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Loadout Help


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#1 RjBass3

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Posted 02 August 2013 - 10:25 PM

I am still having a heck of a time trying to figure out the loadout. I have a JR7-F that I just put double heatsinks on. When I did I was told I still needed another heatsink for my default engine the STD Engine 245. Now I have enough money so I am trying to add the next heatsink but all it will let me do is downgrade to the standard heat sink.

The guide I am reading says it should be upgraded to double heatsinks, but I just can't figure out where to put them. What am I missing here?

#2 RjBass3

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Posted 02 August 2013 - 10:54 PM

Well of course right after i posted this i figured it out. I was looking at upgrades as opposed to just filling regular slots. It's all good now.

#3 Redshift2k5

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Posted 03 August 2013 - 04:36 AM

glad you got it sorted. Any other questions?

#4 RjBass3

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Posted 04 August 2013 - 11:52 AM

Well yes actually. I am having a difficult time figuring out the weapon groups and which groups fire with the mouse buttons. I have figured out how to use the arrow keys and r-ctrl to place different weapons in different groups, but when I do, I loose the ability to use both mouse buttons to fire. How exactly does that work, or better, how do I select which weapons fire with mouse buttons 1 and 2?

#5 Roughneck45

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Posted 04 August 2013 - 12:54 PM

View PostRjBass3, on 04 August 2013 - 11:52 AM, said:

Well yes actually. I am having a difficult time figuring out the weapon groups and which groups fire with the mouse buttons. I have figured out how to use the arrow keys and r-ctrl to place different weapons in different groups, but when I do, I loose the ability to use both mouse buttons to fire. How exactly does that work, or better, how do I select which weapons fire with mouse buttons 1 and 2?

The highlighted group is bound to your left click.

The #2 group is bound to your right click.

So, whatever group you want to be fired with left click, keep that group highlighted using the arrow keys. Group #2 is always bound to your right click.

Also, don't use an XL 245 in the jenner. You always want a max size engine for lights, speed = life. If you cannot afford the largest engine, at lease use a 250 size engine.

You want at least a 250 because that comes with 10 engine heat sinks. That is why when you use a 245 it says you need another heat sink, the engine only comes with 9 and you need a minimum of 10. If you use a 250 size engine, you get more speed and that heatsink built in for the cost of .5 tons. Also, engine double heat sinks cool at the full 2.0 cooling, any heat sinks you put outside the engine only cool at 1.4, so generally speaking, you want to try and use a 250 size engine or larger in all of your builds, so you get the maximum amount of the best type of double heatsink.

Edited by Roughneck45, 04 August 2013 - 01:00 PM.


#6 RjBass3

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Posted 04 August 2013 - 01:12 PM

Thanks for the reply. I figured it had something to do with the highlighted group, but just couldn't seem to figure it out. I was stuck thinking that mouse button 1 was linked to weapons group 1 and thus mouse button 2 was linked to group 2.

As for my Jenner, I did some reading on the different types of engines, and with the money I had, and the weight available, I went with the STD 270. That combined with 2 medium lasers and a small laser has proven to be pretty effective thus far. I'm still looking at other ways to tweak it a bit, but so far I am liking it.

#7 Bront

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Posted 04 August 2013 - 01:28 PM

300XL is a good fit for a Jenner. Gives you max speed (152 after speed tweak Elite skill), lets you fit a few more weapons, and doesn't really impact the survivability much (If you've taken enough damage to get your side torso ripped off, you're toast soon anyway). It also lets you fit enough heat sinks to run 4 MLs and 2 SLs pretty comfortably, which is my prefered F config. Some people enjoy 6 SPL instead for a bit more "burst" damage, but I like my ML range.

If you want to save a bit of tonnage, a 280XL is a nice sweet spot in weight and speed as well, you could throw 6 MLs on the Jenner with plenty of heat dissapation that way.

It's ultimately your Jenner though, so find what works for you.

#8 Alexander Faustus

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Posted 14 August 2013 - 01:12 AM

Additional question:

Is there a way to set the weapon groups in the mechlab?

#9 The Basilisk

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Posted 14 August 2013 - 01:19 AM

View PostAlexander Faustus, on 14 August 2013 - 01:12 AM, said:

Additional question:

Is there a way to set the weapon groups in the mechlab?


Nope

Not at the moment at least. This request has been made several times now, and was answered in a past askthedevs article as "maybe with UI 2.0"

#10 TheCaptainJZ

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Posted 14 August 2013 - 02:28 AM

View PostAlexander Faustus, on 14 August 2013 - 01:12 AM, said:

Additional question:

Is there a way to set the weapon groups in the mechlab?

However, you can launch into the "testing grounds" and set up your controls in-game. You could also do this during a real match though there are usually enemies shooting you then.

#11 Void Angel

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Posted 14 August 2013 - 11:14 AM

View PostAlexander Faustus, on 14 August 2013 - 01:12 AM, said:

Additional question:

Is there a way to set the weapon groups in the mechlab?

Like the man says, not presently. But if you want to fiddle around with which groups are best, you can go into the Proving Grounds and it will save your setting.

Another thing that someone else said, but didn't emphasize enough is the 300 XL. Yes, it costs as much as some whole Battlemechs. It's worth it. You need that speed in a light to both maximize your weapon loadout and to properly maneuver and survive.





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