Devs,
Can this be done in the meantime just to give the command module some functionality? Meantime until you give it your full attention!
Battle Commands:
1- When Commander (command module equipped player) has team/lance command he can lock an enemy mech and issue 'tags' that will be seen on team screens as an icon in the same place the missile/tag/narc icons show up.
Tags include:
(description / icon)
a- Priority One target / P1
b- Missile Fire Focus / blue missile icon
c- Danger! / skull&crossbones
d- Suppression Fire / S!
Tags can be assigned via a special hotkey that brings up a small menu...just like in the old days of gaming where you pressed on key, the menu listing came up asking you to select A through D option... the option you select happens. This avoids the need to clutter the game with keybinds.
2- Commander can issue pre-set team-messages that appear just above the missile warning message location:
Messages include:
a- Advance
b- Retreat
c- Hold Position
d- Defend
e- LRM Fire requested (bring attention to the missile fire focus)
f- Contact!
Messages are delivered the same way as tags. Same menu system.
Finally, we get to the 'functional' features of the command module:
3- Battle Link
Commander targets friendly mech and uses a menu option similar to the tags/comms menu to 'Link' or 'Unlink' with a friendly mech.
The link provides a very simple function: It links the entire sensor suite of the friendly mechs with the commander who then shares it with the team.
So, for example, if a friendly mech has seismic sensors and the commander does not..and the friendly mech with said sensor is scouting ahead and detects movement... the commander's mech will see the seismic blips on his own minimap instantly. Friendly mechs linked with the commander will receive the same sensor data with a 2 second delay.
4- Coordinate Designation
Commander can go on battlegrid, click on a location in the terrain and generate a waypoint that can be targeted. This waypoint appears as a floating UAV like icon hovering above the battlefield..only friendly mechs will see it.
LRMs can lock onto that waypoint and fire. The LRMs will land on the ground beneath the waypoint.
Waypoint has a 1.5 minute duration.
This enables the commander to use his team's indirect fire weapons for area strikes/suppression/etc... or simply to visibly point out locations on the map that can not be otherwise be pointed out via the TAG/Comms menu system.
Interim Ability For Command Module (Until You Guys Fix It?)
Started by Skyfaller, Jul 12 2013 06:15 AM
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