Cbill Earnings Nerf.
#21
Posted 06 August 2013 - 09:10 PM
#22
Posted 06 August 2013 - 10:22 PM
Fix this please.
#23
Posted 06 August 2013 - 10:28 PM
Edited by El Death Smurf, 06 August 2013 - 10:30 PM.
#24
Posted 06 August 2013 - 11:05 PM
I am no expert on making and selling games, but little stuff like this will not keep people around, despite how much I love this game.
#25
Posted 07 August 2013 - 05:18 AM
and then this patch. less money per match, wtf? that $80 was in good faith. PGI you are selling virtual goods so what the hell. There is no good reason to make noobs play 50 - 60 matches to buy one good mech. there aint no supply just demand! so be generous or you won't keep players. that ain't a threat, it is a fact.
Thanks for the sweet game but watch out. this isn't gonna sit well with vets...
sperk
#26
Posted 07 August 2013 - 05:19 AM
#27
Posted 07 August 2013 - 05:24 AM
blacklanner, on 07 August 2013 - 05:19 AM, said:
I had earnings over 200K without premium time and hero mechs, but when you get 125K for 6 kills 4 assists and 700+ damage it is just ridiculous.
Poor newbies, I've got ~500 mil so i don't have problems with it, but they are screwed.
#28
Posted 07 August 2013 - 05:35 AM
#29
Posted 07 August 2013 - 05:38 AM
Or, you can bump the CBills and XP back up to similar averages as before (to whatever the "DPS" ratio was for Time/XP and Time/Cbills), and have me spend my cash on Hero Mechs, and Mech Bays, and customization options. Because I'll gladly do that.
I'm just getting back into this game, now that I've got a PC that'll run it without it being a slide-show. Don't ruin it for me now.
#30
Posted 07 August 2013 - 05:42 AM
Dunne, on 07 August 2013 - 05:38 AM, said:
Or, you can bump the CBills and XP back up to similar averages as before (to whatever the "DPS" ratio was for Time/XP and Time/Cbills), and have me spend my cash on Hero Mechs, and Mech Bays, and customization options. Because I'll gladly do that.
I'm just getting back into this game, now that I've got a PC that'll run it without it being a slide-show. Don't ruin it for me now.
Totally Agree with Dunne. As soon as you make the game feel like a grind players will get bored and disappointed with their progress and simply leave for something with a high satisfaction rating.
#31
Posted 07 August 2013 - 05:44 AM
#32
Posted 07 August 2013 - 05:44 AM
#33
Posted 07 August 2013 - 06:01 AM
WNxFireDrake, on 07 August 2013 - 05:44 AM, said:
A win with the highest matchscore ( 100ish ) nets 140k cbill in a standard mech. This was 1000+ damage round with many kills and a win, and it made 140k... Previously that would have netted wayyy over 200k.
I would say I am making about half the money on a win that I used to. That's just on a match by match basis. When you add in the fact matches are longer because of 12v12 and new larger maps, actual earnings per hour are actually even worse.
Edited by Serapth, 07 August 2013 - 06:02 AM.
#34
Posted 07 August 2013 - 06:12 AM
#35
Posted 07 August 2013 - 06:15 AM
Long story short: This was a delicate balance, and I thought they had NAILED it previously. I don't think it should have changed.
Edited by MercJ, 07 August 2013 - 06:18 AM.
#36
Posted 07 August 2013 - 06:18 AM
What you're telling me is if I want c-bills matchs are going to become a surgery for as much component destruction spread out damage etc as possible to inflate my c-bill gain instead of rewarding normal play. As well as just hitting everyone once for assist and maybe always keeping a tag so I can sneak in some tag bonus.
Also in theory, if i went around and headshotted the whole team, my damage would be so low i'd also make no earnings. Add like a headshot and a rearkill/backstab bonus? If you're gonna drop the overall c-bill value of assists etc, also add in more ways to earn cbills to balance it out and reward good play.
XP x 2 maybe? not bad for mechs I own until they're already maxed (which is most), XP x 2 on trial mechs? useless, I often don't own them or if I own it I'd use mine.
Make trial mechs C-bills x 2 or 3, or a flat +X bonus. then maybe we'll will try more of them and encourage different team mixtures and strategies instead of seeing more or less the same batches of current power mechs, similar or exactly the same load outs. And once a day, if we can manage to win in all four trial mechs - being one of each weight, different load outs, hopefully rewarding learning better piloting and strategy since the trial mechs are rarely up to par, we get earn our 1m in bonus c-bills.
Also helps to reward new players who HAVE to use trial mechs, and maybe? something to do for vets to degrade themselves in a trial mech. May also be rewarding to know you won and contributed in a substandard loadout trial mech. And the people who have 500m c-bills.... I don't like you and I'm jealous, but mucho thanks for supporting the game.
Edited by Bashe, 07 August 2013 - 06:21 AM.
#37
Posted 07 August 2013 - 06:25 AM
mwlue, on 06 August 2013 - 09:10 PM, said:
No, it won't. I'm on Premium Time and earning half of what I was prior to the patch. That's unacceptible if they want to keep the game moving forward.
If it becomes a grind, they will lose players.
#38
Posted 07 August 2013 - 06:31 AM
why buy prem time if your going to cut our income on a patch by 30% i will not buy prem time again enjoy piggi
Edited by Slaytronic, 07 August 2013 - 06:33 AM.
#39
Posted 07 August 2013 - 06:33 AM
(TO PGI Support) Hello,
I am writing to you as I am very concerned about the recent reduction in CBILL earning.
The patch notes stated the change was to balance the extra potential earnings from an extra four enemies, however this has not worked as intended.
In 8v8 I average about 120-170k CBILLs (with 200k for really really good games) per win without premium time or a hero mech. Usaully the payout for a loss is around 70-100k
With the new changes I recently had my absolute best game ever, with a match score of 110 and MVP status, but only earned me 150k. Unfortunately most wins only net 80-110k – worse than a loss in the old system.
What’s worse is that match losses are only earning about 60k, regardless of my apparent efforts/kills.
Running my Hero Mech (yes, I am a paying customer) only slightly improves the situation, but the net result is still a reduction of around 30% CBILL gain.
This is ultimately compounded by the fact that matches take about twice as long as they used to, resulting in a massive reduction in CBILLs per/hour.
Please return CBILL earnings to previous values.
The grind was bearable before, but now it is simply too much to take, and I will not be purchasing premium time to compensate for this.
Regards,
Faithful MWO player
Troutmonkey[/color]
#40
Posted 07 August 2013 - 06:44 AM
In conclusion raise earnings please, after the cadet bonus many new players will feel like there not getting anywhere at all without a huge amount of time to dedicate to the game.
Mark Brandhauber
Because we all want you to succeed PGI
Edited by Mark Brandhauber, 07 August 2013 - 10:01 AM.
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