Posted 08 August 2013 - 06:37 PM
Took a break from the game due to real life, came back and suddenly all the mechs I use with AC2s - the only mechs I was still enjoying - are useless.
I got sick of carrying big guns with slow recycle rates that get nerfed and have so much lag you can't hit, lasers that overheat instantly, and a dozen other builds that just aren't fun to play, and went to a Dragon & Jagermech with AC2s & AC5 combos.
Same as with mariomanz28, on the Jag I do left arm left mouse, right arm right mouse, 2 ACs each, and now I overheat in a couple of seconds, with no real damage done to the enemy. Used to be it took a while to do damage and it wasn't that great, but at least the dakka dakka part was fun.
I thought making laser mechs unusable due to heat and missile mechs unusable due to damage changes every week was bad enough, making ECM necessary in every game every time, then dumping the NVGs for fishbowl NVG quality and making the thermals into no-contrast FLIR (I use NVGs and FLIR at work, so I find that change super-obnoxious) was bad enough; but now the last thing that actually made the game fun to play is gone.
A buddy of mine was in on the Alpha and was a founder and has since ditched & uninstalled the game because it keeps becoming more unplayable. If there's a patch, I'd like to stick around, but I can't seem to leave for a week and not come back without having to change everything I've learned to figure out what PG has decided to make the chosen weapon for a given patch.
Making firing weapons in sequence take a penalty is by itself absurd. If PG is concerned about playing time, maybe just leave things alone and let players learn their lessons about how charging in isn't usually the best plan, and new players will learn to adjust tactics, rather than have every freakin' update change the entire dynamic of the game.