 July 2012 - 08:02 PM.
#11
Posted 08 July 2012 - 10:26 PM
Hayden, on 08 July 2012 - 07:53 PM, said:
There is another symbol they used earlier which is a bit less davion-esque.
Their individual symbol, listed on camospecs is based on the parent insignia, but has a black border. I actually whipped up one of these as well:
ED: as an aside, according to Camospecs.com this is a non-issue. For some reason the 15th's 'mechs may not display the regimental insignia or House Kurita dragon: they may only use the parent insignia and all units are required to paint their 'mechs flat gray. The unit probably messed up badly in the past.
There isn't a 1st Benjamin or Galedon either. Not sure about the others off the top of my head. My books are at home and I'm visiting a friend. More tonight.
NOTE: I also have larger versions of all these insignia available on request.
Thanks! I do like the one you whipped up and would love a bigger version. I am curious about the lack of a founding or 1st regiment. Any info would be appreciated.
#12
Posted 09 July 2012 - 02:20 AM
Harusee, on 08 July 2012 - 10:26 PM, said:
Alright, here's the deal.I looked up the Regulars units in both the '87 House Kurita hand book as well as the 20 Year Update. In the handbook the Benjamin, Dieron and Galedon each began their regimental numbers at 2nd. Rasalhauge started with the 5th and Pesht with the 3rd.
In the 20 year update this continued, except in the case of the Alshain, which has regiments numbered 1-11. Of course, by 3050 there is no longer a Rasalhague military district as this has been spun off into the Free Rasalhague Republic, with the remainder of Combine-held worlds going to the new Alshain district. (ED: I suspect the Alshain Regulars have concurrent numbers because they were a freshly founded unit that had not experienced the massive attrition of the 4 Succession Wars).
I read over the '87 Kurita handbook's entries on the military forces, but could find no reason for the missing units. They were probably simply wiped out and it was just coincidence that in the case of every district force their 1st regiment was lost. The 20 Year Update had very little info on the units themselves, instead focusing on the broader picture of the military and political situation in the Combine.
Anyway, here are the Dieron insignia you asked for.
Edited by Hayden, 09 July 2012 - 02:23 AM.
#13
Posted 09 July 2012 - 06:13 AM
Harusee, on 08 July 2012 - 10:26 PM, said:
Harusee, on 04 July 2012 - 03:37 PM, said:
On the flipside, the developer has repeatedly stated that the names of canon units will remain "locked out" for the creation of player-controlled companies. Not that this would have stopped a number of players from planning to (ab)use the custom mercenary company feature for claiming canon names for their own units. It remains to be seen if this will actually be possible, meaning how the developer will react once the game goes live. (judging from the forums, I expect a large number of variations of the Wolf's Dragoons, such as "W0lf's Drag00ns", "VVolf's Dragoon5", etc...)
Hayden-san: Though we may disagree on the entire naming issue, I have to hand it to you, you have an impressive talent for creating these graphics!
Edited by Kyone Akashi, 09 July 2012 - 06:15 AM.
#14
Posted 09 July 2012 - 10:59 AM
Kyone Akashi, on 09 July 2012 - 06:13 AM, said:
I think you got it backwards! Players will indeed be able to join canon House regiments - the developer intends to set up a system where pilots may earn reputation and standing with the DCMS, eventually requesting transfers into the regiments they want to join. Players in this position will also be able to earn rank and, supposedly, eventually be able to influence community warfare by pointing out new planetary targets for other mechwarriors to attack.
On the flipside, the developer has repeatedly stated that the names of canon units will remain "locked out" for the creation of player-controlled companies. Not that this would have stopped a number of players from planning to (ab)use the custom mercenary company feature for claiming canon names for their own units. It remains to be seen if this will actually be possible, meaning how the developer will react once the game goes live. (judging from the forums, I expect a large number of variations of the Wolf's Dragoons, such as "W0lf's Drag00ns", "VVolf's Dragoon5", etc...)
Hayden-san: Though we may disagree on the entire naming issue, I have to hand it to you, you have an impressive talent for creating these graphics!
The issue with players in house units seems to be a problem for coherent units. How will a unit on one side of DC space work with one on another front? I will profess a desire to operate with at least 3 other people in a coherent and organized lance. With community warfare not being live right away, it seems that non canon units based upon canon units and operating as mercs in Kurita space seems to be the obvious solution to the players problem of being where they want to be and fighting with whom they want to fight.
And I hope that all the wannabe wolves will join together as one group and not L337 name themselves to death.
Edited by Harusee, 09 July 2012 - 11:00 AM.
#15
Posted 09 July 2012 - 11:12 AM
Harusee, on 09 July 2012 - 10:59 AM, said:
Well, you are still able to group up with your friends and join battles together - thats not just for mercs.
#16
Posted 09 July 2012 - 03:24 PM
Kyone Akashi, on 09 July 2012 - 06:13 AM, said:
Well, at least they aren't creating a bunch of lame units that would make no sense in a role-play sense. Oh, wait...
#17
Posted 09 July 2012 - 08:00 PM
Harusee, on 09 July 2012 - 10:59 AM, said:
Harusee, on 09 July 2012 - 10:59 AM, said:
Also, from how I understand the community warfare description, it seems as if the developers have ultimate control over which planets can be fought for and which ones remain "immune". It has been said that faction officers of high rank can influence the selection of these worlds, but I admit I have no idea if this goes for individual regiments or the entire DCMS. I would suspect the latter, though, else too many people would be locked out from playing with each other.
Harusee, on 09 July 2012 - 10:59 AM, said:
Edited by Kyone Akashi, 09 July 2012 - 08:03 PM.
#18
Posted 10 July 2012 - 06:53 AM
Thorn Hallis, on 09 July 2012 - 11:12 AM, said:
Well, you are still able to group up with your friends and join battles together - thats not just for mercs.
Thats the question really. I have not found a post anywhere so far that explicitly states that players can organize lances or companies and actually play together. If I had my way, I would be in a company and that company would have 11 other players and myself and we would practice together and work together and design our mechs to complement each other so that we could go out and fight one of the factional border world fights and take control of a planet or two and make an impact on the map. I saw a post by one of the devs I cannot remember which one which said that player controlled worlds would provide some benefit to the owners. I just have not seen anything so far that said "you can form a group and fight together in a coherent unit and the match making system allows for that."
How would it work for say a Kurita faction pilot? As a soldier you get assigned to units. Are your lancemates going to be assigned to the same unit? Will you be able to always control your side of a fight so you have known quantities fighting by your side?
This is all I have been able to find on the subject so far.
[PAUL] Merc Corps have full control over their drop builds. They can put whoever they want into the command positions (team/lance).
Edited by Harusee, 10 July 2012 - 07:21 AM.
#19
Posted 12 July 2012 - 04:01 PM
3rd Dieron Regulars (symbol Raven flying against the Dieron Sun Star)
please
(bow)
Edited by muskrat, 12 July 2012 - 04:02 PM.
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