Sybreed, on 31 July 2013 - 06:58 PM, said:
Wrong. You can actually retrofit some mechs so they fill slightly altered roles:
Atlas-D-DC. Get rid of LRM-20, get another SRM 6 + SRM 4, change your lasers for pulse lasers. You got a serious brawler right there.
Cat K2: Switch PPCs for LLs, switch MGs for AC/2s.
Personally, I wouldn't mind seeing a Hunch 4P pimping 2 PPCs in its RT. A fair trade-off for the 6 Medium lasers and still shows a pretty big weak spot.
The stalker though, it could use a max of 2 PPCs (replacing LLs) and 2 LLs (replacing medium lasers). It could fill more of a ranged assaulter. It would still have room for LRMs or SRMs.
What I'm saying is PGI doesn't have to follow a strick formula. They can use hardpoint sizes so they make sense and keep the intended role of the mech, while permitting some customization without being so easy to abuse as they are now. They don't need to do exactly like what MW4 did, they have the opportunity to do better.
Still limiting a lot, and a lot of other builds that are different now would become exactly the same. Jenner D and K for example. A lot of the Catapults I believe would become just about the same. (Actually, don't some become even worse, as they have the same number of missile points, and less energy?)
I'm not going to say that a sized hard point system wouldn't have merit, but I strongly don't think it would work. I feel it would limit customization, one of the largest selling points of the game, too much. Not to mention, how do you implement it in a way as to not mess up everyone's already existing builds? Are you going to wipe the slate clean? Force all mechs to magically go back to default? Become cleared, empty slates? Grandfather them? How would you make the change?
Now, I know you are all for the idea, which isn't a bad thing. However, even being for the idea, try to think of all the bad things that could happen from the proposed system. Try to think how other people would receive the idea. Could it sell? Could it fix the weapon problems completely? Would it help make all mechs an interesting choice?
Personally, I see your idea, and I'm recalled to many of my mechs that just wouldn't work. My "Hollander 3" Cicada 3C would cease to be. It's a slower Cicada (90 KPH with speed tweak), and all it's got is a Gauss rifle and a med laser. With your proposed system, I could not make this pseudo Hollander 3 as the ballistic points would be too small. I would be forced to try an AC2 version of the mech (done that, died. Didn't like it). If I understand the system, about the only other change I could do would be to add in 3 med lasers (one energy crit slot each) and 2 MG. That, would basically be it for options. AC2s, MGs, and a laser, maybe two. I wouldn't be able to recreate a Hollander mock up to enjoy (and enjoy I do). Other people wouldn't be able to make an Urbie stand in with a Spider (and do well with it).
Yes. It would stop the PPC Stalkers. But think of all the other options that would be getting killed off as well. I think it would cause more harm than good still.
Now, I'm not going to say that I feel the heat penalty is any better. Actually, I feel it's worse. But, that's what PGI did. PGI has said no to sized hard points. If they already said no to it, try to find a different solution or suggestion to bring up to them. They obviously didn't like this idea (and personally neither to I, even though I respect where you are coming from).