The "Overworld"
#1
Posted 02 November 2011 - 05:55 AM
What about the overworld? We know that they want to progress the "campaign" at a 1 day to 1 day ratio. We know there are two types of combat (VS. and Conquest).
We know that we'll be grouped up as Merc units apparently ( ”Players will be able to band together in the format of a lance, which is four, and they’ll be able to band together as a mercenary corporation for hire. That’s not unlike a guild. We have a whole editor and mercenary HQ for players to explore that allows them to customize the look and feel of their corporation, their membership, the structure of how they enter battle, the lances, their names, ranks, and all kinds of things.” - Ekman from the PC Gamer interview). I guess this means we aren't actually joining the Houses themselves?
What will the overworld look like? Will we be capturing territory/worlds? Will there be a "grand campaign"? What is going to tie all the various Conquest battles together, what is the metagame? Knowing the Battletech community, if it isn't put in by the Developers, we'll eventually do something to cover this ourselves.
#2
Posted 02 November 2011 - 05:58 AM
#3
Posted 02 November 2011 - 06:00 AM
Edited by dihm, 02 November 2011 - 06:00 AM.
#4
Posted 02 November 2011 - 06:02 AM
#5
Posted 02 November 2011 - 08:28 AM
Will there be employers and mercenary contracting? Logically, if there are Merc Corps in the game, contracting would be a must and, I would imagine, part of the system. I'm an expert in contracting, and my curiosity is now very much piqued to know this answer. A follow-up question would have to be, will normal contracting continue once the Clans invade, ie - Inner Sphere contracts, not just vs. Clans contracts? I ask because the history of my unit keeps us out of almost everything Clan related until about 3058.
#6
Posted 02 November 2011 - 09:56 AM
Any other opinions?
Kyll Long
#7
Posted 02 November 2011 - 11:01 AM
#8
Posted 02 November 2011 - 11:11 AM
Quote
A. Yes, this is where our plan for the Inner Sphere comes into play. All players in Merc Corps will be fighting for control over various border planets. The state of these planets is persistent.
I guess that's the borders between the Houses? Periphery worlds maybe? Not sure how we get our contracts, or if Merc units can leave the service of a House and go to another, or if it can have members from multiple Houses. Craving way more info than we have.
#9
Posted 02 November 2011 - 11:28 AM
#10
Posted 02 November 2011 - 01:43 PM
raj, on 02 November 2011 - 11:01 AM, said:
dihm, on 02 November 2011 - 11:11 AM, said:
I guess that's the borders between the Houses? Periphery worlds maybe? Not sure how we get our contracts, or if Merc units can leave the service of a House and go to another, or if it can have members from multiple Houses. Craving way more info than we have.
#11
Posted 02 November 2011 - 02:10 PM
Quote
You do. Believe me. A match map that is thrown together without thought leads to long lulls in the combat, advantage in seizing important ground to one side or the other, spawn camping and other horrors of multiplayer fps. How the devs balance it will depend on the game types they go with but lets take deathmatch as an example. Your team's assault mechs want to be in a position that lets them use their advantage of range and firepower, something that doesn't let their enemies move too much. What are they going to do? Make a move for the nearest gully or narrow valley and hole up there waiting the other team out. It's up to the devs to make sure that the map is designed so those mechs can still be flanked or driven out of that position some other way.
What you describe sounds more like a Planetside style of gameplay but I don't see that happening for MWO.
#12
Posted 02 November 2011 - 02:21 PM
So.. borders are where the wars take place, and borders are where we'll play.
#13
Posted 02 November 2011 - 02:23 PM
raj, on 02 November 2011 - 02:10 PM, said:
You do. Believe me. A match map that is thrown together without thought leads to long lulls in the combat, advantage in seizing important ground to one side or the other, spawn camping and other horrors of multiplayer fps. How the devs balance it will depend on the game types they go with but lets take deathmatch as an example. Your team's assault mechs want to be in a position that lets them use their advantage of range and firepower, something that doesn't let their enemies move too much. What are they going to do? Make a move for the nearest gully or narrow valley and hole up there waiting the other team out. It's up to the devs to make sure that the map is designed so those mechs can still be flanked or driven out of that position some other way.
What you describe sounds more like a Planetside style of gameplay but I don't see that happening for MWO.
Alternatively; the game ends when the opposing side manages to make it all the way to the spawn zone of the other, at least in some territorial game modes.
#14
Posted 02 November 2011 - 03:14 PM
raj, on 02 November 2011 - 02:10 PM, said:
Quote
Quote
#15
Posted 03 November 2011 - 04:54 AM
Shepherd, on 02 November 2011 - 02:21 PM, said:
So.. borders are where the wars take place, and borders are where we'll play.
I wonder how many people will complain that they can't fight against every faction since they don't border them. And, when the clans invade, how do Liao and FWL merc units get involved? Will be interesting to see how they figure all this out.
#16
Posted 03 November 2011 - 05:31 AM
Dihm, on 03 November 2011 - 04:54 AM, said:
Hopefully Alliances will come into play and Capellans and Free World Troops will be allowed into and through Lyran and Kuritan space to fight those dastardly clans
#17
Posted 03 November 2011 - 06:00 AM
#18
Posted 03 November 2011 - 11:09 AM
metro, on 03 November 2011 - 05:31 AM, said:
Edited by kay wolf, 03 November 2011 - 11:11 AM.
#19
Posted 10 June 2012 - 08:33 AM
#20
Posted 10 June 2012 - 08:51 AM
Dihm, on 02 November 2011 - 05:55 AM, said:
What about the overworld? We know that they want to progress the "campaign" at a 1 day to 1 day ratio. We know there are two types of combat (VS. and Conquest).
We know that we'll be grouped up as Merc units apparently ( ”Players will be able to band together in the format of a lance, which is four, and they’ll be able to band together as a mercenary corporation for hire. That’s not unlike a guild. We have a whole editor and mercenary HQ for players to explore that allows them to customize the look and feel of their corporation, their membership, the structure of how they enter battle, the lances, their names, ranks, and all kinds of things.” - Ekman from the PC Gamer interview). I guess this means we aren't actually joining the Houses themselves?
What will the overworld look like? Will we be capturing territory/worlds? Will there be a "grand campaign"? What is going to tie all the various Conquest battles together, what is the metagame? Knowing the Battletech community, if it isn't put in by the Developers, we'll eventually do something to cover this ourselves.
Well.. As to joining the actual Houses themselves.. Technically, yes we will be, as Most Merc units contract out to a specific house. For example, Camacho's Caballero's was contracted to the Draconis Combine, The Grey Death Legion supported Steiner, etc. They have stated that we will have to select a faction at launch which will likely determine which mechs are available.
At first it sounds like MWO will be strictly PvP, no campaign/story (which is a bummer) but they have also stated that they may add a campaign/story mode later, which I would like to see as it wouldn't feel like a MW game without a campaign/story mode. Because if so, instead of Mechwarrior Online (Referring to the Roleplaying Game), they should call it Battletech Online (The Tabletop which was PvP)
Edited by Athena Hart, 10 June 2012 - 08:52 AM.
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