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When Did The Lb 10-X Become Awesome?!


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#21 Leafia Barrett

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Posted 22 July 2013 - 09:24 AM

View PostBishop Steiner, on 22 July 2013 - 09:23 AM, said:

1.4-1.5 per pellet might actually boost it to the useful range.

That or a tighter cone of fire. Maybe a bit of both.

Edited by Leafia Barrett, 22 July 2013 - 09:25 AM.


#22 Bishop Steiner

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Posted 22 July 2013 - 09:32 AM

View PostLeafia Barrett, on 22 July 2013 - 09:24 AM, said:

That or a tighter cone of fire. Maybe a bit of both.

tighter cones, maybe 1.3/1.4. Without, 1.4/1.5, and I bet the thing would gain a magnitude of usefulness. Maybe post it to suggestions?

#23 Native

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Posted 22 July 2013 - 09:35 AM

View Postblacklp, on 22 July 2013 - 04:38 AM, said:

It's not awesome...



so what ya'll are saying is the LB 10-X isnt awesome... I AM AWESOME, and therefore need to handicap myself with sub par weapons to make it fair for everyone else.

lol

Edited by Native, 22 July 2013 - 09:36 AM.


#24 Shufflemuffin5

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Posted 22 July 2013 - 09:47 AM

View PostAmsro, on 22 July 2013 - 06:52 AM, said:

Dual LBX10 + 4MLas K2, excellent build for trolling!! :ph34r:

Also seems to work well.


http://mwo.smurfy-ne...26fe8d946a25630 - Been running that exact build on my K2 for a little bit now lol. And while i agree that 2 AC10s would be better, there is something inherintly fun about this build and its really is a magnet for core mechs. Totally wrecks the internals @ 200m inwards, past that dont even bother firing them lol. If you are an avid brawler LBXs are not as bad as the rep they receive.

That said though, i never take this set up into competitive play as you are completely fried from PPCs before you ever got in range to do anything.

#25 MeiSooHaityu

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Posted 22 July 2013 - 09:48 AM

View PostNative, on 22 July 2013 - 09:35 AM, said:



so what ya'll are saying is the LB 10-X isnt awesome... I AM AWESOME, and therefore need to handicap myself with sub par weapons to make it fair for everyone else.

lol


Well played sir...well played LOL

#26 Bishop Steiner

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Posted 22 July 2013 - 10:03 AM

I prefer Jagers to Phracts, so this is my MechSalad variant, gives me something to do with m DD.
JM6-hotdamn!

10.2 DPS (as if that really means anything) with 59% heat efficiency. 82 hph and max armor. Lol.

#27 Dexion

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Posted 22 July 2013 - 10:16 AM

View PostBishop Steiner, on 22 July 2013 - 09:32 AM, said:

tighter cones, maybe 1.3/1.4. Without, 1.4/1.5, and I bet the thing would gain a magnitude of usefulness. Maybe post it to suggestions?


I have been suggesting that all the way back to closed beta... why they wont do it is beyond me. Current cone and 1.4-1.5 damage would be perfect. If no damage buff, then increase the RoF by half, and reduce the heat. Make it a useful close in weapon.

#28 Shae Starfyre

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Posted 22 July 2013 - 10:36 AM

Ok, here is the secret to the LBX; aim for the side, near/ mid section.

This does two things; mass most pellets against the side, and two, transfers the rest to either CT, Arm, or Leg depending on angle and height.

Center mass CT strikes tend to hit all locations unless up-close, and even then, it still feels too spread out.

Even 45 degree angle shots tend to hit better then straight on shot (this is the shot I look for); give it try.

Actually, now that I think about, it is psychological for me. Aim small, hit more precisely. When I aim at a 45 degree or straight side, I am really taking my time to line that shot up. When I run by doing CT strikes straight on, I am zig-zagging too much to care where I aim.

So, who knows, they work for me.

Edited by Aphoticus, 22 July 2013 - 10:39 AM.


#29 Bishop Steiner

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Posted 22 July 2013 - 10:37 AM

of course, SaladMechs don't work so well if you have a crap connection and bad framerate. OUCH>

#30 N a p e s

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Posted 22 July 2013 - 12:07 PM

1.5 dmg per pellet and ROF boost. Make it a close range weapon that spreads it damage but that can lay on the hurt and keep up pressure.

#31 General Taskeen

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Posted 22 July 2013 - 12:20 PM

View PostAphoticus, on 22 July 2013 - 10:36 AM, said:

Ok, here is the secret to the LBX; aim for the side, near/ mid section.

This does two things; mass most pellets against the side, and two, transfers the rest to either CT, Arm, or Leg depending on angle and height.

Center mass CT strikes tend to hit all locations unless up-close, and even then, it still feels too spread out.

Even 45 degree angle shots tend to hit better then straight on shot (this is the shot I look for); give it try.

Actually, now that I think about, it is psychological for me. Aim small, hit more precisely. When I aim at a 45 degree or straight side, I am really taking my time to line that shot up. When I run by doing CT strikes straight on, I am zig-zagging too much to care where I aim.

So, who knows, they work for me.


I got a better strategy.

Equip an AC/10 and get pinpoint 10 damage, to the location of your aim choice, to destroy your opponent out right and crit the location.

Also if LB-X damage goes up and cone reduced to take advantage of range, it has to be shooting slower. That's how balance works to keep AC's and LB-X relative to one another if the LB-X could potentially do way more damage.

#32 Native

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Posted 22 July 2013 - 12:58 PM

View PostGeneral Taskeen, on 22 July 2013 - 12:20 PM, said:


I got a better strategy.

Equip an AC/10 and get pinpoint 10 damage, to the location of your aim choice, to destroy your opponent out right and crit the location.

Also if LB-X damage goes up and cone reduced to take advantage of range, it has to be shooting slower. That's how balance works to keep AC's and LB-X relative to one another if the LB-X could potentially do way more damage.


how bout an even better strat? how bout we all pilot nothing but Stalkers with 6 ERPPC's, because if your not doing instant, pinpoint damage your doing it wrong.. right? we can take turns facing off back to back pacing out 10 steps, then turning and alpha striking each other.

you said earlier that you want them to change the mechanics of how LB 10-X works, but then you claim that changing it in any way would make it more powerful thus outshine the other AC's. I fail to see your logic.

All you seem to care about is deriding other peoples opinions. What makes you so special that your opinion counts more than his, or mine, or anyone's for that matter?

Edited by Native, 22 July 2013 - 01:08 PM.


#33 Bishop Steiner

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Posted 22 July 2013 - 01:11 PM

View PostGeneral Taskeen, on 22 July 2013 - 12:20 PM, said:


I got a better strategy.

Equip an AC/10 and get pinpoint 10 damage, to the location of your aim choice, to destroy your opponent out right and crit the location.

Also if LB-X damage goes up and cone reduced to take advantage of range, it has to be shooting slower. That's how balance works to keep AC's and LB-X relative to one another if the LB-X could potentially do way more damage.

While I would not advocate doing all 3, 2 out of 3 would hardly unbalance the weapon, you choose which 2. Since they currently work like a half power SRM10, for double the weight, hardly seems like it would OP the weapon.

#34 Nothing Whatsoever

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Posted 22 July 2013 - 02:37 PM

I would like to look into one particular tweak to help the LB 10-X AC better match the DPS performance of an AC/10.

So, if they will remain as a shotgun style weapon in MWO, then I would like to look at the stats of the LB 10-X AC and the AC/10 to see what is the average damage lost on actual hits, and then buff the cooldown to increase DPS (and HPS, which is still going to be less than an AC/10) for the LB 10-X AC.

In my case, I've tried the LB 10-X AC in 33 matches so far, Hit an enemy with it 361 times, and done 2712 Damage; which is ~7.5 damage per hit, so I've lost ~24.88% of my damage per hit.

Compared to my AC/10 use, I've had them in 102 matches, Hit an enemy 1603 times, and done 16,333 Damage; which is ~10.189 damage per hit.

So, if the average player loses ~2.0 to ~2.5 damage (in going with an LB 10-X AC, over an AC/10), then the cooldown could then be lowered to be in the range of ~1.85 to ~2.00 to get to a DPS performance better matching that of an AC/10.

And the faster rate of fire, from the shorter cooldown, would seem to help the LB 10-X AC a bit as a brawling weapon if one can stay on target, so that the AC/10 would be more of a mid range weapon compared to the short range work of an LB 10-X AC.

And ammo would not need to change, since an LB 10-X AC is already 1 ton lighter for IS Mechs, and it can still can run cooler than an AC/10.

#35 Deathlike

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Posted 22 July 2013 - 02:39 PM

To answer the OP's title question... the answer is and has been NEVER.

#36 Angel of Annihilation

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Posted 22 July 2013 - 02:46 PM

View PostBishop Steiner, on 22 July 2013 - 01:11 PM, said:

While I would not advocate doing all 3, 2 out of 3 would hardly unbalance the weapon, you choose which 2. Since they currently work like a half power SRM10, for double the weight, hardly seems like it would OP the weapon.


Honestly the half power SRM10 is exactly an apt description for the LB-10x except you have to add that it is a half power SRM10 that weighs 4 tons more.

View PostGeneral Taskeen, on 22 July 2013 - 12:20 PM, said:


Also if LB-X damage goes up and cone reduced to take advantage of range, it has to be shooting slower. That's how balance works to keep AC's and LB-X relative to one another if the LB-X could potentially do way more damage.


Even with a tigher cone and/or better damage, it still wouldn't have the range of the AC/10. That in and of itself is a balancing factor. Right now the AC/10 and the LB-10x aren't balanced against each other. As you said, the AC/10 offers a precision 10 points of damage at like 500m where as the LB-10X offers a complex spread of 10 damage at under 200m if you want all pellets to hit.

Here is a prime example of how it is not balanced. If you equiped 2 Atlas mechs, one with an AC/10 and one with an LB-10X, stood them 100m apart and then told them to fire at each other until one or the other was dead, I could guarentee you that the one mounting the AC/10 would win. This is at optimal range for the LB-10X mind you. Increase the distance and the LB-10X even performs worse. Instead what should be happening, is at 100m, both should kill each other simultanously with the balance being the AC/10 performs better at 400m offseting the shotgun spread of the LB-10X at short range against moving targets.

To get that balance, you need a tighter spread, more damge or perhaps a bit of both and there really is no question about this.

#37 Aaron45

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Posted 22 July 2013 - 02:50 PM

View PostNative, on 22 July 2013 - 04:35 AM, said:

so I read in the guide section about the Metal salad 4X, but since i dont currently have a 4X (sold it after elite, but may buy it again) I built a similar build with my Ilya, which ive just about finished elite leveling, only convergence left.

http://mwo.smurfy-ne...2a243b66906cb0a

First round I jumped into was Canyon. 1040 damage, 4 kills and lived. we won. next game, 2 kills with 600 some odd damage and lived, next game 4 kills again and lived.

WHEN DID THE LB 10-X BECOME SO AWESOME!? is it the HSR? slightly tighter spread? am I just getting matched up with bads? getting 2 giant shotgun chain fired into your face over and over apparently freaks people out, as most tend to back up and try and run away.

IDK.. but im having more fun with this set up, than I have had in months

Finally not a lbx QQ post. I know they are very good and pretty fun. Cheers for the underdog Weapon Use :P

#38 Jman5

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Posted 22 July 2013 - 03:32 PM

One of the unfortunate things about the LB 10-X is that your advantages are difficult to notice. When you knock out an AC/20 on an opponent, there is no message, or cbill bonus. You will only notice if you have the mech targeted and you see the weapon changing to red.

The weapon takes practice and a good understanding of the game to use effectively. You need to know enemy hardpoints of as many variants as possible so you know where to target. You also need to understand the importance of crits.

I think it's a viable and fun weapon, but your contributions will always be under-appreciated.

#39 Mad Strike

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Posted 22 July 2013 - 04:00 PM

View PostNative, on 22 July 2013 - 04:35 AM, said:

so I read in the guide section about the Metal salad 4X, but since i dont currently have a 4X (sold it after elite, but may buy it again) I built a similar build with my Ilya, which ive just about finished elite leveling, only convergence left.

http://mwo.smurfy-ne...2a243b66906cb0a

First round I jumped into was Canyon. 1040 damage, 4 kills and lived. we won. next game, 2 kills with 600 some odd damage and lived, next game 4 kills again and lived.

WHEN DID THE LB 10-X BECOME SO AWESOME!? is it the HSR? slightly tighter spread? am I just getting matched up with bads? getting 2 giant shotgun chain fired into your face over and over apparently freaks people out, as most tend to back up and try and run away.

IDK.. but im having more fun with this set up, than I have had in months


Im about to buy a ILYA MUROMETS and want to try this loadout

Edited by strikebrch, 22 July 2013 - 04:03 PM.


#40 Escef

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Posted 22 July 2013 - 04:01 PM

If we had selectable ammo for the LBX (solid slug and cluster rounds) like in TT it wold be a GREAT weapon. Better range and heat than an AC10, and lighter? With the option to swap to cluster rounds for crit seeking or trying to nail fast movers? YES! It would do what the LB-10X was originally designed to do: fully obsolete the AC10.





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