Jump to content

Cbill Earnings Nerf.


339 replies to this topic

#21 mwlue

    Member

  • PipPip
  • Knight Errant
  • 32 posts

Posted 06 August 2013 - 09:10 PM

MC purchase fix'em all for ya.

#22 Uncleclint

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 200 posts
  • LocationEurope

Posted 06 August 2013 - 10:22 PM

Just in case your goal was to sell more premium time... i might tag ya with a (small but visible) p2w mark now because buying anything with c-bills will take forever now unless you´re on p-time.

Fix this please.

#23 El Death Smurf

    Member

  • PipPipPipPipPipPip
  • 362 posts
  • LocationIdaho

Posted 06 August 2013 - 10:28 PM

from what I saw, salvage is to blame. 30,000-80,000 is ok for a loss in my book, but getting 70,000- 80,000 for a win is terrible. Salvage is always low because were destroying one another's engines and usually taking out a side torso, but it used to be 1/3 of our earnings. now its 1/8th. not ok. Salvage should be what makes the difference between winning and losing.

Edited by El Death Smurf, 06 August 2013 - 10:30 PM.


#24 Blaximus

    Member

  • PipPip
  • Overlord
  • 31 posts
  • LocationCanada

Posted 06 August 2013 - 11:05 PM

Come on guys, the grind was bad enough. Finally bought a hero mech pretty much for the 30% c-bills boost per match. Now your telling me to grind harder or buy more hero mechs????

I am no expert on making and selling games, but little stuff like this will not keep people around, despite how much I love this game.

#25 sperkins

    Member

  • Pip
  • 11 posts

Posted 07 August 2013 - 05:18 AM

ok. first off when i found this game i pooped my pants. mechwarrior with next gen graphics and useful arms? hell yeah. i been playing ever since. oh wait! project phoenix + 30 days early bird? nice! *shells out 80 bucks*

and then this patch. less money per match, wtf? that $80 was in good faith. PGI you are selling virtual goods so what the hell. There is no good reason to make noobs play 50 - 60 matches to buy one good mech. there aint no supply just demand! so be generous or you won't keep players. that ain't a threat, it is a fact.

Thanks for the sweet game but watch out. this isn't gonna sit well with vets...

sperk

#26 blacklanner

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 32 posts
  • LocationCzech Republic

Posted 07 August 2013 - 05:19 AM

I don´t know. I had earnings over 200K before patch, I have them now as well (founder mech and premium). I´m not saying there is no change, but amout of C bills is determined from how you are performing in the game.

#27 Nick Drezary

    Member

  • PipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 232 posts
  • LocationMoon

Posted 07 August 2013 - 05:24 AM

View Postblacklanner, on 07 August 2013 - 05:19 AM, said:

I don´t know. I had earnings over 200K before patch, I have them now as well (founder mech and premium). I´m not saying there is no change, but amout of C bills is determined from how you are performing in the game.

I had earnings over 200K without premium time and hero mechs, but when you get 125K for 6 kills 4 assists and 700+ damage it is just ridiculous.
Poor newbies, I've got ~500 mil so i don't have problems with it, but they are screwed.

#28 Pitt Rivers

    Rookie

  • 6 posts

Posted 07 August 2013 - 05:35 AM

I do not like the c-bill reduction.

#29 Dunne

    Member

  • PipPip
  • 29 posts

Posted 07 August 2013 - 05:38 AM

I would also like to add my voice to this thread; the hit to the C-Bill awards is just harsh. I'm not going to spend MC on mechs that can be bought on C-Bills, no matter how slow you make the grind to get enough C-Bills to get them. All this is going to do is cause me to become bored because I sink so much time and energy into the game and get no where. I'm going to drop the game after a few weeks of spinning my wheels and go back to SWTOR or STO. Maybe come back every once in a while just to see what's changed.

Or, you can bump the CBills and XP back up to similar averages as before (to whatever the "DPS" ratio was for Time/XP and Time/Cbills), and have me spend my cash on Hero Mechs, and Mech Bays, and customization options. Because I'll gladly do that.

I'm just getting back into this game, now that I've got a PC that'll run it without it being a slide-show. Don't ruin it for me now.

#30 Zeece

    Member

  • PipPipPipPipPipPip
  • 446 posts
  • Google+: Link
  • Twitter: Link
  • LocationAustin, TX

Posted 07 August 2013 - 05:42 AM

View PostDunne, on 07 August 2013 - 05:38 AM, said:

I would also like to add my voice to this thread; the hit to the C-Bill awards is just harsh. I'm not going to spend MC on mechs that can be bought on C-Bills, no matter how slow you make the grind to get enough C-Bills to get them. All this is going to do is cause me to become bored because I sink so much time and energy into the game and get no where. I'm going to drop the game after a few weeks of spinning my wheels and go back to SWTOR or STO. Maybe come back every once in a while just to see what's changed.

Or, you can bump the CBills and XP back up to similar averages as before (to whatever the "DPS" ratio was for Time/XP and Time/Cbills), and have me spend my cash on Hero Mechs, and Mech Bays, and customization options. Because I'll gladly do that.

I'm just getting back into this game, now that I've got a PC that'll run it without it being a slide-show. Don't ruin it for me now.



Totally Agree with Dunne. As soon as you make the game feel like a grind players will get bored and disappointed with their progress and simply leave for something with a high satisfaction rating.

#31 Greyrook

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,302 posts

Posted 07 August 2013 - 05:44 AM

At the risk of bragging, I had a really good game where I got over 700 damage in my blackjack, several kills and component destructions and was expecting a rather hefty C-Bill reward to top it all off. Instead, I got 130K, and this was on a win, mind you. Needless to say, I am not a fan of this reduction, and it isn't going to get me to buy premium time.

#32 Ceesa

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 201 posts
  • LocationBoston, USA

Posted 07 August 2013 - 05:44 AM

I'm also pissed about the CBill nerf. I'm making about 70% of what I was pre-patch, perhaps less. There used to be times when I got close to 200k without premium or hero. Now I'm lucky when my wins break 120k.

#33 Serapth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,674 posts

Posted 07 August 2013 - 06:01 AM

View PostWNxFireDrake, on 07 August 2013 - 05:44 AM, said:

I'm also pissed about the CBill nerf. I'm making about 70% of what I was pre-patch, perhaps less. There used to be times when I got close to 200k without premium or hero. Now I'm lucky when my wins break 120k.


A win with the highest matchscore ( 100ish ) nets 140k cbill in a standard mech. This was 1000+ damage round with many kills and a win, and it made 140k... Previously that would have netted wayyy over 200k.

I would say I am making about half the money on a win that I used to. That's just on a match by match basis. When you add in the fact matches are longer because of 12v12 and new larger maps, actual earnings per hour are actually even worse.

Edited by Serapth, 07 August 2013 - 06:02 AM.


#34 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 07 August 2013 - 06:12 AM

yep cbills and xp earnings have lovered way too much. I'm one of those who don't need money (sitting with over 200 mil cbills) but this is going to be painful.. the matches can last much longer, and ofter are more difficult, yet the rewards, the time spent playing or waiting for you mech have risen. So they lowered the earnings. Nice choices! :unsure:

#35 MercJ

    Member

  • PipPipPipPipPip
  • Galaxy Commander III
  • Galaxy Commander III
  • 184 posts

Posted 07 August 2013 - 06:15 AM

I had always thought they had struck a perfect balance of earning C-Bill rewards before this patch - enough to generate income at the expense of time, but not too much that it was easy. Always kept you wanting to play to "purchase that next thing." Spending MC was a viable option if you wanted to skip the time spent earning C-Bills, but earning C-Bills was just as viable if you were willing to spend the time (and you didn't feel like you were wasting your time). I feel that they need to keep this balance as similar as possible between patches (...so it needs to revert back to the way it was previously).

Long story short: This was a delicate balance, and I thought they had NAILED it previously. I don't think it should have changed.

Edited by MercJ, 07 August 2013 - 06:18 AM.


#36 Bashe

    Rookie

  • Philanthropist
  • 2 posts

Posted 07 August 2013 - 06:18 AM

C-bill change definitely annoying I'm not the best player but in a recent match, managed flanked with an ECM cicada, fairly promptly cored 3 medium mechs and a heavy, team wins match, 80k c-bills. No point in my playing this mech/style.

What you're telling me is if I want c-bills matchs are going to become a surgery for as much component destruction spread out damage etc as possible to inflate my c-bill gain instead of rewarding normal play. As well as just hitting everyone once for assist and maybe always keeping a tag so I can sneak in some tag bonus.
Also in theory, if i went around and headshotted the whole team, my damage would be so low i'd also make no earnings. Add like a headshot and a rearkill/backstab bonus? If you're gonna drop the overall c-bill value of assists etc, also add in more ways to earn cbills to balance it out and reward good play.

XP x 2 maybe? not bad for mechs I own until they're already maxed (which is most), XP x 2 on trial mechs? useless, I often don't own them or if I own it I'd use mine.
Make trial mechs C-bills x 2 or 3, or a flat +X bonus. then maybe we'll will try more of them and encourage different team mixtures and strategies instead of seeing more or less the same batches of current power mechs, similar or exactly the same load outs. And once a day, if we can manage to win in all four trial mechs - being one of each weight, different load outs, hopefully rewarding learning better piloting and strategy since the trial mechs are rarely up to par, we get earn our 1m in bonus c-bills.

Also helps to reward new players who HAVE to use trial mechs, and maybe? something to do for vets to degrade themselves in a trial mech. May also be rewarding to know you won and contributed in a substandard loadout trial mech. And the people who have 500m c-bills.... I don't like you and I'm jealous, but mucho thanks for supporting the game.

Edited by Bashe, 07 August 2013 - 06:21 AM.


#37 Dunne

    Member

  • PipPip
  • 29 posts

Posted 07 August 2013 - 06:25 AM

View Postmwlue, on 06 August 2013 - 09:10 PM, said:

MC purchase fix'em all for ya.


No, it won't. I'm on Premium Time and earning half of what I was prior to the patch. That's unacceptible if they want to keep the game moving forward.

If it becomes a grind, they will lose players.

#38 Slaytronic

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 475 posts

Posted 07 August 2013 - 06:31 AM

I now have absolutely no reason to play the game at first i collect mechs and mastered them i have all of them and mastered all of them so i set up my own goals c-bill total goals i went from 100 mil to 200 mil to 1 billion i thought about 2 billion but now that the money is slower why even grind?

why buy prem time if your going to cut our income on a patch by 30% i will not buy prem time again enjoy piggi

Edited by Slaytronic, 07 August 2013 - 06:33 AM.


#39 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 07 August 2013 - 06:33 AM

[color=#000000]

(TO PGI Support) Hello,

I am writing to you as I am very concerned about the recent reduction in CBILL earning.
The patch notes stated the change was to balance the extra potential earnings from an extra four enemies, however this has not worked as intended.

In 8v8 I average about 120-170k CBILLs (with 200k for really really good games) per win without premium time or a hero mech. Usaully the payout for a loss is around 70-100k
With the new changes I recently had my absolute best game ever, with a match score of 110 and MVP status, but only earned me 150k. Unfortunately most wins only net 80-110k – worse than a loss in the old system.
What’s worse is that match losses are only earning about 60k, regardless of my apparent efforts/kills.
Running my Hero Mech (yes, I am a paying customer) only slightly improves the situation, but the net result is still a reduction of around 30% CBILL gain.
This is ultimately compounded by the fact that matches take about twice as long as they used to, resulting in a massive reduction in CBILLs per/hour.

Please return CBILL earnings to previous values.
The grind was bearable before, but now it is simply too much to take, and I will not be purchasing premium time to compensate for this.

Regards,
Faithful MWO player
Troutmonkey[/color]

#40 Mark Brandhauber

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 291 posts
  • LocationYorkshire United Kingdom

Posted 07 August 2013 - 06:44 AM

It's definitely gotten harder to earn c-bills now; bad match pays only like 60k, good match pays like 120k. I figured with 12v12 the reward system would get messed up; guessed they never thought to test reward values in pre-launch QA, But I suppose thats what we're all here for it being Beta; balancing the higher number of kills/assists available and the the higher amounts of salvage available in the games plus the 1st & 2nd finish stuff may take some time, but IMHO these current value don't work, (thank god there no R&R no one would make any money) all the rewards feel too low.

In conclusion raise earnings please, after the cadet bonus many new players will feel like there not getting anywhere at all without a huge amount of time to dedicate to the game.

Mark Brandhauber
Because we all want you to succeed PGI

Edited by Mark Brandhauber, 07 August 2013 - 10:01 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users