Increase Laser Range - Er Too?
#1
Posted 12 May 2014 - 10:09 PM
I was looking at the Increase Large Laser Range module, however I was wondering, does it also increase the ER Large Laser range or only the Large Laser?
#2
Posted 12 May 2014 - 10:44 PM
#3
Posted 13 May 2014 - 10:09 AM
crossflip, on 12 May 2014 - 10:44 PM, said:
I disagree, XP is easy to get and if you have it than by all means , purchase it to increase your range!
#4
Posted 13 May 2014 - 10:28 AM
3N3RGY, on 13 May 2014 - 10:09 AM, said:
I disagree, XP is easy to get and if you have it than by all means , purchase it to increase your range!
After purchasing you need to spend ~2mil or more C-Bills to install it on a mech, and in doing so also consume a module slot that could be used for actual useful modules.
It's sad that the game doesn't try in the least to inform you how these things work, but honestly, don't buy them. You're wasting xp and cbills.
#5
Posted 13 May 2014 - 10:41 AM
crossflip, on 13 May 2014 - 10:28 AM, said:
After purchasing you need to spend ~2mil or more C-Bills to install it on a mech, and in doing so also consume a module slot that could be used for actual useful modules.
It's sad that the game doesn't try in the least to inform you how these things work, but honestly, don't buy them. You're wasting xp and cbills.
This is debatable. I have a few of the weapon range modules, and when I'm just pugging to grind c-bills they're not that bad. I'd still generally take a few of the other modules first, but if I've got the room I'll toss on the range module for my main weapon. I don't generally use them in any sort of competition drop, though. Coolshot and strikes are far better.
To answer to OP's question, though, I don't think the range modules apply to ER or Pulse versions - only the standard ones.
Edited by DEMAX51, 13 May 2014 - 10:42 AM.
#6
Posted 13 May 2014 - 11:57 AM
DEMAX51, on 13 May 2014 - 10:41 AM, said:
I use the ER Large Laser as my primary on a few mechs so the 500GXP isn't that much and the 3,000,000 C-Bills... well that comes and goes anyway so it doesn't matter. I don't see the range being represented on either the ER or Non-ER LL... like on the stats when you purchase... so I didn't know and I guess there's no real way to find out, right?
#7
Posted 13 May 2014 - 12:08 PM
DmOcRsi, on 13 May 2014 - 11:57 AM, said:
Sorry, I don't have a definitive answer, but the Smurfy website doesn't list any stat adjustments to the ERLL for that module, so I'm going to guess that it doesn't.
Edited by DEMAX51, 13 May 2014 - 12:09 PM.
#8
Posted 13 May 2014 - 12:18 PM
As for whether or not they are viable. The ML, SPL, LBX, AMS, Streak, and MG ones are the most viable. Many people don't realize that these modules currently upgrade to 2 tiers, however they will go up to either 5 or 10 I believe. Also, increasing the range, increases the damage output once you are past optimal range. Meaning your ML will deal more damage beyond 270 Meters with the module than without.
However, the heat increase is something that needs to be factored in. These modules are not easy to use, or a simple purchase. Their price is too much in my opinion, however, if you have a build that doesn't mind the extra heat generated, and have the module space, you might as well slap one in. I use the ER Medium Laser one on my Ember (4MGs generate no heat, and 4 MLs on chain fire are easy to manage)
The ER module for Large Lasers can be very viable if you plan on being a sniper mech and not engage in close range battles. Considering in that set up you will only need 2 modules really: Adv. Zoom, and Target Info Gathering. The third slot from a mastered mech could go to either the ER module, or a Seismic Sensor.
#9
Posted 13 May 2014 - 02:01 PM
#10
Posted 13 May 2014 - 02:25 PM
Charons Little Helper, on 13 May 2014 - 02:01 PM, said:
On the contrary, the heat is insignificant in a lot of them.
A better description would be "situational" not bad. They all have their uses. I think once they release the next 2 tiers, the modules will be more viable. As they are right now, they are situational, not bad.
#11
Posted 13 May 2014 - 05:59 PM
- Target Info gathering helps getting information on which body section to shoot. This really helps out in a tense situation.
- Advanced zoom helps with picking off sections, even at medium range. This will kill mechs more efficiently.
- Target decay is invaluable when using LRMs. It gives your LRMs 3 seconds to hit their target after you lose lock (assuming you are the spotter).
- Seismic is the next best thing to a wall hack when standing still.
#12
Posted 14 May 2014 - 03:42 AM
#13
Posted 14 May 2014 - 06:46 AM
The real benefit of these modules isn't the extra added distance you can shoot - it's more the slower damage drop-off when you're firing outside of optimum range.
#14
Posted 16 May 2014 - 08:46 AM
This module work one games? Too much...
#16
Posted 16 May 2014 - 10:37 AM
Charons Little Helper, on 13 May 2014 - 02:01 PM, said:
yes, on a 6MG Jager or Ember or SDR-5K the machine gun module is very good.
same for 3x ac10 cata Ilya since anyway they will be low heat.
and ac20 heat penalty is so high when GH triggers that you are gonna chainfire, so in AC40 builds gaining some range doesn't hurt because you have 2ML or even 0 backup so no heat issues.
OFC there are better modules. but on some mech they might be worth it
on this kind of builds, once you equip the seismic sensor, other modules are nice but not really needed, so you can opt for more range.
but generally they are for people with so much money to trow it around I got the MG one just for fun because I am out of mechbays.
Edited by fx8320, 16 May 2014 - 10:49 AM.
#17
Posted 16 May 2014 - 11:02 AM
uHBa, on 16 May 2014 - 08:46 AM, said:
This module work one games? Too much...
Did you click "checkout" after installing the module? If you just clicked "home" you probably didn't actually install it. If the module did disappear, contact support@mwomercs.com
#18
Posted 16 May 2014 - 11:09 AM
DEMAX51, on 14 May 2014 - 06:46 AM, said:
The real benefit of these modules isn't the extra added distance you can shoot - it's more the slower damage drop-off when you're firing outside of optimum range.
I also run the AC/5 one on my quad AC/5 Jager. That extra bit of range can make a difference.
#19
Posted 16 May 2014 - 10:05 PM
I bought them for medium lasers since they're my most-used weapons.
#20
Posted 17 May 2014 - 03:53 AM
IraqiWalker, on 16 May 2014 - 11:02 AM, said:
Yes, I press "checkout", my C-Bills is decrease.
L.Pulse Laser Range worked as SensorRange? One time buy and use always?
IraqiWalker thank you, I will write in support.
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