Prosperity Park, on 16 July 2013 - 09:07 AM, said:
More hardpoints means the capacity to carry more lightweight, short-range weapons -> means more use overall of those Mechs and more brawling. The Stalker, for example, is 85 tons
There, I fixed it for you.
Mediums (and heavies, to an extent) struggle because they can't carry large ballistic weapons and still have room for any other armaments, STD engine, etc.
AC/2 generates a lot of heat and has high RoF, giving you little time to torso-twist, maneuver, run, etc. Even with those drawbacks, it weighs 6 tons. There is nothing lighter. Don't try to convince yourself that Machine Guns are useful, because they are still crap even as a side-weapon; and certainly cannot be your main source of damage.
Streaks are broken. SRMs are broken (even with the recent damage buff.) LRMs need to be boated in huge numbers, and that is not appropriate for a medium. Even the catapult takes a back-seat to the Stalker as an LRM platform.
This means the main weapons of mediums and heavies are going to be energy-weapons. If they had more useful energy hard-points, sure, they could boat more MLs or MPLs, and engage at short-range with high-alpha, high-heat builds.
Do you want a dozen different mechs that are played similarly to the 9ML Hunchback or 6ML Jenner? That's really the only weapons-specific option for buffing mediums, aside from:
- adding more ballistic weapons to the game, lower-weight ones
- fixing SRMs and Streaks (which PGI is most likely trying to do)
- making LRMs useful when not boated (they aren't even talking about this)
So you see, broken missiles and lack of ballistic weapon-choices appropriate to mediums is something that basically cripples them. If we had more urban maps that promote brawling it might be a little different, because said mediums might be able to out-maneuver assaults through rows of buildings, except
the introduction of seismic sensor will make it impossible for them to ever surprise / flank an assault in such an environment.
The prospects for medium mechs are very dim without repair & rearm, tonnage limits, or other non-game-play incentives to play those mechs.