

Destructible Terrain, is it possible?
#1
Posted 09 November 2011 - 09:18 AM
Will we be able to destroy buildings? Or hide in them? Can we destroy landscape as well? Will artillery create craters? Can we set forests on fire to flush out recon Mechs?
These are things I'd like to know.
#2
Posted 09 November 2011 - 09:20 AM
#3
Posted 09 November 2011 - 09:27 AM
#4
Posted 09 November 2011 - 09:29 AM
#5
Posted 09 November 2011 - 09:34 AM
I also agree that if it doesn't create a huge dust cloud and leave a believable amount of debris on the ground then it's not really worth putting in.
#6
Posted 09 November 2011 - 09:41 AM
I do not think that the devs are going to make this game a persistent world, at least, I hope not. Each match will be it's own thing. In that case, it would be more likely to see destructible environments. I really hope they do make the environment destructible, since that truly lends itself to using your surroundings in your favor.
#7
Posted 09 November 2011 - 09:48 AM
I for one would like to see persistence. The destroyed areas could slowly rebuild over time. A very crude version of this exists in WWII Online, and that tech is a decade old.
I also agree that dust and smoke should be integral parts of the tactical situation, affecting LOS, but also affecting instrumentation and the like.
#8
Posted 09 November 2011 - 09:51 AM
red beard, on 09 November 2011 - 09:41 AM, said:
Q. Will MechWarrior® Online™ have any online persistency?
A. Yes, this is where our plan for the Inner Sphere comes into play. All players in Merc Corps will be fighting for control over various border planets. The state of these planets is persistent.
#9
Posted 09 November 2011 - 09:55 AM
lordrush, on 09 November 2011 - 09:51 AM, said:
Q. Will MechWarrior® Online™ have any online persistency?
A. Yes, this is where our plan for the Inner Sphere comes into play. All players in Merc Corps will be fighting for control over various border planets. The state of these planets is persistent.
Hmmm...perhaps I am not as tuned into exactly what "persistent" means in this context?
#10
Posted 09 November 2011 - 09:56 AM
That would leave the strongest structures still standing: For example the stairwells in 5 storey town blocks. As long as there is still "terrain" that we have to work around (and can use as cover) then it'll be good.
If the players can completely flatten a city then it'll happen every time and we will have to get used to fighting over a brick-strewn ball park.
o7
#11
Posted 09 November 2011 - 10:01 AM
lordrush, on 09 November 2011 - 09:51 AM, said:
Q. Will MechWarrior® Online™ have any online persistency?
A. Yes, this is where our plan for the Inner Sphere comes into play. All players in Merc Corps will be fighting for control over various border planets. The state of these planets is persistent.
That's a persistent planetary faction control, not persistent terrain/destruction on the battlefield. The Devs have yet to comment (to my knowlege) on having persistent destruction within the combat areas themselves.
If it ever did get implemented then it would probably be based on how long it has been since the last battle and the damage present at the start of the fighting would be predefined. It would take WAY too much effort to actually record damage in all combat areas after EVERY fight and to simulate repair progress on all of them!!! No way this would happen... Besides everything would be rubble if it did... the whole point of MWO is to fight so the destruction would never stop...
As for the types of destruction available, I would expect buildings to slowly erode and then collapse after taking enough damage. They'd probably leave a rubble pile afterwards because how many games have destroyed buildings dissappearing completely these days?
IMO, destroyed mechs should also remain on the battlefield.
#12
Posted 09 November 2011 - 12:10 PM
In general, destructible buildings and setting forests on fire certainly sounds feasible; this is stuff that existed in the tabletop game for a long time but they were never able to implement in the games due to technological limitations. Destroying landscape and artillery creating craters, on the other hand, is a different kind of special since, to my knowledge (a discussion I had with some modders back in 2006 or so), the terrain would have to be pre-mapped for each individual crater and such; as opposed to just placing scorch and bullet hole decals on a wall, 'Mechs can still walk over craters, and it would be difficult to reflect that.
#13
Posted 09 November 2011 - 12:11 PM
#14
Posted 09 November 2011 - 12:17 PM
#15
Posted 09 November 2011 - 02:04 PM
#16
Posted 09 November 2011 - 02:10 PM
#18
Posted 09 November 2011 - 02:33 PM
Red Beard, on 09 November 2011 - 02:22 PM, said:
Actually, they did it extremely well in Mechassault. That was one of the better qualities of those games.
... They did it horribly in MA. Buildings just disappeared after being destroyed, no rubble, no debris cloud, cities turned into flat planes with no terrain in Mech Assault. All you could say was it "looked nice" at best.
#19
Posted 09 November 2011 - 02:34 PM
#20
Posted 09 November 2011 - 03:22 PM
Edited by Arkansas Warrior, 09 November 2011 - 03:22 PM.
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