Jump to content

- - - - -

Heat Scales And General Update - Feedback


1084 replies to this topic

Poll: Heat Scales And General Update - Feedback (2742 member(s) have cast votes)

Do you want SRMs buffed to 2.0 damage until the hit detection is fixed?

  1. Voted Yes, please do it, it’s better than nothing. (2007 votes [73.65%] - View)

    Percentage of vote: 73.65%

  2. No, please wait until hit detection is working and balance it to where it’s supposed to be. (718 votes [26.35%] - View)

    Percentage of vote: 26.35%

Vote

#1 Kyle Polulak

    <member/>

  • Overlord
  • Overlord
  • 584 posts
  • LocationVancouver, BC

Posted 11 July 2013 - 10:25 AM

Tell us what you think of the latest news on heat scale from Paul.

Spoiler


#2 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 11 July 2013 - 10:42 AM

Could always do this:
Posted Image

Edited by Tennex, 11 July 2013 - 10:49 AM.


#3 Iqfish

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,488 posts
  • Google+: Link
  • LocationGermany, CGN

Posted 11 July 2013 - 10:43 AM

You are getting in my wallet, again.

#4 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 11 July 2013 - 10:45 AM

does heat scale still use 0.5s cooldown? Seems very susceptible to macros.

Even when people use chain fire, they press the fire button as fast as they want to, and its almost never at a 0.5 rate. i don't know why they are picking an arbitrary number to decide the reset on heat penalty.

It also penalizes weapons faster than 0.5.. If it doesn't work for all weapons it doesn't seem like a good method.

heat penalty cooldown should be based on each weapon's refire rate. A percentage of the weapon's recharge rate.

Edited by Tennex, 11 July 2013 - 11:07 AM.


#5 p8ragon

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 308 posts

Posted 11 July 2013 - 10:46 AM

fuuuu coupled with the possibility of upgrading my phoenix package

fuuuuu

#6 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 11 July 2013 - 10:47 AM

Er. So this is all happening July 16th?

Good lord this is going to be very interesting very fast.

I totally approve of 100% being the overheat threshold.

The rest is scary,

#7 DeathofSelf

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 655 posts
  • LocationChicago

Posted 11 July 2013 - 10:47 AM

What about the stalkers that mount 2 PPCs and 2 ERPPCs? Can they still fire all 4 without penalty?

#8 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 11 July 2013 - 10:49 AM

Anyone official reading this, can we get more specific information about how the extra heat bump from using 3 PPC's or 2 AC/20's works?

This is very vague.

Also, do you plan to purposely avoid assaults that could mount 2 Gauss and 2 PPC's due to it circumventing this fix?

Thank you.

Oh lastly, did you account for the fact that the Awesome has 3 PPC's in cannon?

View PostDeathofSelf, on 11 July 2013 - 10:47 AM, said:

What about the stalkers that mount 2 PPCs and 2 ERPPCs? Can they still fire all 4 without penalty?


This too.

#9 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 11 July 2013 - 10:50 AM

Lol always thought sSRM and SRM damage were going to be coupled...

I wouldn't mind a buff of 2.0 for both sSRM and SRMs. Since sSRMs are getting nerfed as well soon, in bone selection.

My OCD doesn't like this, but if this is setting a precedence it means the LBX10 can be buffed in damage as well. But a LBX10 doing more than 10 damage total is just mind blowing for me.

i'm not sure about the HSR function. but on top of that, this could explain why bigger mechs die faster to SRMs than smaller mechs at the same distance away.
Posted Image

Edited by Tennex, 11 July 2013 - 04:02 PM.


#10 ZnSeventeen

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 334 posts

Posted 11 July 2013 - 10:51 AM

Why is the SSRM heat scale the same as the SRM-2? Really, I think it should be higher. Bigger weapon, more useful by more than double, you know, all that jazz.

#11 Doctor Proctor

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 343 posts
  • LocationSouth Suburbs of Chicago, IL, USA

Posted 11 July 2013 - 10:51 AM

Yes, please buff that SRM damage. Yes, it will impact bigger mechs moreso than smaller ones, but that might actually help the current meta a bit!

#12 Glucose

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 286 posts

Posted 11 July 2013 - 10:51 AM

Yeah I feel like this is implemented a little wrong.

Wouldn't it make sense to have an Alpha Limit value of 10.

Each PPC is 5 alpha limit, each ER PPC is 5 alpha limit.

Each Ac20 is 10 alpha limit.

Now if you fire any combination of weapons in a single alpha strike you'll want to fit under the spread? Do we really care that they are exactly the same weapon type?

The interesting part of this system, is then you can assign different alpha limits to different mechs. You could let the hunchback be more of an alpha striker.. for example.

Edited by Glucose, 11 July 2013 - 10:53 AM.


#13 Kaldor

    Member

  • PipPipPipPipPipPipPipPip
  • 1,239 posts
  • LocationWisconsin

Posted 11 July 2013 - 10:51 AM

Will SSRMs receive the bump to 2 damage?

#14 PropagandaWar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,495 posts
  • LocationCalifornia

Posted 11 July 2013 - 10:51 AM

I've always been fine with SRM's only going to 2.0 and it should be a hotfix. Sorry you guys were supposed to increase damage over 2 months ago. So please hotfix.

#15 Darwins Dog

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,476 posts

Posted 11 July 2013 - 10:53 AM

Question: Will PPCs and ERPPCs count as the same for this penalty? Or will the Stalkers just have to run two of each to avoid the extra heat?

EDIT: Not the first to ask this I see.

EDIT 2: This has been answered. In case you missed it, they will be different at first, but that will change very soon after.

Edited by Darwins Dog, 13 July 2013 - 12:09 PM.


#16 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 11 July 2013 - 10:53 AM

They could always introduce "weapon families"
ERPPC/PPC ERLL/LL etc.

weapons families fired in group uses the highest "Max Alpha" and boating penalty of the weapon in the group for every weapon in the group.

would be useful for when clan tek comes in as well.

Edited by Tennex, 11 July 2013 - 11:12 AM.


#17 PropagandaWar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,495 posts
  • LocationCalifornia

Posted 11 July 2013 - 10:54 AM

View PostTennex, on 11 July 2013 - 10:50 AM, said:

Lol always thought sSRM and SRM damage were going to be coupled...

I wouldn't mind a buff of 2.0 for both sSRM and SRMs. Since sSRMs are getting nerfed as well soon, in bone selection.

Thing is i dont agree with the streak version. They will be coming out as said in previous post with the Streak 6 packs. These have a very high chance to hit. If they do increase streaks to 2.0 they need to provide a half second lock time just to go in the initial direction of target and thats it.

#18 ObsidianSpectre

    Member

  • PipPipPipPipPipPip
  • 289 posts

Posted 11 July 2013 - 10:55 AM

I've said it before, and I'll say it again: This alpha strike heat penalty is one of the worst ways you could fix the current metagame problems. Balance the weapons themselves and you don't need silly "too many powerful weapons" penalties.

#19 Warge

    Member

  • PipPipPipPipPipPipPipPip
  • 1,027 posts
  • LocationKiyiv

Posted 11 July 2013 - 10:56 AM

They should done something with convergence, not with this Max Alpha...

#20 Wildgrin

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 21 posts

Posted 11 July 2013 - 10:56 AM

How will this handle people who will inevitably macro a bunch of pairs together?

Is there an internal cooldown between shots to prevent heat penalty or something?

And Gauss Rifles are excluded from the table entirely

also 2PPCs/ERPPCs + Gauss?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users