New Movement Is Unacceptable
#1
Posted 05 July 2013 - 04:38 PM
But this new movement patch takes a lot of the fun away. I don't mind if they tweak movement, but I cant even go up moderate hills in a heavy mech. That's ridiculous.
PGI won't see another dime until they fix movement.
#2
Posted 05 July 2013 - 04:48 PM
*Realism applied to 8 story metal walking death machines.
#3
Posted 05 July 2013 - 05:08 PM
Since they also reduced the shake (apparently the piles of QQ made by wierd pps got through somehow) you can now use them without getting ¨dizzy¨ - I think that was what people said they felt from it. Not that I would know since I never had any issues with it.
#4
Posted 06 July 2013 - 07:21 AM
lordsegan, on 05 July 2013 - 04:38 PM, said:
Yes, I agree it is ridiculous the degree that they have changed movement and I hope they listen to the players and make adjustments. It is obvious that the maps simply were not designed with this mechanic in mind, so there are countless places that look like you should be able to climb them, but alas, you will find out the hard way that you cannot. That is not realism, it is just frustrating.
On top of that, certain maps are now even more unbalanced due to the changes, and it becomes a high risk maneuver to do anything besides defend your base on Canyon if you don't have jumpjets.
The absolute worst part of the change, however, has nothing to do with the actual implementation. It has to do with the fact that no feedback was really sought before making the change, and the devs have been basically incommunicado regarding player concerns since the change. Their entire response to player feedback has been "send us screenshots of pebbles you get stuck on", which, to me, sounds like they just don't care whether players have any concerns with the general mechanic itself.
Even a quick note that they have heard our concerns and our looking into it would be comforting, even if they eventually say they don't think anything needs to be changed. What is the point of calling it a beta if they don't keep up even the slightest appearance of seeking feedback from and maintaining communication with us "testers"?
Edited by LastPaladin, 06 July 2013 - 07:22 AM.
#5
Posted 06 July 2013 - 10:46 AM
Edited by Celtic Warrior, 06 July 2013 - 10:47 AM.
#6
Posted 06 July 2013 - 10:58 AM
#7
Posted 06 July 2013 - 11:07 AM
#8
Posted 06 July 2013 - 11:21 AM
Quote
signed.
#9
Posted 06 July 2013 - 11:47 AM
Pretty good all around, really
Edited by 20k, 06 July 2013 - 11:47 AM.
#10
Posted 06 July 2013 - 01:49 PM
Speed is going down drastically.
Reduce the changes pleaseeee....
Or we need patches for the maps to be more playable.
#11
Posted 06 July 2013 - 04:06 PM
I'd like to see momentum play a bigger role. So when I'm using jumpjets in canyon and I'm half a foot short of the high ground my speed doesn't just drop straight to zero. I either need to have enough speed to make it to the top, or accelerate down to the bottom of the valley.
#12
Posted 06 July 2013 - 04:10 PM
#13
Posted 06 July 2013 - 04:20 PM
What is by far the most ******** feature is how there seems to be a half *** implimentation of momentum. Its like your mech is a horse that saw something scary which then suddenly decides to stop moving.
Edited by ManDaisy, 06 July 2013 - 04:23 PM.
#14
Posted 06 July 2013 - 04:32 PM
#15
Posted 06 July 2013 - 05:09 PM
Makes piloting lights and mediums a lot more rewarding.
Makes piloting the assaults more of a challenge.
It also stops you getting flanked in a lot of places which helps the heavies and assaults against being circle strafed to death by lights.
#16
Posted 06 July 2013 - 05:25 PM
The fact that, while I'm climbing a hill and get stuck on a pebble because the incline it too steep is irritating.
These mechs have legs for a reason. I love the slower climb on inclines; when it works.
#17
Posted 06 July 2013 - 05:36 PM
As is I don't have a problem with it, though I haven't ran an assault with the new system. Friend of mine pretty much only uses an Atlas, and he remarked he likes the new system.
Edited by Arclight, 06 July 2013 - 05:37 PM.
#18
Posted 06 July 2013 - 05:50 PM
#19
Posted 06 July 2013 - 05:53 PM
#20
Posted 06 July 2013 - 06:25 PM
Teir Dasande, on 05 July 2013 - 04:48 PM, said:
*Realism applied to 8 story metal walking death machines.
I think the problem is they didn't rework the maps themselves just went over it with the 'you can't go here brush' and it's a royal pain.
Look at Upper in River City from the close spawn - you fall off the bridge and you are screwed except for a tiny somewhat hard to use path way to the left of the bridge that puts your back to the Op4. Canyon - you at least could tell before where you could climb now you can't reliably.
It's fine to fix/adjust the climbing areas but at least look at the consequences/issues of the change before you put it in the patch.
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