

Destructible Terrain, is it possible?
#21
Posted 09 November 2011 - 03:34 PM
A big mech could crash through buildings instead of around them! Of course doing so would waste ammo/time or whatever. But it'd be pretty menacing to smash through everything between you and your enemy.
#22
Posted 09 November 2011 - 11:49 PM
#23
Posted 10 November 2011 - 11:38 AM
Now blowing out large chunck and creating holes that could be shot through, oh yaaah! Last thing you want is to jump up on a roof and end up in the basement covered in tons of debris thus ending your career.
#24
Posted 10 November 2011 - 11:53 AM
#25
Posted 18 November 2011 - 06:43 PM
cobrafive, on 09 November 2011 - 03:34 PM, said:
A big mech could crash through buildings instead of around them! Of course doing so would waste ammo/time or whatever. But it'd be pretty menacing to smash through everything between you and your enemy.
This would be awesome! I can already picture the urban combat scenarios! Makes me want to dust off a Hollander and take up an elevated sniping position inside of a tall tower

Edited by Iron Horse, 21 November 2011 - 09:08 PM.
#26
Posted 18 November 2011 - 06:55 PM
So yeah, play WoT and you probably will have a very good idea how MWO will be.
Edited by rollermint, 18 November 2011 - 06:56 PM.
#27
Posted 18 November 2011 - 07:09 PM
I think it has always been part of the series. I do hope the urban environments are destructable, because it will be really boring if they are like the cities in MW4. Which just felt like a labyrinth to fight in.
Fortunately under the F2P model, they will be seeking to constantly improve the game, and if it is not there at launch it does not mean it wont be there later. Here is to hoping though that everything is destroyable at launch.
#28
Posted 18 November 2011 - 07:25 PM
#29
Posted 19 November 2011 - 02:11 AM
#30
Posted 19 November 2011 - 02:37 AM
#31
Posted 19 November 2011 - 05:28 AM
So I think from what I saw that the physics are there ... no idea if they will be implemented in MWO
#32
Posted 19 November 2011 - 07:47 AM
Now think of it this way. If the floor the Mech is standing on does not immediately collapse under it weight, all the subsequent floors above it, and their similar concrete and re-bar construction, would also be of sufficient strength to also hold it up and as such, stop it cold in its tracks.
Now that is not say that during the Battle enough structure is not remove to open a whole large enough to actually smash through to the other side but in most cases, it would be much more efficient and timely to simple walk around to the other side.

Edited by MaddMaxx, 19 November 2011 - 07:52 AM.
#33
Posted 20 November 2011 - 06:54 AM
- Not all weapons can destroy any destructible terrain
- Nothing can be used as a city-leveler
- There's more than anyone can feasibly destroy
- destructible terrain is only used in objective points, or access-ways leading to them.
- vehicles can get bogged when trying to take out sections of buildings
- terrain can be destroyed to alter tactics, but not to completely rewrite them, eg you cannot collapse the floors in the Offices on Kharg.
The MWO devs essentially need to come up with a set of rules so that it enhances existing gameplay rather than detracts from it.
Edited by EGG, 20 November 2011 - 06:55 AM.
#34
Posted 20 November 2011 - 07:27 AM
Haeso, on 09 November 2011 - 09:29 AM, said:
I agree with this, I don't mind the destrucable idea, but if large buildings can be it should take a lot of firepower, cause damage to nearby mechs, cause a very large dust cloud, and leave a large pile of debris.
#35
Posted 20 November 2011 - 08:56 AM

#36
Posted 20 November 2011 - 09:51 AM
#37
Posted 21 November 2011 - 09:06 PM
CaveMan, on 09 November 2011 - 02:10 PM, said:
This is a great mental image! I would love to see a raging battle in the middle of a fire zone! Ever since I started reading the novels this has been an especially hard-to-shake image of BattleTech to me. It would be so awesome to actually be there and have to fight through it!
#38
Posted 21 November 2011 - 09:13 PM
EGG, on 20 November 2011 - 06:54 AM, said:
- Not all weapons can destroy any destructible terrain
- Nothing can be used as a city-leveler
- There's more than anyone can feasibly destroy
- destructible terrain is only used in objective points, or access-ways leading to them.
- vehicles can get bogged when trying to take out sections of buildings
- terrain can be destroyed to alter tactics, but not to completely rewrite them, eg you cannot collapse the floors in the Offices on Kharg.
The MWO devs essentially need to come up with a set of rules so that it enhances existing gameplay rather than detracts from it.
This style of gameplay seems to be exactly what we're all talking about, and seems to parallel CityTech rules too.
BF3 runs on Frostbite 2 engine, unfortunately though, so probably no chances for any kind of direct porting of that type of terrain modification system.
I couldn't find any info on how well CryEngine3 handles this stuff. Does anyone here have experience with or know how adept CryEngine is with deformable terrain?
Edited by Iron Horse, 21 November 2011 - 09:18 PM.
#39
Posted 22 November 2011 - 03:14 AM
#40
Posted 22 November 2011 - 03:28 AM
You even could destroy single parts or beat them away (thanks to the nano suit).
So the CryEngine 3 should be capable of destroying buildings and destroying them partially.
This video shows how someone beats some kind of small house to nothing.
Edited by Moppelkotze, 22 November 2011 - 03:29 AM.
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